GoodI'm here for Falco fun, but if Karsticles wants to put his theories to the test then I'll drop out because I'm ditching MonHun for this. :T
Play smash
Also we had an awful connection with Karst, the worst I've had with any gaffer so dunno
GoodI'm here for Falco fun, but if Karsticles wants to put his theories to the test then I'll drop out because I'm ditching MonHun for this. :T
He's not on right now, so you're good.. Twas a joke cause he's my teammate in the upcoming tourney..I'm here for Falco fun, but if Karsticles wants to put his theories to the test then I'll drop out because I'm ditching MonHun for this. :T
Seriously Karst, if you're here and want to join DQ for a 2v2, just say the word and I'll go back to hunting. >.>;;;
Lol still might end up losing..guys you can't all be red
Damn man, we're having some badass games here!
guys you can't all be red
Sorry dude lolYou be red then.
Ok guys I'm not Karsticles quit ganging up on me jeez
We'll switch on the next one I guess hahaSorry dude lol
Man forgot to have my controls set up that was a nightmare.
Also tippy you're with me
I'll try to shoot you less wait more now heheOK no more bowser for me
Time to bring your A game... Someone's gotta carry me..OK no more bowser for me
Well someone has to bring a MLG quality character lol..lol, I missed the ledge. So much for my MLG Robin.
:dIt's canon that Mario beats DK
#justsayin
Betrayals all over the place
Let the record show that Delfino is the absolute worst fucking stage ever for Jigglypuff.
lol who the fuck picked that shit stage
>.>Someone's guilty
Friends to the end~
GGs everyone, it's time for me to take a break for today. :O Hope you all enjoyed our 2v2 time together <3
Ggs, who is going to be your partner for the tourney? I guess you get pickings from the people who don't have partners first..Friends to the end~
GGs everyone, it's time for me to take a break for today. :O Hope you all enjoyed our 2v2 time together <3
Lol, it's stained with my badness...See? This is why I don't pick red!
Hehe, you caught me! I'm gonna wait to see if anyone is the odd man out and pair with them if needed; otherwise I might just abstain from entering and handle the TO duties, you know?Ggs, who is going to be your partner for the tourney? I guess you get pickings from the people who don't have partners first..
Hehe, you caught me! I'm gonna wait to see if anyone is the odd man out and pair with them if needed; otherwise I might just abstain from entering and handle the TO duties, you know?
Of course, if I find I compliment someone VERY well, who am I to refuse? :3
Edit: I don't know who I could compliment. ;__;
What? Just pick someone and play with em! You shouldn't sit out!
I don't wanna seem biased though. D:
Ok ggs, at least I have a chance against your secondaries >_<...I don't think anyone will see it that way. It'll be random anyhoo
Couple more DQ, I wanna eat before 10pm for a change!
Ok ggs, at least I have a chance against your secondaries >_<...
He's off theory crafting with Bowser Robin team . Come on need one more...
I decided to start going to locals on Thursdays, so I won't ever be around then.I'm here for Falco fun, but if Karsticles wants to put his theories to the test then I'll drop out because I'm ditching MonHun for this. :T
Seriously Karst, if you're here and want to join DQ for a 2v2, just say the word and I'll go back to hunting. >.>;;;
I'll try to stay up late on Friday to play with your JST-following self.
We could, but I'd need to see who you play first. I wanna try to compliment someone, you know? <3
If s Sonic player plays the full game against me, I do pretty well. But if he just runs away and charges Spindash, I feel fucked. I can jab or ftilt it consistently, but then it clinks, which pissed me off. Then, after the link, I haven't found a good option.
So I ask:
1) When a Sonic charges Spindash from the edge of the stage, what do you do?
2) When you clank with Spindash, how do you follow it up?
3) Is there anything that beats Spindash? Besides Fire Breath, which is unreliable in this situation.
I just wanna mention that whenever I'm racking damage on a bowser I never feel like I'm having a clear win. I can 0 to 40 most of the cast with a dash attack or a grab on bigger characters, racking up damage is simple as Samus, and especially so against Bowser because I can poke him a lot. But the thing is with Bowser, you're never sure of what is gonna happen next, because all the damage you've cause only gave him rage and one good read, either a smash, a good aerial or even a tilt can make you lose a stock, and all the percentage lead is gone, because that's the nature of the game and that's where the concept of high risk high reward comes from. Bowser is gonna soak a lot of damage early on but relative to other characters it's not gonna be so harmful on bowser, while at the same time bowser is gonna punish you and rack up percent with fortress, tilts, jabs and his other specials.
When I'm at 80% as Samus that is also a heavy weight, I'm scared shitless because one bad decision can mean death. And that's a good psychological advantage that any player facing bowser is gonna go up against.
In some ways, Palutena and Bowser are playing the same game: poking, waiting for you to slip up so we can punish. As Boney said, though, once we're in the higher percentages, one mistake on our side means certain doom. Bowser, however, has the advantage in that he's harder to launch and enjoys super armor on his powerful Usmash.
...And, if it's any consolation, Palutena also gets juggled mercilessly by Luigi, Sheik, and the gang, so at least you're not alone, lol.
Your HTML there leads to the "what women want in women characters" blog, haha.
Glad to see you are feeling better.
I spent 20 minutes bombing the ledge in training mode last night. I want to be perfect at this.
Well, the last time I played BB, it was CS, so I may be out of date on his available moves.
Part of Bowser is understanding that certain things lead to more damage against you than others. For example, Ness gets a good 4 hits off of you from a dthrow at low %. When I play Ness players, I specifically watch out for grabs. I'll take an aerial if I have to, but not a grab, because the damage is so big. You can always choose what kind of punishment you have to take if you have to take punishment on the defense.
Jabs do end eventually, I think. I've tried to mash A as hard as I could for as long as I can as Palutena, and it always ends at some point. Even so, you can do a lot of things if Palutena mashes the jab out:
1) Roll through it.
2) Fire Breath.
3) SHADC through it.
4) Jump on her and dair or bomb.
It's definitely not a good idea from her perspective. Also, I think I have a pretty sick setup off of a SHADC with customs. Use the Dash Slam, SHADC through someone, and when you Dash Slam, it will catch shields and back dashes. People usually don't roll through Bowser on the SHADC. I am going to try playing with Dash Slam some this next week.
I've honestly never had trouble against a Yoshi. He's pretty easy to deal with in my experience. Dair is punishable. His ground throw is really weak, so you can get in his face and Fortress all you want without worry.
R.O.B. is easy to handle when you learn how to pick up items (SHAD, fair, dash attacks - great tools against Megaman as well). I don't have problems against him.
Tech =/= advanced technique.
Tech = technical = involving technique = (Webster's Def):
"a way of doing something by using special knowledge or skill"
A Fire Breath gimp attempt qualifies here. It involves a specialized knowledge of Fire Breath's mechanics and Bowser's recovery capacity.
If s Sonic player plays the full game against me, I do pretty well. But if he just runs away and charges Spindash, I feel fucked. I can jab or ftilt it consistently, but then it clinks, which pissed me off. Then, after the link, I haven't found a good option.
So I ask:
1) When a Sonic charges Spindash from the edge of the stage, what do you do?
2) When you clank with Spindash, how do you follow it up?
3) Is there anything that beats Spindash? Besides Fire Breath, which is unreliable in this situation.
Every character has a move that you simply most not get hit by if you want to live to a reasonable %. For ZSS, it is her up B.Thanks for your thoughts guys. I'm glad that someone is still afraid of Bowser. Probably Karsticles putting the fear of koopa into you. The whole "Bowser is so heavy" thing I find a little overrated. He can be killed around 100% by a lot of things. Fsmashes, offstage spikes/gimps, character-specific attacks like Bouncing fish around the ledge... Today I was killed twice by a Zero Suit Samus' up b around 90%. I feel like his heaviness gives him about 20-30% more leeway than other characters overall, nullified by being combo food at early percentages. It's true that with a series of good reads Bowser can bring things back pretty quickly, though I'm not sure why the same couldn't be said of any close range character.
K.Yeah that's a whoopsee, it was supposed to link here.
I only missed one last night at locals. I got 3 kills from it. Including one stage -> ledge Bomb that killed a Megaman on his recovery. It was hype as hell.I can do them perfectly in training. From above, running down b to the ledge etc... this particular move is easy to train to perfection in a static environment. What's going to screw you in battles is the camera. When you're high above the stage and your opponent jumps to intercept you, you won't be able to see the ledge. It's simultaneously the best time to bomb (you'll be more likely to get the hit on them from offscreen) and the worst because if you lost track of the ledge it's unlikely you'll be catching it on the way down. Many many times I've done this, only to have the camera zoom out and show that I was a character length away from the ledge as I SD. Otherwise, main thing to be aware of is momentum moving you slightly as down b starts.
What is your method?I'm still working on ledge trumps from onstage, now those are way harder than bombing to ledge, I probably have 50% consistency or less at them. If I had it together I think it'd be a really great tool. People are generally not prepared for an offensive ledge trump. Usually when they happen it's by accident, neither player is prepared and no one gets hit. Even at the tournaments, the only person I've seen using ledge trumps as an offensive tool was the guy who beat me up and won the tournament, Zex.
K.I'm thinking of his "sledge..." move (quarter circle -> light/medium attack), which goes through any projectile while moving him forwards. I think my Tager example has outlived its usefulness though.
At low % you can just walk right out of it, or even attack. On plenty of occasions, Shamrock has hit me with PK fire, gone in for a throw, and I've just punched him in the face.Yeah, maybe I'll do the same. About Ness... his pk fire interacts weirdly with Bowser's tough guy passive ability. Though this game doesn't have smash DI, because tough guy gives you moments where you can input moves normally, I think it's possible to start a dash and get out of the fire at low percents. But I've now played multiple Ness's that chain pk fired me across the stage and KO'd me with the bat. I usually DI up and away but when I'm stuck in one as another pk fire comes out I just cannot seem to get out of them. Have you dealt with this before?
K.Maybe she has one like that. Many characters keep their jabs going as long as they want, but maybe not her. You're right about the options there.
Well, I can't see how ROB would be harder to fight than, say, Megaman or Villager, and I've fought a greater Villager and Megaman player and go roughly even. Even if I haven't played ROBs as good as yours, I don't see how he can be such a troubling matchup compared to them.I think these fall into you having not met the players I've met is all. You may have better reaction speed in the ROB fight than I do, which would make dealing with the top easier. I could just be shit at those matchups for some reason
The Smash community is pretty moronic when it comes to word usage. I actually don't think there is a community that has so many stupid words with basic meanings.I'm saying in the context of Smash community vernacular, not that your wrong in the dictionary definition sense of the word. Not a big deal either way.
At the same time, have they played a good Palutena with customs? Have they played any good Bowsers? Good Sheiks are a dime a dozen, but no one in my local scene had even played a Bowser before me. We can help people understand that Bowser is a force to be reckoned with...until Mewtwo. ;-DThe thing about 51 characters is, half of them have to be better than the other half. No matter what character someone mains, they're always going to be biased towards that character's rank in the tier lists... I'd say you're grading about one too high. The recent Japanese tier list looks mostly right to me. Projectile characters like DHD and Pac-man are higher than I think they should be, but that's a function of Japan's focus on Final Destination-style stages.
Against Lucario, I noticed that I could jab clank, and then roll through him into Fortress instead of going for another clank. I tried pivot grabbing last night, but I swear my damn hand was going through Sonic right before he hit me. Jumping as they come toward me just means they go under me and the situation is reset. I want something that beats it so it stops happening all the time. It's just annoying.There isn't really any good answer. Try and practice the motion of the pivot grab from standing position. It can be nearly instant - tap away then grab and reverse direction. Beats spindash, and easier to land than you'd think if they're doing it from the other side of the stage.
2- Sonic's jabs and ftilt come out faster than Bowser's jab, and I don't think Fortress will save you. Maybe taking a defensive tack - grab after you shield their followup?
3- pivot grab, that's it on the ground barring an incredibly well timed smash or something. As I think of it, how about full jumping towards them as they roll towards you, air dodge the jump attack and bair? Or an aerial depending which side of you they end up on... Could work. Maybe.
Outside of laggy matches, I've honestly never found eggs to be frustrating. People always talk about how good the eggs are for approaching, but it's like a myth to me.As a Yoshi player, I agree with Karsticles. I don't feel that match-up is that good for Yoshi though I think Yoshi has the advantage.
Yoshi's grab is quite bad, so Bowser can play defensively without much worry. Also, Yoshi's main strength is the air but Bowser can cover those with Dairs and Bowser Bombs, so that forces Yoshi to not try and air attack Bowser.
Still, Yoshi's eggs and somewhat quick smashes give him an edge against Bowser IMO. Also, since Bowser is pretty big, eggs are easy to land and that can lead to decent follow ups.