You should be countering those charge shots whenever I'm punishing your landings. Although I realize it's a little laggy and its gonna be extra hard, it's your best bet
Do you know when during the evening you'll want to have our ranbat match, if you can't right now?
Are you still around and down to do our ranbats?
Ike's aerials really are really good. Neutral air covers a lot of ground below you, you can use it when you think someone's gonna roll towards you, you can use it to attack his shield because it has little landing lag (it's not completely safe so try to space it out.) and you can jump over them as you hit them landing on the other side. It's a great move that can be used to put enemies on bad positions.I thought about that but at some point it became too predictable and besides, Ike's counter is slooooooooooow, it caught my opponent off guard once but way too slow to be a reliable solution
Sounds great, I already try to do a lot of aerial move but I don't know when I should use them. But how do you use Bair while advancing ?
Air dodging is exactly what I want you to do because that's gonna make you land and get hit by the charge shots. The best standard option is to land as fast as you can and just shield it. Not sure about the end lag of lucario's counter but it can save you in case you aren't gonna hit the floor in time. Other characters that can do more air jumps, or stall in the air can also fake me out.GGs.
Ugh, I still can't beat a good Samus to save my life. Not that lacking that inequity would have won me any games against you anyways, given I couldn't beat your Marth either, but yeah, I've got no idea how to go about fighting against a Samus that knows what they're doing.
I was trying to air dodge them, not sure how much help counter would be as it would either launch me back off the stage or towards you while defenseless.
The Marth matches were better, at least.
Yeah, I'm available now.
Alright hopping on.
GGs. First time playing against Diddy Kong so it was a learning experience. He doesn't seem unmanageable, though. I really liked the variety of custom setups you had going.GGs Karst. Sorry, got to go to work, otherwise I'd play more. Your Bowser is great as usual.
GGs. First time playing against Diddy Kong so it was a learning experience. He doesn't seem unmanageable, though. I really liked the variety of custom setups you had going.
I have a room up.I might be able to play some matches if anyone wants to try. We can always do lag test matches before to make sure things aren't too bad.
I definitely think Lasting PK Thunder is an improvement. Bowser can attack and destroy the default one, but not Lasting. Very hard to deal with.I think Diddy Kong beats Bowser easily without customs but the Dash Claw helps him tons and makes it feel more even. Not sure if Battering Banana is better in the matchup or not, since I'm more familiar with the setups you can get off of default.
And thanks. Was trying some new ones out, like I use Ness's Lucas PK Thunder quite a bit but haven't tried it against heavy weights.
Anything else seems too cumbersome, but I did have an idea from a tournament I played at:GG's Flux. Got really close there. Starting to not be a fan of this game deciding stage business with that set. That was like 6/9 games on FD.
Wow, must've been some hella of a matchesGGs, Nabster. That was a close set, 4-5.
That's not a bad idea actually; but it might force stages like lylat or halberd in some instancesI want to play.
Anything else seems too cumbersome, but I did have an idea from a tournament I played at:
If you win on a stage, you may not pick it again. The loser can, but not the winner. All FD stages would be equivalent for these purposes.
Thoughts?
Matches, anyone?
I have a room up.
we go by the standard evo rules here, customs on, 2 stocks, 5 minutes (or is it 6?) and all the legal stages are availableAlright, let me add you real quick since it seems I still haven't done so. My NNID's JulianImp.
What rules will we use for stages, customs, stocks, time and all that? I still haven't experimented that much with customs, though.
Typical neutral stages, 2 stock 5 min, customs on.Alright, let me add you real quick since it seems I still haven't done so. My NNID's JulianImp.
What rules will we use for stages, customs, stocks, time and all that? I still haven't experimented that much with customs, though.
Wow, must've been some hella of a matches
Typical neutral stages, 2 stock 5 min, customs on.
I want to play.
Anything else seems too cumbersome, but I did have an idea from a tournament I played at:
If you win on a stage, you may not pick it again. The loser can, but not the winner. All FD stages would be equivalent for these purposes.
Thoughts?
Unless you mean just for the next match you can't pick the one you just won on in the previous game. That seems reasonable to me.
Far beyond bearable. Are you wired?Man, I got demolished. Still, is the lag bearable for you?
Hmm, that could work. Then you at least force some extra variety.I don't think that works as well for ranbats due to the number of matches that need to be played. Even if you won 5 straight, you'd be forced to pick 5 different stages each time and possibly have to pick a stage that neither person actually wants to play on.
Unless you mean just for the next match you can't pick the one you just won on in the previous game. That seems reasonable to me.
I am more determined than ever, friend.I could do a few if you aren't tired of the matchup.
Room is up.Anybody up for some games?
Anyone want to play?
Far beyond bearable. Are you wired?
Hmm, that could work. Then you at least force some extra variety.
FSLink is in Japan and the connection is better.I am, but that doesn't help the inherent latency from being on the other end of the continent.
If you fast fall the fair right away, you are right, it lags. If you fast fall the last 10 frames of your fall or so, it lands and still autocancels. The timing is tricky, but it works.
We should try doubles with your Jiggs sometime.
Cronoc, I dont think the full hop air dodge tech on battlefield actually works like that poster thinks. It isn't cancelling anything, you just recover and can do a move.
I spent the last hour practicing playing Bowser with no A moves so I can do better against Blackmage.
FSLink is in Japan and the connection is better.
FSLink is in Japan and the connection is better.
I want to do doubles with your Jiggs.I tried this in training yesterday, but even at 1/4 speed I couldn't tell much of a difference. Like you say, it's possible near the end of the fall, but it gives such a small frame advantage (3 or so?) that I can't really see myself working on it. Fair followups with something like dtilt are only possible at very low percentages, and if my fair gets shielded I don't think the extra few frames are going to stop me from getting grabbed.
I spent some time trying to do the full hop air dodge cancel on battlefield platforms too, the timing was very hard and I never figured out exactly when the best time to airdodge was after liftoff. Trying to go into an up-b would nearly always give me the aerial version of the move even it if seemed like Bowser was on the ground. I think you're right that it's moreso that the air dodge finishes completely in the air and Bowser lands normally than a real canceled action. Indistinguishable from that, anyway.
I'm up to play at the moment, looking to get stomped and question my self-worth. Anyone around that can do that?
I want to do doubles with your Jiggs.
I have Cyber here. Would someone want to partner with him?If you've got two other people... Or can we team against randoms?
I have Cyber here. Would someone want to partner with him?
Cyber, you in on this?I can join you and Cyber and we can do some ffa's if you want,.
Hey! A fellow sudaca. I'm from chileI'm in Argentina.
Yeah, sure. I declined on a accident.Cyber, you in on this?