Captain Rage Quit 69
Banned
Mii Gunner is such a great character, why doesn't everyone main her I swear this is a character that was made for me all those projectiles and that jab and the way some of the physical attacks work oh my god this character was made for me~
Nabster, what do you think about the idea that Rosalina's one of the easiest high-tier characters to do well with?
EDIT: Oh yeah, and @Boney, regarding those other stages:
We could incorporate MKU in friendlies if you'd like, but I just don't like Nabbit. He feels way too intrusive IMO. Same with the urchins because unlike the icicles you can't predict those and they can screw with people's recovery like you said.
Luigi's is shit.
Nah, I still don't like Norfair in its current form. IMO the hazards interrupt the flow of gameplay too much, and lava walls from the side can potentially save someone who would've gotten KO'd. That's not skill, that's thank god for hazards. Even Randall doesn't save you that far out. :/
The issue I have with Mario Circuit isn't just the walls and ceiling, or the racers. It's stuff like this or this. The track becomes a damage zone more than in any other "tour stage" like Skyloft and Wuhu.
Regarding Woolly World, not even just Mac, characters without good air abilities are gonna get short-changed in this stage I think. The removal of the ground and the platforms moving around could lead to some really early deaths. The walk-offs aren't a big issue at this point. I haven't played here much so I'd like to see some counterpoints to it.
Orbital IMO has a big issue with constantly changing the stage. There's no consistancy, and if a character can't reach an Arwing because it moved away, that's a stock. Also, there's walls that damage you, the engines on the missiles hurt and make it unclear where you can stand, and the whole explosion thing forces characters in the air which hurts certain fighters majorly like, you guessed it, Mac and Ganondorf who don't have stellar recoveries.
Garden of Hope I don't have much experience with so I'll play around with it some and get back to you on it.
Kalos probably won't be legal even as a counterpick, as well as Gamer if what you say is true about the mom.
Windy Hill likely won't make it due to licensing. :'(
I actually like Pokemon Stadium 2 in this game because the Electric transformation got slowed down, the Ice transformation became more tolerable thanks to no tripping, the Rock transformation is way better than what Pokemon Stadium 1 has, and the Flying transformation really isn't that bad as it's just lower fall speed, and doesn't last very long anyway. Nothing game-breaking or game-changing IMO.
Nabster, what do you think about the idea that Rosalina's one of the easiest high-tier characters to do well with?
EDIT: Oh yeah, and @Boney, regarding those other stages:
We could incorporate MKU in friendlies if you'd like, but I just don't like Nabbit. He feels way too intrusive IMO. Same with the urchins because unlike the icicles you can't predict those and they can screw with people's recovery like you said.
Luigi's is shit.
Nah, I still don't like Norfair in its current form. IMO the hazards interrupt the flow of gameplay too much, and lava walls from the side can potentially save someone who would've gotten KO'd. That's not skill, that's thank god for hazards. Even Randall doesn't save you that far out. :/
The issue I have with Mario Circuit isn't just the walls and ceiling, or the racers. It's stuff like this or this. The track becomes a damage zone more than in any other "tour stage" like Skyloft and Wuhu.
Regarding Woolly World, not even just Mac, characters without good air abilities are gonna get short-changed in this stage I think. The removal of the ground and the platforms moving around could lead to some really early deaths. The walk-offs aren't a big issue at this point. I haven't played here much so I'd like to see some counterpoints to it.
Orbital IMO has a big issue with constantly changing the stage. There's no consistancy, and if a character can't reach an Arwing because it moved away, that's a stock. Also, there's walls that damage you, the engines on the missiles hurt and make it unclear where you can stand, and the whole explosion thing forces characters in the air which hurts certain fighters majorly like, you guessed it, Mac and Ganondorf who don't have stellar recoveries.
Garden of Hope I don't have much experience with so I'll play around with it some and get back to you on it.
Kalos probably won't be legal even as a counterpick, as well as Gamer if what you say is true about the mom.
Windy Hill likely won't make it due to licensing. :'(
I actually like Pokemon Stadium 2 in this game because the Electric transformation got slowed down, the Ice transformation became more tolerable thanks to no tripping, the Rock transformation is way better than what Pokemon Stadium 1 has, and the Flying transformation really isn't that bad as it's just lower fall speed, and doesn't last very long anyway. Nothing game-breaking or game-changing IMO.