Not going to lie, I'm going to be pissed if they don't fix Bowser's reverse up b problem. Even if he could keep up with certain characters in the neutral, which I don't think he can, that up b gets taken advantage of by good players and results in gimps + neutered edge guarding if they make it back to stage first. Really holds the character back.
While I'm thinking of it, I think Bowser's bair is the way to go for Yoshi aerial confrontations. A lot of yoshi's love to space their fairs, and for one reason or another Bowser's fair seems to either get outprioritized or doesn't come out fast enough against Yoshi's air mobility. In a fight against a good Yoshi yesterday I decided that if I was going to have to trade on aerials, I want a trade in my favor - my 18%+ to Yoshi's 12 or 13. And it works.
On the subject of Mii costumes, what do they think the appeal is when you cant use them online? Who out there is clamoring for new costumes to dress their Mii fighters in? Is this really a thing?
Bowser's fair comes out in 13 frames. It is actually much slower than bair.
Mii Fighter costumes are super cheap to make. They don't have to sell a ton to recuperate costs.
Apparently, Bowser's up B had the same problem in Brawl. I don't remember, but others have said so. If so, it may be a design decision, and not an oversight. Unfortunate, but there isn't much we can do. I've mostly dealt with the issue by:
1) Jumping off the platform backwards when trying to gimp, and just going for less gimps in general.
2) Using side B to reverse my facing during recovery.
3) Recover early and high above the ledge if I am low % but am afraid of a gank. I will get hit, but I will survive.
I know, but selling a character alone is not really a bargain when you compare with Ultra street fighter 4 which gives you 5 characters plus a lot of new content, it feels a little bit too expensive.
Also disappointed that Mewtwo specials are the same, it was the worst part of him. But is it me or the side b can reflect projectiles ? It wasn't the case in Melee right ?
(Did anyone find some differences in his moves ? )
Um, 4 out of 5 Ultra Street Fighter IV characters were basically ports from SFxT, and the third is a reskin of an existing character. That's a horrendous comparison. The more adequate comparison would be Ultimate Marvel vs. Capcom 3, which added 12 new characters for $60, or about $5 per character plus stages and such. BlazBlue charges $8 per character. Mewtwo is competitively priced, and I feel pretty certain that anyone saying it's too high just doesn't have a strong frame of reference.
Mewtwo's specials are fine. They just needed tweaking, not replacing. Shadow Ball is still a strong projectile, Disable now reflects projectiles AND makes them hit the opponent (this is massive - no other character in the game has a reflector AND a projectile kill move), his teleleport is ridiculously fast (someone needs to GIF the moment where he evades Palutena + Zelda and punishes them - we're talking about the startup, recovery, a new jump, and a nair all coming out before Zelda recovers from a fair - that's insane), and Confuse...hey, why not?
His teleport is his defining move. Just look at the trailer and watch how fast the move recovers. This is like...almost Project M teleport recovery. We're talking about being able to teleport next to someone throwing a projectile and grabbing them before they recover. That's massive. What else would you even want him to be? That's an important question I hope you're ready to answer.
No one should think that him being Melee Mewtwo means he will be bad. Melee Mewtwo would be very strong in the Smash 4 roster.
He also looks to get guaranteed combos off of dthrow - even into usmash for KOs.