direct_quote
Member
gg guys, going to try some 1 v 1s now.
Bowser doesn't have super armor on anything.Its a great tech for any heavy with super-armor.
I didn't quote anyone in particular because I was not addressing anyone in particular. Do know that I was not secretly trying to give you lip.Bruh, you're not saying anything I don't know or don't understand. That's great that the things he listed worked against his sonic, which would make a lot of sense, since he should know what would work against himself. With the Sonics I've watch and with the ones I've played, those things don't work very well, because they play with a style that avoids being punished for what is listed.
And if I was playing without trying to get better and without trying to understand the ways in which I can counter other characters, then I wouldn't be playing at all. So your approach is not much different from mine. Except for the part where I'm complaining, which doesn't necessarily have to be viewed as negative, because my complaining led to Flux offering a helpful suggestion. Sometimes complaining is helpful, and you can complain and try to get better simultaneously, doesn't have to be one or the other.
Maybe I can complain in a different way that doesn't bother you, but that's a whole 'nother topic.
Bowser doesn't have super armor on anything.
I didn't quote anyone in particular because I was not addressing anyone in particular. Do know that I was not secretly trying to give you lip.
Bruh, you're not saying anything I don't know or don't understand. That's great that the things he listed worked against his sonic, which would make a lot of sense, since he should know what would work against himself. With the Sonics I've watch and with the ones I've played, those things don't work very well, because they play with a style that avoids being punished for what is listed.
And if I was playing without trying to get better and without trying to understand the ways in which I can counter other characters, then I wouldn't be playing at all. So your approach is not much different from mine. Except for the part where I'm complaining, which doesn't necessarily have to be viewed as negative, because my complaining led to Flux offering a helpful suggestion. Sometimes complaining is helpful, and you can complain and try to get better simultaneously, doesn't have to be one or the other.
Maybe I can complain in a different way that doesn't bother you, but that's a whole 'nother topic.
So anyone want to play some 1v1s nnid: direct_quote..
I'll add youAnyone wanna go at it? I could do with a good sparring session! NNID: CRQ-L-07
No worries.Oh...okay. Lol, awks.
Just seemed to fit, since I was complaining the most. My bad. I kind of understand though, complaining can sometimes be too much.
Which characters did you use to go against Sonic?
If you would have just said "Use platforms to fuck over Sonic", more people would have listened!The way Sonic matches go really depend on 2 things. The Sonic player's style, and whatever character you're using. MOST (and when I say most I mean the vast vast majority) Sonic players do the "hit and run" strategy to perfection. Certain characters can keep up with this style if they are incredibly fast like Fox/Sheik, or have good ranged options like ZSS, Pikachu, Pac-Man etc.
If you don't use one of the few characters that can counter or keep up with the hit and run playstyle well, you are pretty much at the mercy of the Sonic player as far as the length and tempo of the match goes. They will dictate it. This is why soooooooo many Sonic matches tend to go to time, or to the last minute. It's your job to keep your composure and maintain good defense, and punish where available, because a good sonic will make those options few and far between.
Just to give you an example. I main Ness. I can't do much to dictate the tempo, as all of Ness's ranged moves have so much lag that Sonic can punish all of them fairly easy. This leads me to have to use my aerials as my primary attack strategy. My options are severly limited. What isn't limited are my defensive options, so the key for me is to keep my composure, don't get frustrated and do something stupid if I haven't landed a hit in awhile, and counterpick platform stages to give myself the best chance. I always try to pick stages with a lot of platforms. It does 2 things. It cuts off some of Sonic's hit and run options like his homing spin move (B). Second, it gives me more attack and evade options as I can jump up, down, and in between various platforms to confuse and hopefully get the Sonic player to do something silly and open themselves up for attack. On a side note, this is why I have been on a bit of a annoying rant on here that more people need to stop playing on FD/Omega stages only. This is a prime example, among other reasons. Players need to know how to use platforms effectively.
I'll add you
Oh the stage moves I see.. >_<
The way Sonic matches go really depend on 2 things. The Sonic player's style, and whatever character you're using. MOST (and when I say most I mean the vast vast majority) Sonic players do the "hit and run" strategy to perfection. Certain characters can keep up with this style if they are incredibly fast like Fox/Sheik, or have good ranged options like ZSS, Pikachu, Pac-Man etc.
If you don't use one of the few characters that can counter or keep up with the hit and run playstyle well, you are pretty much at the mercy of the Sonic player as far as the length and tempo of the match goes. They will dictate it. This is why soooooooo many Sonic matches tend to go to time, or to the last minute. It's your job to keep your composure and maintain good defense, and punish where available, because a good sonic will make those options few and far between.
Just to give you an example. I main Ness. I can't do much to dictate the tempo, as all of Ness's ranged moves have so much lag that Sonic can punish all of them fairly easy. This leads me to have to use my aerials as my primary attack strategy. My options are severly limited. What isn't limited are my defensive options, so the key for me is to keep my composure, don't get frustrated and do something stupid if I haven't landed a hit in awhile, and counterpick platform stages to give myself the best chance. I always try to pick stages with a lot of platforms. It does 2 things. It cuts off some of Sonic's hit and run options like his homing spin move (B). Second, it gives me more attack and evade options as I can jump up, down, and in between various platforms to confuse and hopefully get the Sonic player to do something silly and open themselves up for attack. On a side note, this is why I have been on a bit of a annoying rant on here that more people need to stop playing on FD/Omega stages only. This is a prime example, among other reasons. Players need to know how to use platforms effectively.
Good game!Have to leave, ggs all
Pokemon stadium hazards were great lol
Yeah that was intense.that was a really close one
Hey, thanks! Your Sheik was good, too. I remember reading you were learning her. It seems to be going well. I've been dabbling in Ganon these days. Never really used him seriously till this entry; he's fun.GGs Dragon! Your Samus is really great. You should play Boney sometime, as you two are the only ones I've seen with a competent Samus.
No worries.
I main Bowser, and I pretty much only use him these days because the rest of my attention goes to Zato.
Ayy can Dragonlife join in a couple of games?Sounds ace man, let's go! Should I host or you?
Ayy can Dragonlife join in a couple of games?
I'm getting the hang of her, but the offstage chase is still the big hurdle I need to master. And yeah, I fucking suck against Ganon, so feel free to use him against me all you want.GGs, Oric! Please stop evading all my attacks. Thank you
Hey, thanks! Your Sheik was good, too. I remember reading you were learning her. It seems to be going well. I've been dabbling in Ganon these days. Never really used him seriously till this entry; he's fun.
It is entirely situational. I use Fortress, Klaw, Bomb, and shield grab in different situations. Fortress if they are above me, behind me, or slightly our of grab range. Klaw if it will kill. Bomb if I am 100% sure I got the punish, and shield grab if they are up front and close. You have to learn when to use all of them properly to optimize your play.Bowser is awesome. I've seen some players use up B out of shield to punish, though I can't decide whether that's actually the best counter, or if that's just because that's what people did in Melee.
What do you prefer for your punish out of shield?
Merrick plz.
Good game merrick. Im going to move to mario kart 8.
ggs superjem got to go to bed.
This is like the first Falcon I've seen in a major tournament.
That ledge fight was one of the coolest things I've ever seen.
And a heavy. Like Ganondorf impregnated Sonic.Falcon is everywhere in tournies, lol. He's an incredibly fast aggro character.