MrSaturn99
Member
Lemme know when you want to play Mr.Saturn.
Yeah, just sent you a request.
Lemme know when you want to play Mr.Saturn.
Yeah, just sent you a request.
Just got this from Canadian BestBuy/Future Shop for $44. I haven't played my 3DS version for a while but I pretty much fell right back in to it. Trying to quickly unlock all of the characters again.
One thing I noticed is that I find it easier to use Shulk's Monado Arts in this version, maybe because the symbols are bigger and easier to see?
Stage selection is cool, but I wish there were more static, non-changing ones. Also, it sucks that they didn't even even update the visuals on the Onett stage.
Mmm. Personally, I feel that if you want to play a fighting game seriously, there are other competitive fighting games that are more suited to that, and people like that could have fun playing those. If you play Smash Brothers seriously as a competitive game, the game itself has no future.
Alright give me a minute and I'll be on.
Actually what is your nnid? I accepted a request but it says it has been offline for over a month.
They did, but it's not as immediately obvious as some others:
http://i2.kym-cdn.com/photos/images/original/000/851/203/8a5.gif
and I know that this has been brought up like a gazillion of times, but Melee(the so called competitive Smash) has been played for almost 15 years since release, I think is dumber to say that people who like competitive fighting games should be playing other games instead than smash has no future as a competitive game
This is an issue of context and taking something out of context.
He even says, earlier in the interview, that if you want to play 1v1 competitively then you can, and that all ways of playing should be available. The paragraph you're quoting is more from "what do you expect him to make", and if you're expecting him to make a competitive game from the bottom up, then you'd be better served elsewhere and he doesn't think that a Smash game like that has a future. Remember, Melee wasn't made to be competitive... it happened to turn out to become that from a perfect storm of sorts.
Yeah it shows you as Offline Saturn. I don't get it. Does it show me as online?
Probably because I am at the menu screen. Try making a room online.
Made a room at least twice already, LOL. One's up now.
If you can't see it, try making one of your own.
This is an issue of context and taking something out of context.
He even says, earlier in the interview, that if you want to play 1v1 competitively then you can, and that all ways of playing should be available. The paragraph you're quoting is more from "what do you expect him to make", and if you're expecting him to make a competitive game from the bottom up, then you'd be better served elsewhere and he doesn't think that a Smash game like that has a future. Remember, Melee wasn't made to be competitive... it happened to turn out to become that from a perfect storm of sorts.
There's an argument to be made on whether or not he's right or wrong... a lot of fighting games that are extensively nuanced on inputs are... getting smaller. That mountain metaphor isn't far from the truth, even with Melee.
I'll play you
GGs. That's my last one for now.
Smash 4 tries to merge both aspects(competitive/casual) with some of their features, and I think it's great, so it was kind of weird to read that, like you said, it was out of context
and regarding Melee, that's why I think that a Smash game that takes a Competitive view from the beginning wouldn't turn out like he expects, Smash is well know because the characters are well know, I doubt people would stop playing it because it had complex mechanics or high learning curve, with Smash 4 they showed us they are aware of that, but don't want to slide too much into that aspect, which imo should't be a concern, I think people would love it anyway
This is where the article really does go off the rails in translation vs. intention. He's not saying Smash cannot be competitive or even complicated or deep as a game, even Smash 4 is complicated but its not as input-complex/heavy. He's saying that if what you want is a game designed entirely to be competitive+complex then Smash will die as a game because that isn't what Smash is as a game. And if that's what you're after, other games exist to offer that.
He wants to have Smash be accessible and easy to pick up without needing a billion button combinations to be even semi-confident in the gameplay (Tekken is a pisser if you don't sit down and memorize, and perfectly execute the flashy combos). He wants to basically avoid the "supers" and the Tekken's and the Street Fighters and how they approach being spectator friendly and competitive. Smash has an approach of a rigid rule-set to the gameplay, you can refine that to excellence and achieve competitive gameplay but at no point does he believe that you need a billion inputs to make the game deep or competitive. (Also he's not even talking about Melee when he says "other", Melee to him is still a Smash game for the most part still follows his design philosophy, its just faster and somewhat more tech-heavy than Sm4sh. It and Sm4sh are basically different approaches to the same game, such variety is good.)
Smashboards blew up on this, and the title is a fucking pisser because they can't read the language and some idiot took the text out of context. Its really fucking annoying reading this shit, so mind my rage right in this last paragraph. I swear the mods on there really need to show some fucking editorial control on their article headlines.
I'm up for it. NID: WarioLandAnyone up for some 1v1s? Want to practice my Pikachu/Kirby some more.
really?!!
this is the first time I heard about this, totally honest
well, then I guess that's it, I must have been flicking wrong due rage because of lag lol, thanks for the info!
I'm up for it. NID: WarioLand
This is where the article really does go off the rails in translation vs. intention. He's not saying Smash cannot be competitive or even complicated or deep as a game, even Smash 4 is complicated but its not as input-complex/heavy. He's saying that if what you want is a game designed entirely to be competitive+complex then Smash will die as a game because that isn't what Smash is as a game. And if that's what you're after, other games exist to offer that.
He wants to have Smash be accessible and easy to pick up without needing a billion button combinations to be even semi-confident in the gameplay (Tekken is a pisser if you don't sit down and memorize, and perfectly execute the flashy combos). He wants to basically avoid the "supers" and the Tekken's and the Street Fighters and how they approach being spectator friendly and competitive. Smash has an approach of a rather simple but rigid rule-set to the gameplay, you can refine that to excellence and achieve competitive gameplay but at no point does he believe that you need a billion inputs to make the game deep or competitive. (Also he's not even talking about Melee when he says "other", Melee to him is still a Smash game for the most part still follows his design philosophy, its just faster and somewhat more tech-heavy than Sm4sh. It and Sm4sh are basically different approaches to the same game, such variety is good.)
Sm4sh's problems won't be solved by making it more input heavy or turning it into an HD Melee. I don't even think Sm4sh is counter-competitive, if anything its achieved something that Melee hasn't and cannot achieve by virtue of what makes it what it is, a balanced roster between weight classes while still highly competitive when pushed to be. Melee will always be the flashier, faster paced game with the tech skills that doesn't preclude Sm4sh from being competitive in a different way.
Smashboards blew up on this, and the title is a fucking pisser because they can't read the language and some idiot took the text out of context. Its really fucking annoying reading this shit, so mind my rage right in this last paragraph. I swear the mods on there really need to show some fucking editorial control on their article headlines.
since the whole article seems to be a mess, I'll wait for a better translation, thanks for pointing out those excerpts of the interview! and don't worry about the rage, Smashboards it's really dumb sometimes, reason why I prefer here lol
Is anyone up for a few 1v1s
I'm up for a few, though I dunno how long I'll be able to play for.
As far as the ranbat goes I think I 5-0-ed Saturn in my favor. Close matches though.
Definitely enjoyed them. ggs!GGs Spino. That's quite an interesting set of characters you use. Fun matches!
But yeah I kinda wish me and Saturn could continue our Meta Knight vs. Olimar fights. Fighting as Meta Knight is always fun. And getting to fight a decent one is just awesome to watch in motion.
Although I only used ZSS in one match I need to start using her more. Guess I like playing as Bowser too much. Surprised I got a couple Bowser Dropkick's in there. And yolo get up from ledge Bowser Bomb's.
This is where the article really does go off the rails in translation vs. intention. He's not saying Smash cannot be competitive or even complicated or deep as a game, even Smash 4 is complicated but its not as input-complex/heavy. He's saying that if what you want is a game designed entirely to be competitive+complex then Smash will die as a game because that isn't what Smash is as a game. And if that's what you're after, other games exist to offer that.
Its doesn't help that Melee players are somewhat rejecting smash 4 (well at least the crazy ones)
But that's been proven wrong by fans time and time again. Smash as a game has lived for YEARS because of a passionate fanbase of people who want to compete and has even given rise to a mod that has a massive community that has supported it for years. What Smash is, was, and can be is not fixed. A balance can be struck.
I really enjoy smash 4, but its very odd when I see that people think it is some kind of balance. They took out some of the more ridiculous mechanics and BS, but it is still much closer to brawl than the 2 other games. Removing horrible mechanics is not catering to the community haha.
I've really improved my Olimar. Was initially disappointed in his nerfs but I learned to work around his drawbacks. Anyway, I'd like to continue that later too.
Your ZSS was pretty good, imo.
Ha, Shamrock, you're right. I didn't even notice the timer in the Sonic vs. Pac-man match until there was, like, 15 seconds left. Guess the evasive games Sonic requires forces that.
I'm feeling frustrated. I fired this game up and felt the controller rumble. I went into controller options and set rumble to off. The controller still rumbles. I then go into Wii U system options since my PS3 has the system option to kill rumble for all games. I do not see such a option anywhere in Wii U system options.
Is there something I'm missing? This is important because controller rumble messes with my heart rhythm.
Lol, yea. It's just the nature of the character. You have a great Rosalina by the way. One of Ness's worst matchups imo
Haha, you sure about me having a great Rosalina after that one?
I do like her, though. How comes she's so bad for Ness?
You can use her projectile vacuum special to suck up PK Thunder. In other words, she steals Ness' ability to recover.Haha, you sure about me having a great Rosalina after that one?
I do like her, though. How comes she's so bad for Ness?
I imagine being able to absorb his up-b has some part in that.
You can use her projectile vacuum special to suck up PK Thunder. In other words, she steals Ness' ability to recover.
Haha, you sure about me having a great Rosalina after that one?
I do like her, though. How comes she's so bad for Ness?