She's fine, but I think "as good as ever" is a bit of a stretch. She seems much closer to Brawl peach than Melee Peach, both in terms of relative prospects and in terms of how she plays. Obviously it's too early to make a call on the former but I'm pretty sure the latter will remain true regardless of how long the game is out.She is just as good as ever bro
A little tweaked but still beastly
What do you want to know?
She's fine, but I think "as good as ever" is a bit of a stretch. She seems much closer to Brawl peach than Melee Peach, both in terms of relative prospects and in terms of how she plays. Obviously it's too early to make a call on the former but I'm pretty sure the latter will remain true regardless of how long the game is out.
I guess I want to know how to punish with her given that dair is unsafe and dash attack is very, very unsafe unless you're super confident that both hits are going to work. Ground float nair works but it's fairly short range and the extremely slow turnip pull makes turnips not that viable of an option. Jabs/grabs work but they're, again, short range and somewhat limited on the followup/damage spectrum. Also, I haven't had the game too long but it seems that dsmash is no longer very good for shield stabbing, so there's that.
I want to stress that I pretty much skipped out on Brawl entirely outside of some pretty heavy playing for the first year or so after its release, so if there's some meta component to brawl/S4 Peach that I'm missing, that's why.
All right guys, I have six challenges left...
- Clear Classic at 9.0 without losing a life
- Clear Solo Classic at 9.0 in 12 minutes as Marth
- Collect all custom special moves
- Collect all custom headgear
- Destroy 50,000 blocks in Trophy Rush
- Deal the final blow to a boss in Smash Tour
... and two hammers left. I can't decide if I should hammer the custom specials + headgear ones to skip out on all the aimless grinding they require or hammer the 9.0 Marth one + one of the collection ones because Master Fortress on 9.0 is so enormously frustrating. (Hell, Master Fortress is enormously frustrating on 8.0 and 8.5, too.)
I'd hammer the 9.0 in one life challenge if I could, but sadly it's un-hammerable. I know you can use customizations to make the 9.0 Classic challenges easier, but what are some of the best/cheapest customizations you guys have used to clear them (Marth 9.0 and clearing it in a single life)?
Argh, so close yet so far...
EDIT: Just tried Marth 9.0 with a custom Marth who had +164 strength and -8 defense and got absolutely worked by Master Core. Went from 0-80% from one attack by the human form and was KO'd immediately after that. Yeah, looks like I'm going to have a lot of trouble with this. :/
I would not hesitate to decide to hammer away the headgear and 50000 block challenges. At least the super difficult ones are interesting, even though probably super frustrating. For the headgear though, it's probably worth waiting to hammer until after you've been trying the classic mode ones for a while. You might accidentally complete that or the custom moves thing.All right guys, I have six challenges left...
- Clear Classic at 9.0 without losing a life
- Clear Solo Classic at 9.0 in 12 minutes as Marth
- Collect all custom special moves
- Collect all custom headgear
- Destroy 50,000 blocks in Trophy Rush
- Deal the final blow to a boss in Smash Tour
... and two hammers left. I can't decide if I should hammer the custom specials + headgear ones to skip out on all the aimless grinding they require or hammer the 9.0 Marth one + one of the collection ones because Master Fortress on 9.0 is so enormously frustrating. (Hell, Master Fortress is enormously frustrating on 8.0 and 8.5, too.)
I'd hammer the 9.0 in one life challenge if I could, but sadly it's un-hammerable. I know you can use customizations to make the 9.0 Classic challenges easier, but what are some of the best/cheapest customizations you guys have used to clear them (Marth 9.0 and clearing it in a single life)?
Argh, so close yet so far...
EDIT: Just tried Marth 9.0 with a custom Marth who had +164 strength and -8 defense and got absolutely worked by Master Core. Went from 0-80% from one attack by the human form and was KO'd immediately after that. Yeah, looks like I'm going to have a lot of trouble with this. :/
I have limited experience with him in both, but he seems a lot better, sure. Probably got buffed so much because he wasn't that good in Brawl.Is is just me or is Sonic better in this game than Brawl? Also why the heck did they buff the Smash Attack knockbacks so much?
Is is just me or is Sonic better in this game than Brawl? Also why the heck did they buff the Smash Attack knockbacks so much?
Sure.
NNID: JpBeats
I'm not arguing that she's like Brawl Peach, really, just that she's even less like Melee peach. For example, I could already do all of those things with dair except knockback in Melee, but the knockback is actually a nerf to me because Melee Peach can combo out of dair into nair or bair to get better knockback anyway (plus some extra damage). And that you assess the dash attack as being "as punishable as any other dash attack" in the game is indicative of just how different it is from Melee's, where it is useful expressly because of its hilarious hitbox.She is nothing like brawl Peach
She is completely reblanced so we got buffs in some areas and nerfs in others
- Jab is roughly the Same (if somewhat less effective)
- Dash Attack. Big buff since now it can kill. Be wary though. It now has a sweet spot and the double hit only occurs if you activate it on top of the opponent. Otherwise its no more punishable than any other dash attack
- FTilt is as good as ever. Super fast, low lag, and pops up players. Great as a surprise punish
- Utilt is Beast. Also has lots of combo potential.
- Dtilt is amazing. Combo starter.
- Up Smash is about the same (kills like melee and high priority)
- Fsmash. Holy crap. Big buff. Faster, longer range and lower end lag. Great for punishing approaches (I was snagging Fox like crazy)
- Down Smash. Balanced. Not Melee powerful but a great damage builder and roll punish
- Nair is about the same and always good. I hear ya about the range complaint. Dont ground Approach with it. Use it in the air and as a "get off me" option. It still retains lots of power
- Fair is amazing. Great range and power but lots of landing lag. Use while rising.
- UpAir. New Move and FANTASTIC. Great for follow ups and combos. Only has medium priority so be mindful of the character you use it against.
- Down Air. AMAZING. HUGE Buff here. Seriously. Has above average priority, great knockback, multihit, and you have some much movement control even when the animation is active. Its an approach, getoffme, retreat, combo starter, etc.... Its literally that good. Practice with it.
- Bair. Debuffed a bit but just in range and movement. Still very strong. Its no longer a safe approach and should be used only in combos or counter attacks. This is the toughest habit for old peach players to break since this has been our bread and butter move for so long.
Ill break down her specials in another post or something. Feel free to ask questions!
I'm not arguing that she's like Brawl Peach, really, just that she's even less like Melee peach. For example, I could already do all of those things with dair except knockback in Melee, but the knockback is actually a nerf to me because Melee Peach can combo out of dair into nair or bair to get better knockback anyway (plus some extra damage). And that you assess the dash attack as being "as punishable as any other dash attack" in the game is indicative of just how different it is from Melee's, where it is useful expressly because of its hilarious hitbox.
Anyway, I mostly agree with your assessment of her moves which is why I'm still having a hard time finding an effective approach. I don't see rising fairs as all that viable because they're still unsafe if you do them rising (perhaps moreso than a) and a rising fair outright won't work on a significant percentage of the cast.
Any Bracket 3 peeps wanna ranbat?
I'm feeling frustrated. I fired this game up and felt the controller rumble. I went into controller options and set rumble to off. The controller still rumbles. I then go into Wii U system options since my PS3 has the system option to kill rumble for all games. I do not see such a option anywhere in Wii U system options.
Is there something I'm missing? This is important because controller rumble messes with my heart rhythm.
I'm feeling frustrated. I fired this game up and felt the controller rumble. I went into controller options and set rumble to off. The controller still rumbles. I then go into Wii U system options since my PS3 has the system option to kill rumble for all games. I do not see such a option anywhere in Wii U system options.
Is there something I'm missing? This is important because controller rumble messes with my heart rhythm.
I am guessing the rumble being off is only applied to 1 name selection, so unless you choose that, you will have rumble. just like when I turned off Tap to Jump, it's only on 2 names that I use: "No Tap" and "Banana", but if I started playing just as Player 1, Tap to Jump would be on.
http://en-americas-support.nintendo...rn-the-wii-u-gamepad-rumble-feature-on-or-off
Edit: I just tried to turn the rumble off myself and it does in fact still rumble. What the hell?
I am guessing the rumble being off is only applied to 1 name selection, so unless you choose that, you will have rumble. just like when I turned off Tap to Jump, it's only on 2 names that I use: "No Tap" and "Banana", but if I started playing just as Player 1, Tap to Jump would be on.
Yup GGs! Playing with slow heavies against ZSS might not be the best idea but I love playing as themGGs Out_Of_Ammo. Felt some input delay in the first few matches, but it smoothed out afterwards. Fun matches. Wario's waft is too scary. : <
I need tips on fighting Sonic. I can never keep up with him and I feel that when I do win it's luck. I use Shulk mostly with a side order of ZSS and Luigi.
When are you avaliable today?
When do you want me to be available?
In an hour or two.
All right guys, I have six challenges left...
- Clear Classic at 9.0 without losing a life
- Clear Solo Classic at 9.0 in 12 minutes as Marth
- Collect all custom special moves
- Collect all custom headgear
- Destroy 50,000 blocks in Trophy Rush
- Deal the final blow to a boss in Smash Tour
... and two hammers left. I can't decide if I should hammer the custom specials + headgear ones to skip out on all the aimless grinding they require or hammer the 9.0 Marth one + one of the collection ones because Master Fortress on 9.0 is so enormously frustrating. (Hell, Master Fortress is enormously frustrating on 8.0 and 8.5, too.)
I'd hammer the 9.0 in one life challenge if I could, but sadly it's un-hammerable. I know you can use customizations to make the 9.0 Classic challenges easier, but what are some of the best/cheapest customizations you guys have used to clear them (Marth 9.0 and clearing it in a single life)?
Argh, so close yet so far...
EDIT: Just tried Marth 9.0 with a custom Marth who had +164 strength and -8 defense and got absolutely worked by Master Core. Went from 0-80% from one attack by the human form and was KO'd immediately after that. Yeah, looks like I'm going to have a lot of trouble with this. :/
I know I'm late but for the first time since the game launched, I got an interest in using the multiple Amiibos figurines that I had received/bought.
Only to find out that I cannot play AS my Amiibo???? It will level up and get stronger but for what???? I paid for CPU figurines? Wow, sincerely I'm shocked.
Perhaps the ad mislead me but I'm sure that I recall the guy training his Mario to get better and face off his friends AS his Amiibo. Did I miss something?
I am sincerely disappointed.
I know I'm late but for the first time since the game launched, I got an interest in using the multiple Amiibos figurines that I had received/bought.
Only to find out that I cannot play AS my Amiibo???? It will level up and get stronger but for what???? I paid for CPU figurines? Wow, sincerely I'm shocked.
Perhaps the ad mislead me but I'm sure that I recall the guy training his Mario to get better and face off his friends AS his Amiibo. Did I miss something?
I am sincerely disappointed.
I am more disappointed with the fact that you can't even use them in 2p modes of classic or adventure, yeah CPU logic and all that, but that would be a plus for owning them >_>
and in another note, a question to whoever has the Smash GC controllers, I was playing against a local friend and we had some terrible lag, so I think that's what caused the issue, which was this, sometimes when I used the c-stick to do aerials the neutral air attack came out... and I was like... why?! stopped playing against him and went to VS to test it out, no problem whatsoever there... so I am blamming lag... has anyone encounter this kind of behavior? good think I can still return it and get a new one if the controller is messed up
Sounds like a defective controller or adapter... weird
Return it i guess?
So glad I switched to Pro controllers
I doubt it's the adapter, my old controller never gave that issue, I am guessing it was input delay, lag was pretty terrible against him, or something like that, since I played a few rounds in VS and got nothing, I'll keep playing and testing out... thou yeah, returning it it's the thing I should do right away
I am more disappointed with the fact that you can't even use them in 2p modes of classic or adventure, yeah CPU logic and all that, but that would be a plus for owning them >_>
and in another note, a question to whoever has the Smash GC controllers, I was playing against a local friend and we had some terrible lag, so I think that's what caused the issue, which was this, sometimes when I used the c-stick to do aerials the neutral air attack came out... and I was like... why?! stopped playing against him and went to VS to test it out, no problem whatsoever there... so I am blamming lag... has anyone encounter this kind of behavior? good thing I can still return it and get a new one if the controller is messed up
If you do a diagonal on the C-Stick you will perform a Neutral Aerial. It's not defective, it's programmed that way for this game. :/
Anyone want to play? I'm getting better with Rosalina; she's really fun. Puppet characters really are my calling.
If you do a diagonal on the C-Stick you will perform a Neutral Aerial. It's not defective, it's programmed that way for this game. :/
I'll play you
In regards to the future, I'm completely undecided. Research on balance is always kept and accumulated, and if we had the manpower it could always be done, but we don't know if those resources can be acquired. If there was an elegant way this could be done, or if there was an extremely large problem, it could happen...is the general feel, for now. However, I don't think anything that was fixed in this patch was particularly critical. Only the most hardcore players would notice. Moreover, in a game where advantage and disadvantage because of the rules, I don't think there's a point in trying too hard. I'm always thinking hard to ensure that I don't erase any unique features of a character.
Sakurai said:Mmm. Personally, I feel that if you want to play a fighting game seriously, there are other competitive fighting games that are more suited to that, and people like that could have fun playing those. If you play Smash Brothers seriously as a competitive game, the game itself has no future.
Sakurai said:I fought, I lost...these results and suffering from painful feelings is how the user base shrinks, and we want to avoid that with Smash. In that sense, Smash has many elements that are rather ambiguous and nebulous in regards to competition.
Was this posted yet?
Was this posted yet? I don't know how much I trust the translation, but anyway, here are some excerpts. I'm curious to know if we have a fuller thread though.
On future patches:
New patches aren't out of the question, I guess. But at least he acknowledges that they would probably be partially pointless.
On competition:
He basically doubles down on some of the silly things he's said in past interviews.
I didn't copy it here earlier, since I thought it would already be on GAF somewhere. And it probably is. Looking around though, I didn't see it anywhere yet.
Don't think there is a way to default that. Closest alternative would probably be to get an Amiibo and play against that after leveling it up?