OK cool, whats your ID?
Never mind I got you! host please!
Already have you, lol. Room is up, NNID: TesVena
Vena GGs that was fun!
A bit of advice against my DK and Bowser, I'm a sucker for counter attacks and cape against Bowser's recovery absolutely wrecks him. It's tough on DK too but not nearly as much.
I wish I could use Charizard like one of the other guys here. I forget who it was but he made Charizard move like Sonic I swear!
Thanks, but I really wish we could use customs :/ . Maybe some day.. Explosive flame and angelic missile are pretty fun..
Oh. Good call on the recoveries, lol.
I was trying to figure out Doc's best way on recovering since he's got a terrible up-special for recovering. Somehow Doc Tornado is probably the trick.
I love playing your DK, though, such great control of the field.
Got Smash for Christmas, having never played it before.
Haven't had too much chance to play, but the little I did play I though "this is shit". I had no real idea of what was happening and was confused as to why people say Smash isn't a button masher as all I could see I needed to do was press the one attack button and hope for the best.
Last night I had a spare hour, so thought I'd try again.
Played a bit of 1 on 1 as I thought I'd be able to get to grips with it a bit more when it's less frantic.
Suddenly it clicked and I'm now in love with it Started winning matches and actually paying attention as to what I need to do and what attacks work best in which situations. Then moved on to 4 player and although it's still a bit "WTF is happening" at times, it's great.
Couple of questions though......
CPU players seem to "hang" off the edge of the platform at times.... how do you do that?
And still don't understand the mechanics of the smash ball. How do I pick it up? Seems to bob around a bit but can't work out how I use it? And what relevance does the %'s have to the final smash? i.e. should I only look to use it when I've got a low %, or does it make no difference?
Smash Acadamy on Youtube could be a nice start
Well, I'll be available at various points over the next 30 hours.I bet I chose the wrong row when registering my match against Salva. Woops!
We'll have to play soon if the 0 was really a mistake though
I bet it was.
Ledges: You grab them automatically. When trying to get back, your character will grab a ledge if they are close enough. Either press Up, Attack or Jump to get back up onto the platform.Got Smash for Christmas, having never played it before.
Haven't had too much chance to play, but the little I did play I though "this is shit". I had no real idea of what was happening and was confused as to why people say Smash isn't a button masher as all I could see I needed to do was press the one attack button and hope for the best.
Last night I had a spare hour, so thought I'd try again.
Played a bit of 1 on 1 as I thought I'd be able to get to grips with it a bit more when it's less frantic.
Suddenly it clicked and I'm now in love with it Started winning matches and actually paying attention as to what I need to do and what attacks work best in which situations. Then moved on to 4 player and although it's still a bit "WTF is happening" at times, it's great.
Couple of questions though......
CPU players seem to "hang" off the edge of the platform at times.... how do you do that?
And still don't understand the mechanics of the smash ball. How do I pick it up? Seems to bob around a bit but can't work out how I use it? And what relevance does the %'s have to the final smash? i.e. should I only look to use it when I've got a low %, or does it make no difference?
Go into training mode and press some buttons.I'm not very good at Super Smash Bros.
... like a lot of fighting games.
But... I don't know quite where to start. I don't suppose any of you would know of some good resources on how to get better?
I'm sure this is probably asked a lot.. so I'm sorry. ^^;;
Go into training mode and press some buttons.
There's a training mode??
Games & More > Solo > Training
Oh, you don't know how to shield? Watch the "How To Play" video. Go to the main screen and let the controller go idle for a few minutes, it's one of 3 things that will play in sequence.
Thanks, but their basics video seems to be missing a lot of info I have no idea about. i.e. shield?
what are the chances of smash related stuff in direct?
High, IMO. Even if it's just a preview of tournament mode, etc.what are the chances of smash related stuff in direct?
High, IMO. Even if it's just a preview of tournament mode, etc.
Nah, they were already gone. That's why I kicked them. Ye dig?Well half my bracket is gone now.
No doubt. I actually strongly prefer characters with projectiles. There just aren't any villains with projectiles in this game...except Dedede, but I don't want to smack myself in the face with a Gordo.But I'm really hoping Mewtwo can be fun. I need more characters that kinda fit the mold of who I want to play.
Cleaning house!All them bans lol. I'm pretty much done my bracket 5 matches assuming no replacements are gonna happen.
Season 2, supporting custom moves all the way. \o/
No doubt. I actually strongly prefer characters with projectiles. There just aren't any villains with projectiles in this game...except Dedede, but I don't want to smack myself in the face with a Gordo.
I wonder if people would consider it enough of a homage if Ganondorf could just use his jab to punch any projectile back.Gordo's alone are proof enough to me that giving Ganondorf an easily reflectable tennis ball projectile is a bad idea, no matter how true to character it is.
I wonder if people would consider it enough of a homage if Ganondorf could just use his jab to punch any projectile back.
I wonder if people would consider it enough of a homage if Ganondorf could just use his jab to punch any projectile back.
Well, coming from a teaching background, I think of it like this:I think the next bracket should be condensed, length wise. Instead of one per week, I say make it a month thing. Start it at the beginning of the month, and everyone has to finish te bracket by the end of the month.
anyone want to play
Well, coming from a teaching background, I think of it like this:
If you tell students "Have all the homework to me by the end of the unit", the vast majority of the students will cram all the homework in at the last second. A lot of it just won't get done at all.
If you tell students "Do this assignment tonight, and this assignment tomorrow", most students will keep up on the brief, day-to-day assignments better. Chunking responsibilities usually leads to better success than letting people do it whenever they want.
Also, 1/week leads to 2 months, while a 1-month bracket means people are playing twice as often. I think it's important to respect various schedules and how often people can play. Personally, I work 60 hours/week and go to school part-time, so one match a week isn't always easy for me to squeeze out. You seem to have a lot of gaming time, Shamrock, which might affect how viable you think that time frame is.
Other opinions are welcome, of course.
Wario has something similar with his dair, except it cancels on shield too.
Wario has something similar with his dair, except it cancels on shield too.
Awesome for setting up a waft. Glutonny does it here
It would seem that's the case. The shorter hitlag will override the longer landing lag on hit, giving characters with soecific options like Falco more followups.So it's hitting with an air attack on the first frame it comes out then landing immediately afterwards?
It would seem that's the case. The shorter hitlag will override the longer landing lag on hit, giving characters with soecific options like Falco more followups.
Of course, you'd actually have to hit someone with an approaching dair, which is asking for a lot against experienced players. :/