Some ideas I came up with:
- Loosen up the timing on links and shorten the window and ease for reversals
- Give every character an overhead and make them special move cancelable so you can land some decent damage off of them
- Instant LV 3 Focus Attack / Guard Break - Instead of FADC for two EX bars you can also fire off an instant level 3 focus attack, landing a free crumple
- Guard Meter - Regenerating guard meter that decreases as you block attacks. If it depletes instant crumple. Think SC4 crystal (forget the name)
1) I agree with the first part, I don't think the second part really is that bad. However, I would make it where reversals aren't FADCable to lower the reward.
2) the chars that need this the most, have it.
3) Might be too powerful
4) Would ruin a few characters (Gouken in particular). Guard breaks are rarely good design, and lead to stupid tactics almost every game they've been in.
For the people who are saying SF4 is too defensive- I think lowering the reward on reversals via eliminating ability to FADC on reversal, and easing links to make offense easier would be sufficient. I also think the return of one-button throwing and Alpha-style throw softening replacing throw teching would help also.
BTW, I've played a ton of Samsho in the day- so SF4 doesn't feel defensive compared to the good SamSho games.