sixteen-bit
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i dunno, Hito got them raging slash setups down patDegen said:But only PSN has Best Hawk (me)
i dunno, Hito got them raging slash setups down patDegen said:But only PSN has Best Hawk (me)
_dementia said:i dunno, Hito got them raging slash setups down pat
Sir Garbageman said:Had one of my worst nights playing ever last night. I love SF4 but damn can it be frustrating as hell sometimes. Maybe I was tired but I was getting smacked around by the simplest tactics and scrub mashers left and right. Half of it was my fault by getting impatient and overly aggressive chasing a couple of people around as opposed to just playing more patiently, one of my biggest flaws. I went a pathetic like 5 - 15 or so in the matches I played. Had to call it a night before I threw something.
/Rant
Question for the backseat game designers on GAF. Most critics of SF4 claim it's way too defensive by design and simply doesn't reward offense enough, and I think in general I agree with this. So I was kicking around ideas to change that. Most of these would probably break the game one way or the other but I'm just curious if you guys could potentially change or add to the gameplay system of SSF4 what would you do?
Some ideas I came up with:
- Loosen up the timing on links and shorten the window and ease for reversals
- Give every character an overhead and make them special move cancelable so you can land some decent damage off of them
- Instant LV 3 Focus Attack / Guard Break - Instead of FADC for two EX bars you can also fire off an instant level 3 focus attack, landing a free crumple
- Guard Meter - Regenerating guard meter that decreases as you block attacks. If it depletes instant crumple. Think SC4 crystal (forget the name)
So, if you could change one thing in SSF4 what would it be?
Yoshichan said:Anyone tried PSN Super lately? It seems down for me... anyone else?
jigglywiggly said:What's the transition like when swapping pad for stick for the first time? I've got a Hori FS3 coming on Friday to try help me pull off some more of the more impossible pad moves (like rising tatsu escapes), stop my thumb brushing the goddamn analog and fucking up my inputs, and hopefully let me expand my roster to include charge and full-circle characters, but I've heard using a stick for the very first time will ruin your game for a while. Pretty much every move and combo I use is from muscle memory, as opposed to me thinking about the actual input, so is it likely I'm going to struggle with the change?
~Devil Trigger~ said:so you want Akuma, Sagat Rufus and Bison to be the only playable characters in the game...
coo
dragonballjoseph said:It's because Guy sucks.
XenoRaven said:What I would change in SSFIV:
I would have everyone who wants guard break go play CvS2 and stop complaining and either learn the game for what it is or just leave it alone so those of us who like it as is can enjoy it.
Sir Garbageman said:Some ideas I came up with:
Seriously. When you win with Guy, it looks like you're the most kickass player out there.hitsugi said:Yup. But he's so stylish that it doesn't really matter. People will pick him up, try to focus all day and land FF chain because god forbid you don't end a combo with that and then they'll get destroyed and say "wow guy is horrible.. but so slick"
Lost Fragment said:BTW, here's that Makoto's YouTube channel. One of the best Makotos I've ever seen, if not the best.
Then do you think of super moves, ex moves, focus attack dash cancels and Ultra combos?Onion_Relish said:The best thing about SSF4 is that it will never have those things. SF4 was the return to the genre for people like me who are sick of all the tacked on shit that the genre had accumulated like so much detrius on a fightstick. All you need are two people fighting. As soon as you start talking about "systems", it all starts going down hill.
Leave all that extra crap in the crazier games like MBAA or GG/BB. Street fighter is about street fighting.
Gyrian said:What you've heard is accurate.
You will hate the stick initially, because your execution will more than likely suffer a huge hit.
Try not to ride the gate as you do your inputs, and have patience. You will love the buttons, and hit 3P, 3K proper as second nature quickly. No more shortcut buttons wanted or needed.
Some comfort will set in past the first month, and you'll find yourself doing a thing or two with the stick that probably gave you trouble on the pad.
Once again, just try to be patient, and enjoy. It's very rewarding once you start making progress. :]
Onion_Relish said:Leave all that extra crap in the crazier games like MBAA or GG/BB. Street fighter is about street fighting.
Onion_Relish said:The best thing about SSF4 is that it will never have those things. SF4 was the return to the genre for people like me who are sick of all the tacked on shit that the genre had accumulated like so much detrius on a fightstick. All you need are two people fighting. As soon as you start talking about "systems", it all starts going down hill.
Leave all that extra crap in the crazier games like MBAA or GG/BB. Street fighter is about street fighting.
LosDaddie said:IMO, many of the suggestions being proposed would make SSFIV the kind of ultra-hardcore, niche fighting game that drove away the masses the first time.
I won't! MAX OUT._dementia said:deejay is secret A tier don't tell anyone
Characters with no statistics: Hakan
Am I missing something here?Dan's Stats: 0, 0, 0
jigglywiggly said:I've also heard that the button layout isn't exactly ideal for SF games. Would I be looking to assign the three punch/kick buttons to go up and down (three leftmost on each row), or all in a straight line (three rightmost)? I want to make sure I've got it right before I start getting used to it.
AZ Greg said:GGs Axis, Dartastic, and Saty (If you read GAF :lol).
And maybe someone can top me, but the most discouraging thing that can happen in a round has to be losing to a Honda when the only damage you take is chip, trade, and guess headbutts that landed.
SonOfABeep said:Local meetups have spoiled me on online play.
if you aren't already you should consider going on SRK and seeing if there's a small community in your area. I was shocked when Milwaukee had one. Going and playing local matches is so much better than online. I almost can't stand it anymore unless it's with someone I know already.
There is no right or wrong - try both.jigglywiggly said:I've also heard that the button layout isn't exactly ideal for SF games. Would I be looking to assign the three punch/kick buttons to go up and down (three leftmost on each row), or all in a straight line (three rightmost)? I want to make sure I've got it right before I start getting used to it.
Ploid 3.0 said:WOW hahahaahaha dude you rock. Custom salt is the best thing ever, so funny. Is the one you sent Floyd like this? I was imagining a pouch of salt at first, then you mentioned custom sagat salt so I thought you made it crystallize into the name sagat somehow hah.
"Endorsed by culinary legend El Furte" :lol
I can see the ocean, blue sky, and a rainbow right now out my patio door, accompanied by a cool tropical breeze.Kadey said:We'll take your rain. It's been 90° or close to with high humidity for nearly a month. I wouldn't mind a full week of just raining.
Sir Garbageman said:Like I mentioned I'm sure those ideas would potentially break the game or make it unbalanced, just kickin around some thoughts and seeing what GAF would potentially change. Holding down-back can just be too powerful sometimes imo.
Threi said:
Threi said:
Gyrian said:Gang, I've prepared a Ranbat framework I think we can use for both Live and PSN together.
I've spoken with Relix, let's see if we can run this community-wide. :]
We can start its tracking pretty much immediately.
Holy shit.Threi said:
Threi said: