Threi said:deejay made it into the winners finals of a canadian tourney
aaawwriiiiteee
Threi said:deejay made it into the winners finals of a canadian tourney
Once you can perform any technique at will, the only thing you need to do to become "good" is play the game enough to learn what beats what. Then, when your opponent performs a Dragon Uppercut you know you have to counter with a Fireball immediatelyKadey said:You guys ever read this?
http://www.examiner.com/xbox-360-in-national/why-fighting-games-suck#comment-11400421
I'm not going to let somebody talk trash about fighters whether Tekken, SF or any of those anime games Art secretly plays. There are really some ignorant and informed people out there.
viewtiful_dru said:Guys, I just can't do it anymore. SSFIV is fun, but it's also frustrating. I'd rather play games that are fun and not frustrating.
I can't play this game seriously at all because it becomes unenjoyable.
I recently started learning how to play CvS2 and that game is more my speed.
Then start baiting the DPs.viewtiful_dru said:I dunno, I like poking and not getting hit out of combos by mashed uppercuts
arstal said:BTW that fighting games suck article- I've been told it was a troll to get people hating on him, which makes him money. Don't feed the troll.
Yoshichan said:Then start baiting the DPs.
Kadey said:Getting paid for clicks. That's so 90s-ish.
Overcoming the faults of a game engine is what makes the game even more satisfying to play. It's like playing sports and having the refs make bad calls. When you do your thing and win while dealing with that, it makes the feeling all that better. Mashing by itself isn't an issue but combined with crappy online play, it can make the difference between how you should play as supposed to how you want to play.
viewtiful_dru said:I recently started learning how to play CvS2 and that game is more my speed.
LiveFromKyoto said:
CPS2 said:I don't think I've played any fighters that don't have some bullshit in them...
viewtiful_dru said:I dunno, I like poking and not getting hit out of combos by mashed uppercuts
If you fail a reversal, you should be punished for it whether you're a charge, shoto or anything else.DarkoMaledictus said:Main problem is only a few chars have good reversals...against some other chars you can blockstun all day without any chance of reversals. Charge characters probably got it worst; once you fail at a reversal you have to charge again to try a second try...
There just should be a nice mechanic that would yes allow reversals, but not mashing them, once your dp input fails you have to block or eat it!
Do like me, throw the TE stick in the garbage can. Literally.Jeff Stephen said:60hrs and 3 months later, it turns out I'm still better with 360 controller than with the TE stick. :lol
So my question is how reliable are the Mad Catz fight pads?
There are a few discouraging online reviews but if there's one place to ask then it's in here.
Jeff Stephen said:60hrs and 3 months later, it turns out I'm still better with 360 controller than with the TE stick. :lol
So my question is how reliable are the Mad Catz fight pads?
There are a few discouraging online reviews but if there's one place to ask then it's in here.
Jeff Stephen said:So my question is how reliable are the Mad Catz fight pads?
hitsugi said:Cvs2 is an incredible game and roll cancels are the only reason lower tier characters could accomplish anything. I don't think I knew of anyone that could roll cancel 99% of the time that didn't like it. It allowed the game to have a level of play beyond roll->custom or c.fierce
Here's the thing about SF4 - reversals have the loosest timing of any sf to date, to the point where it seems like there is none. In cvs2 or ST, if you timed your reversal wrong, one of two things would happen: your move wouldn't come out and you'd have to block, or you'd get hit.
Like kadey said mashy players are mostly just an online annoyance though, and less of a fault in higher levels of gameplay.
hitsugi said:Cvs2 is an incredible game and roll cancels are the only reason lower tier characters could accomplish anything. I don't think I knew of anyone that could roll cancel 99% of the time that didn't like it. It allowed the game to have a level of play beyond roll->custom or c.fierce
Here's the thing about SF4 - reversals have the loosest timing of any sf to date, to the point where it seems like there is none. In cvs2 or ST, if you timed your reversal wrong, one of two things would happen: your move wouldn't come out and you'd have to block, or you'd get hit.
Like kadey said mashy players are mostly just an online annoyance though, and less of a fault in higher levels of gameplay.
that's the hard trial level 2 in vanillahitsugi said:http://www.youtube.com/watch?v=2fa9yWqvmlY#t=11m43s
Never knew Viper could do fierce, feint, ultra..
ntropy said:that's the hard trial level 2 in vanilla
spindashing said:
Perfect, I'm a big fan of MvC2.LiveFromKyoto said::lol Oh man, are you in for a rude awakening. That game is broken to hell and back. It has two characters that just dominate everyone else, (Blanka & Sagat), very doable 75-100% a-ism combos and a glitch called roll cancelling where anybody can actually make any move invincible. I mean look at this shit:
http://www.youtube.com/watch?v=4HkPSzj-8Oc
If you want to avoid frustration, that's not the place to go.
MIMIC said:I FINALLY figured out how to control Gen's wall jumps (I managed to just feel my way through his trials that required wall jumps :lol). The directional pad....er, I mean JOYSTICK (lol) controls his movement AND his attack. I was looking on eventhubs and they explained it better than the in-game command guide. Now it all makes sense.
Threi said:deejay made it into the winners finals of a canadian tourney
spindashing said:
I would say the selected characters look like yang (left) and urien (right).Imm0rt4l said:
anyone think the fedora on blanka is a tip of the hate (pun intended) to Q?
*scratches chin
Kadey said:You guys ever read this?
http://www.examiner.com/xbox-360-in-national/why-fighting-games-suck#comment-11400421
I'm not going to let somebody talk trash about fighters whether Tekken, SF or any of those anime games Art secretly plays. There are really some ignorant and informed people out there.
:lolImm0rt4l said:http://www.youtube.com/watch?v=7StacvChgSU#t=1m24s
Bullcats gouken trolling the fuck out of this blanka, fuck your crouch tech lol
Myomoto said:I'm guessing you've also figured out that if you start the move with a diagonal upwards motion, instead of just an upwards motion, you can control which wall he jumps off of, this is very useful for crossups during resets and wake up. Also, EX wall kick has close to full invincibility on the way up, making it a pretty good escape tool.
Yoshichan said:If you fail a reversal, you should be punished for it whether you're a charge, shoto or anything else.
MIMIC said:Didn't know this. Thanks.
LakeEarth said:The solution to mashing is baiting it out. Early in the first round you jump kick cross-up, he blocks, and when you go to c.jab, you get SRK'd. Next time he blocks your jump-kick, just block the reversal. Punish as hard as possible on the way down. He SHOULD stop mashing after that happens.
Similarly, a lot of people online like to throw when someone empty jumps on them. That's when you empty jump and then do something unthrowable when you land.
Spiderjericho said:Anyone have more vids of Poongko (Seth) vs. good competition (this one features Mago):
http://www.youtube.com/watch?v=jn5zkLlftso