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Super Street Fighter 4 |OT2| BACK OF THE BUS, SAGAT!

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So, there are some very interesting developments on the arcade version of SSF4. Reported from the loketest.

http://shoryuken.com/content/1729-super-street-fighter-4-arcade-location-test-character-change-confirmations/comments2.html


5:38PM PST-Yun's Genei Jin is his super. No word yet on his Ultras. (Anonymous Location Tester)
5:44PM PST-Ingrid is nowhere to be seen. (Anonymous Location Tester)
5:57PM PST-Yun feels stiff like Makoto does, but has his target combos (Anonymous Location Tester)
6:02PM PST-Yang also has his 3s target combos (Anonymous Location Tester)
6:18PM PST-Hakan's oil now stacks and he has a Kick follow-up to Oil. He can reportedly combo standing light kick into Oil.(Anonymous Location Tester)
6:27PM PST-Hakan's kick followup might be on Oil Slide. Waiting for confirmation, this was worded oddly.(Anonymous Location Tester)
6:43PM PST-Zangeif's EX Green Hand no longer causes knockdown. (Anonymous Location Tester)
6:44PM PST-Blocked Blanka Ball distance is halved. (Anonymous Location Tester)
6:45PM PST-Ryu and Akuma's Air hurricane kicks are not good for escaping anymore. (Anonymous Location Tester)
6:46PM PST-Juri's kick fireball combos more naturally (not sure what this means)(Anonymous Location Tester)
6:47PM PST-Something drastic has been done to Seth's jumping Hard Punch. It may be removed, waiting for more info. 2nd source confirms it has been removed. (Anonymous Location Tester)
6:51PM PST-Hakan can cancel 360K move now, reportedly with a crouch. (Anonymous Location Tester)
6:55PM PST-Honda U2 motion seems to have changed to HCBx2 (Anonymous Location Tester)
6:57PM PST-Hakan Slide Kick follow up seems to be auto oilup. (Anonymous Location Tester)
7:02PM PST-Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks (Anonymous Location Tester)
 
No more EX green hands knock down? WTF. why would that be needed.

So they fix blanka ball recovery? I hope they fixed it the other way too, so Rog and Sim can't hit him even when it connects.
 

Caj814

Member
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.

Blankas reaction:
"I have no comment on these wild accusations!"
Nfyn4.jpg
Neogaf's reaction
toomuchcordialer3.gif

o5swhj.gif

:lol
 
Holy shit, I know people on GAF hate Blanka but that nerf is bullshit unless all of Balrog's rush punches and Honda's headbutts become dramatically unsafe. I mean why nerf the one who isn't considered good? :lol
 
Spirit of Jazz said:
Holy shit, I know people on GAF hate Blanka but that nerf is bullshit unless all of Balrog's rush punches and Honda's headbutts become dramatically unsafe. I mean why nerf the one who isn't considered good? :lol
It does seem drastic to me.

Anyways.
7:09PM PST-Multiple sources saw a Yun Genei Jin combo did near 50%, so it is looking like a very strong super.(Anonymous Location Tester)
 

hitsugi

Member
Commentary on Yun's super doing 50%+ with no video = who cares.

Removal of Seth's j.HP is fucking strange, but I guess it's up there with the Blanka ball nerf.
 

Caj814

Member
Still awaiting any Makoto changes. . .ah who the hell am I kidding.I don't think anyone is gonna play her during the test. . .

:lol

NeoGAFCrying.gif
 

explodet

Member
I gotta relearn Hakan now?


6:18PM PST-Hakan's oil now stacks and he has a Kick follow-up to Oil. He can reportedly combo standing light kick into Oil.(Anonymous Location Tester)
6:27PM PST-Hakan's kick followup might be on Oil Slide. Waiting for confirmation, this was worded oddly.(Anonymous Location Tester)
6:51PM PST-Hakan can cancel 360K move now, reportedly with a crouch. (Anonymous Location Tester)
6:57PM PST-Hakan Slide Kick follow up seems to be auto oilup. (Anonymous Location Tester)

Sounds like fun, I'm game. :D
 

USD

Member
EX Green Hand doesn't knockdown? WTF? Green Hand is already useless (other than for closing distance), I hope they at least made EX safe on hit.
 
USD said:
EX Green Hand doesn't knockdown? WTF? Green Hand is already useless (other than for closing distance), I hope they at least made EX safe on hit.

I really doubt a lot of this will be making it into the patch though given how many iterations of characters they go through. In the worst case scenario Gief will still get frame advantage on hit and a mix-up, just won't have the opportunity to jump in.

I'm fucking scared for Abel though given Seth said his final version was his strongest iteration throughout Super's development and it was just Vanilla Abel with a slightly faster sweep and Breathless. Add to this the massive misconception that Abel's suddenly top-tier because people don't know how to deal with his ultra and I'm thinking they'll pull another Gen on me :(

Waiting for more details on Genei Jin, if the 50% combo includes ultra it's no issue at all.
 

ElFly

Member
6:47PM PST-Something drastic has been done to Seth's jumping Hard Punch. It may be removed, waiting for more info. 2nd source confirms it has been removed. (Anonymous Location Tester)

Jesus, what? His Dhalsim special air move? He needs that shit.
 

Leunam

Member
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.
• The distance Blanka flies away after a blocked Beast Roll has been cut in half.

zUrZT.gif


Spirit of Jazz said:
I'm fucking scared for Abel though given Seth said his final version was his strongest iteration throughout Super's development and it was just Vanilla Abel with a slightly faster sweep and Breathless. Add to this the massive misconception that Abel's suddenly top-tier because people don't know how to deal with his ultra and I'm thinking they'll pull another Gen on me :(

I will stick to Abel regardless (unless I end up liking Yun/Yang).
 

Imm0rt4l

Member
As a Gouken player, I welcome the green hand no knock down if its true. Zangiefs Okizeme game on knockdown is like 80/20 in giefs favor, shits ridiculous.

Happy that blanka balls should be easier to punish
 
Leunam said:
I will stick to Abel regardless (unless I end up liking Yun/Yang).

If you're already playing as Abel you shouldn't be so happy about the Blanker nerf, block his balls standing then you can dash and punish them with a step-kick :D

I think I'll probably end up switching to Haken if he actually becomes legit though as was my intention with Super.
 

Leunam

Member
Spirit of Jazz said:
If you're already playing as Abel you shouldn't be so happy about the Blanker nerf, block his balls standing then you can dash and punish them with a step-kick

I'm well aware of that, but it's not exactly easy for me to do.
 

Leunam

Member
- All Yun's specials are in there. Including Palm and Command Grab.
- Divekick is great, exactly like Rufus'
- His overhead (Toward and MK, can crossup a downed opponent).
- Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
- Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
- Shoulder seemed to have worse range than you'd hope.
- Dragon Kicks seemed to trade quite a bit.

- Yang's command dash was in and crossed up like Ibukis.
- EX Slashs looked like a great move, crazy fast.
- Super was Seiei Enbu
- Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though).

Some guy on SRK.
 

DIRTY-D

Member
more feedback from the loketest. taken from Azrael on SRK

Yun:
U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.

U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.

Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).

Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.

Yang:
U1 Raishin Mahhaken, U2 Tenshin Senkyuu, Super Seiei Enbu

U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.

U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.

SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.

Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu. Crossup tatsu still works.

Ken:
EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.

Chun:
No apparent changes noticed, except sweep doesn't seem to deal as much stun.

Guile:
Damage down, Sonic Boom does not build super meter.

Honda:
Damage down, U2 now HCBx2 motion. May be harder to combo into Hundred Hands.

Bison:
U2 now charge motion, way more recovery

Zangief:
Range on U2 increased, recovery also increased. EX Green Hand doesn't knock down.

Seth:
Dhalsim J.FP gone.

Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.

Dudley:
EX Ducking added - no armor. Moves the same distance as RH Ducking but recovers almost instantly. Crouch roundhouse different - faster? Not sure how but it is definitely different. J.RH knocks down air to air.

Blanka:
Blocked Blanka Ball now recoils at half the distance, much easier to punish.
 
Leunam said:
I'm well aware of that, but it's not exactly easy for me to do.

Sorry, was just trying to help.

DIRTY-D said:
Speaking of Abel. i wonder if he will get a BREATHLESS nerf.

The nerf is you learning when to jump into or away from Abel in order to avoid it and not doing unsafe moves :p It doesn't need a damage nerf because it's there to help him against character with a huge amount of health... Makoto's just collateral damage. To be honest if it has to be nerfed I'd much rather see it be on the recovery front.
 

XenoRaven

Member
Divekick is great, exactly like Rufus'
His overhead (Toward and MK, can crossup a downed opponent).
Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
=\

I'm hoping those 40-60% combos are including Ultras.
 
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