whatCammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
DIRTY-D said:Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu. Crossup tatsu still works.
Ken:
EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.
Guile:
Damage down, Sonic Boom does not build super meter.
Honda:
Damage down, U2 now HCBx2 motion. May be harder to combo into Hundred Hands.
Bison:
U2 now charge motion, way more recovery
Seth:
Dhalsim J.FP gone.
Cammy:
but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
Blanka:
Blocked Blanka Ball now recoils at half the distance, much easier to punish.
uh...what?Guile:
Damage down, Sonic Boom does not build super meter.
Threi said:uh...what?
Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.
Guile:
Damage down, Sonic Boom does not build super meter.
Crisis said:Uh-oh.
I'm okay with the first one, but why doesn't Sonic Boom build the super meter?
DIRTY-D said:more feedback from the loketest. taken from Azrael on SRK
Ken:
EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.
Guile:
Damage down, Sonic Boom does not build super meter.
Zangief:
Range on U2 increased, recovery also increased. EX Green Hand doesn't knock down.
Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
Threi said:super street fighter IV arcade: everyone is gen edition
except deejay, welcome your new jamaican top tier bitches
Solune said:Hope theres some Guy info soon and he gets fixed somewhat at least.
Spirit of Jazz said:To be honest I don't think you need to worry about how badly you've been nerfed if Yang has a Rufus dive kick and 50-80% super without ultra in this lock-test, we're all fucked
QUOTED ONCE AGAIN FOR WIN. THIS IS ONE OF THE MAJOR CHANGES I WANTED TO SEE THE SECOND I STARTED PLAYING HER.DIRTY-D said:Makoto:EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.
?Focus Attacks have been removed from the game. They have been replaced by parries.
It's armor break, not armor.Dartastic said:QUOTED ONCE AGAIN FOR WIN. THIS IS ONE OF THE MAJOR CHANGES THE SECOND I WANTED TO SEE THE SECOND I STARTED PLAYING HER.
Command input Tensho!Relix said:Now just give Chun full screen fireball, one frame recovery on sweep and one frame start up for poke. Also a Dragon Punch... or a Dragon Kick.
marathonfool said:It's armor break, not armor.
since all of genei jin is apparently juggling, probably sooner than you think.XenoRaven said:So how long until we see
?
I know. It's so fast it doesn't need armor, it needs armor break. Her ability to break armor is pathetic, and this really, really helps her out. Before random focus bullshit could destroy her. Now you can't throw that out randomly, and that's oh so useful.marathonfool said:It's armor break, not armor.
Seriously what the fuck are they thinking?Leunam said:Was just about to post this list.
This is bullshit.
No need to apologize.
Dartastic said:QUOTED ONCE AGAIN FOR WIN. THIS IS ONE OF THE MAJOR CHANGES I WANTED TO SEE THE SECOND I STARTED PLAYING HER.
Rest in peace, throw into Ultra 2 50/50 shenanigansdragonballjoseph said:Yeah, if they make pimpson's U2 a charge, they'll have to change it's priorities and such to vouch for it. Or make the charge time not too long.
But having the move to be charge makes it easier for me to react to fireballs actually.
Theoretically you could still do it by varying the amount of time you hold the kick buttons in...provided it can actually cross up at max distance after a forward and/or back throw.SUPARSTARX said:Rest in peace, throw into Ultra 2 50/50 shenanigans
Acid08 said:Seriously what the fuck are they thinking?
Seriously. That plus the slightly better walk speed could really help my game loads. I'll have to mess with the axe kick. I'm really interested to see what other changes they made, now that I know they're going with one of the most obviously necessary changes. :lolRelix said:It was so obvious... always :lol
Guile:
Damage down, Sonic Boom does not build super meter.
Dudley:
EX Ducking added - no armor. Moves the same distance as RH Ducking but recovers almost instantly. Crouch roundhouse different - faster? Not sure how but it is definitely different. J.RH knocks down air to air.
AA RH > 50-50 set up is better.SUPARSTARX said:Rest in peace, throw into Ultra 2 50/50 shenanigans
the_log_ride said:These changes. :lol
I love seeing all the reactions, though. Takes me back.
wtf @ charge motion for bison U2
wtf @ sonic boom not building charge :lol
cmon capcom, fuck me over with dhalsim somehow. DO IT
the_log_ride said:These changes. :lol
I love seeing all the reactions, though. Takes me back.
wtf @ charge motion for bison U2
wtf @ sonic boom not building charge :lol
cmon capcom, fuck me over with dhalsim somehow. DO IT
Ono:We thought it was best to remove Seths J.HP so to balance it out we also removed Dhalsims! ^_^
:lol :lol :lolDIRTY-D said:They removed his teleports and gave him AA curry farts
Imm0rt4l said:I'd love to hear what they're going to do to Gouken, but barely anyone plays him.
:lol :lol :lol
Ono: Who's Gouken?Imm0rt4l said:I'd love to hear what they're going to do to Gouken, but barely anyone plays him.