Arpharmd B said:
Not a Cammy player but how will this affect her game?
I'm seeing a trend here, I know TKCS can be used for building meter, looks like they are trying to get away from that (Guile changes et al).
When cammy gets in, her whole game is a 50/50 between crouch tech or block/jab punish. If the opponent is crouch teching, TKCS let's her punish and hit confirm into a 280 damage combo that gives her another setup. If they aren't teching, then she gets a free back throw which puts her into a 4 way block mixup, OR a meaty TK setup. In other words, BOTH options are scary as fuck making cammy one of the most dangerous characters in the game when she's in on you.
No one actually uses TKCS to build meter, it gets shit bar and takes about 25 to build one quadrant.
Azarael said:
Cammy - yes, I know its not actually Tiger Knee motion. Either way, Instant Canon Strike can no longer be done. If she jumps normally it can be done no problem. EX Canon Strike can still be done by QCB, UB+2K. Many people seem to be overlooking the buff that she can combo her normals more easier now.
THIS IS STUPID. Why take out the WHAT DEFINES HER AS A CHARACTER and instead give her "easy to combo normals?" Her BnB hit confirms were already easy as fuck to do, they were all 2 frames outside of st. mp -> cr. fierce which isn't even that good! That is NOT a buff at all and Capcom clearly does not understand how cammy plays.
I really wish capcom put a competent squad on their balancing team. From everyone I've talked to in the industry, they're mediocre at best and often times just incompetent when it comes to understanding overarching changes that a tweak could implicate. They have great testers, but they don't carry as much weight with the company as they should.