Green Scar said:Wait, are Yun and Yang seperate characters?
Yeah. Yang is a character with Fei Long esque rekkas, a roll and a dive kick. Yun is a scumbag.
Green Scar said:Wait, are Yun and Yang seperate characters?
Wiseblade said:Yeah. Yang is a character with Fei Long esque rekkas, a roll and a dive kick. Yun is a scumbag.
Wiseblade said:It's damage is/was in proportion to its usability and the damage potential of the character. He can't combo into it (outside of FA, durr) and you can jump out of it on reaction with ease. It's range is deceptively short too. ultimately, you're not going to land it unless your opponent does something stupid right in front of you.
You deserve a damage nerf.
I know nothing about Dee Jay's moveset, I'm just going by what was listed. It's definitely listed as overhead.Threi said:i thought that at first but remembered deejay's (far) st.hk whiffs on crouching opponents...maybe it's something else? His close st.hk looks nothing like an overhead (it starts low then goes up) so that would be strange as well if it was an overhead.
Arpharmd B said:In Alpha 2, you could do lp. lk. xx hurricane kick or c.mk cancel first hit into hurricane. Bushin flips were fast as hell, and if you did one near the corner you could combo into level 3 super (which is the same in 4).
Yes, combo after a throw, pretty much unheard of, and he was the only character who could IIRC.
Gr1mLock said:yea but you gotta consider all the variables. bushin flip loses to a stiff breeze. the risk reward is totally off whack..its like he doesnt even HAVE that move.. one out of ten attempts to get it MIGHT work. its like a freak accident in this game and it shouldnt be. like hitsugi said he just doesnt have a bunch of his signature tools. He has no pokes!! lol. its just not viable to nerf a character thats already pretty bad. But we dont have the whole picture yet. if they fixed flip elbow then im fine with flip grab losing damage.
Gr1mLock said:that was actually a bug =). A3 guy was still beastlier. He would pretty much annihilate you after a KD (run slide to push into corner and proceed to reset combo into lvl3 super). Standing strong and fierce counter hit pretty much at will. Even with all that he was still mid tier. If you were a good guy player though it certainly didn't feel like he was mid tier.
DIRTY-D said:Like I said earlier : Guy has his target combo ( the MP HP ) fixed. It doesn't whiff on croucher anymore. I played against a cammy player and he didn't whiff once on her crouching.
IMO, Vega's regular ST should always be viable... Super Turbo styleAZ Greg said:FUCK YES! Vega EX ST being viable is one of the big things I wanted! Should be better as AA too! Now just give me a more viable combo into either one of his ultras and
EX FBA damage nerf is a little disappointing, but I don't see them taking too much off of it. I just hope they don't nerf: df.rh > rh st or df.rh > ex st
Also, new nerfs that warm my heart:
- Abel TT doing less dmg and U2 having more recovery
- Fuerte U2 dmg reduction
- Guy flip grab move doing less dmg
- Rose U2 being more vulnerable
Joekage said:I agree with what you're saying but IMO, Fuerte's mixup game constitutes the damage nerf on his U2. I don't play Fuerte but his mixup game is so strong that having an 3 frame grab ultra that can even go through projectiles (at close range), and have it do 500 damage on top of that is a little excessive.
It's not like they nerfed the actual ultra, just decreased the damage on it, which I feel is valid. No way Fuerte needed to do 500 dmg. 450 or so yeah, but 500.. nahh.
Gr1mLock said:the SF4 engine just wouldn't lend itself towards guy being the same as he was in A2 or 3. I think Guy can still be at least a viable character. And none of his fixes are big things. Just stuff like priority and range, and having moves combo properly (and the hitbox issues). The heartbreak being that it really seems like they just didnt even try.
Arpharmd B said:It's funny I almost posted the same thing. A huge part is just the engine itself.
But still, imagine this in mah SF4 : http://www.youtube.com/watch?v=rUYk32Te9yY
You know what they need to patch in 4, and this is more important than balance, new stages, or new characters. New sound effects! Gimme satisfying cracks and kicks like we used to remember from the good old days. Hell rip em straight out of Alpha if you have to. SF4 sounds like I'm punching a cardboard box.
Before I go grimlock, I will say this they certainly nailed his look for 4. Just looking at your avatar, makes me want to give the man another go in Super 4 Turbo (or whatever they end up calling it).
You play a broken character. Come to accept it or move on. Handing him a brainless 500 damage U2 is not how to fix him. Besides, it's not like it does 300 damage now. It's still going to be a game changer when you hit it.Wiseblade said:Fuerte's mixup game is crazy unsafe and does hardly any damage each time. Fuerte will do on average 100 damage per guess and take twice that per wrong guess. Not to mention the wide range of characters Fuerte's shenanigans simply don't work on. Then there's all the characters who gen in on Fuerte for free, and the threat of Ultra Spark is the only thing that can scare them off...
XenoRaven said:You play a broken character. Come to accept it or move on. Handing him a brainless 500 damage U2 is not how to fix him. Besides, it's not like it does 300 damage now. It's still going to be a game changer when you hit it.
FindMyFarms said:When cammy gets in, her whole game is a 50/50 between crouch tech or block/jab punish. If the opponent is crouch teching, TKCS let's her punish and hit confirm into a 280 damage combo that gives her another setup. If they aren't teching, then she gets a free back throw which puts her into a 4 way block mixup, OR a meaty TK setup. In other words, BOTH options are scary as fuck making cammy one of the most dangerous characters in the game when she's in on you.
No one actually uses TKCS to build meter, it gets shit bar and takes about 25 to build one quadrant.
THIS IS STUPID. Why take out the WHAT DEFINES HER AS A CHARACTER and instead give her "easy to combo normals?" Her BnB hit confirms were already easy as fuck to do, they were all 2 frames outside of st. mp -> cr. fierce which isn't even that good! That is NOT a buff at all and Capcom clearly does not understand how cammy plays.
I really wish capcom put a competent squad on their balancing team. From everyone I've talked to in the industry, they're mediocre at best and often times just incompetent when it comes to understanding overarching changes that a tweak could implicate. They have great testers, but they don't carry as much weight with the company as they should.
What?XenoRaven said:You play a broken character. Come to accept it or move on. Handing him a brainless 500 damage U2 is not how to fix him. Besides, it's not like it does 300 damage now. It's still going to be a game changer when you hit it.
Lost Fragment said:So can we all at least agree that Sakura's new alt is top tier?
entrement said:SSFIV was designed to be extensible than Vanilla. Seth Killian mentioned this was the reason they couldn't just do DLC for vanilla and add all the Super content originally.
TheSeks said:Not to bring BB into this, but if CS can patch in balance changes and new characters, there is no fucking reason SSF4 can't.
If Capcom wants another $40 they can promptly fuck off and consider me a non-consumer of their fighting games until they're nearly out of print and not being "updated" anymore.
It's 2010. Consoles and PC's are online. There is no excuse for fighting games to not embrace balance changes and new content in patches. NONE.
XenoRaven said:Saw that coming. I play Guy too, FYI. If they gave him a 3 frame slide/grab Ultra that did 500 damage I wouldn't bitch if it got nerfed. An Ultra like that doesn't encourage sound strategy and smart play. It encourages "looooooooolololol 3 frame punish say goodbye to your lifebar!"
I'm not calling for Fuerte nerfs. I'd rather see him be a balanced and viable character. Tacking on a huge damage Ultra isn't the way I'd like to see it done. I doubt I'm the only person that feels that way.
It's like a 3 or 5 frame grab with no forward mobility and crappy range, actually. Can't punish sweeps or other slow normals, can't be used as an anti-air, can't easily punish any blocked reversal, etc etc.Wiseblade said:Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"
But really, Ultra Spark is balanced by Fuerte having a moveset that has very low damage potential (outside of one situational and very impractical combo) but suited to creating situations to land said ultra. And it's less about encouraging mindless punishes as it's about deterring mindless jump ins.
nahWiseblade said:Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"
But really, Ultra Spark is balanced by Fuerte having a moveset that has very low damage potential (outside of one situational and very impractical combo) but suited to creating situations to land said ultra. And it's less about encouraging mindless punishes as it's about deterring mindless jump ins.
Arpharmd B said:But still, imagine this in mah SF4 : http://www.youtube.com/watch?v=rUYk32Te9yY
Yeah. They fixed a TC that shouldnt have needed fixing in the first place. Hurray lol.marathonfool said:Wow....they nerfed Guy even more. The Bushin Flip is so worthless now. The command throw does less damage than a regular throw. Elbow blockstun still sucks. Fixed Target-combo hitbox isn't a game changer at all. You can get by using standing strong -> run slide/run. It can be considered better since it's an untechable knockdown leading to neutral safe jump.
Should have been better walkspeed, more elbow blockstun, fixed target combo.
http://www20.atwiki.jp/ssf4/pages/1396.html#id_ff7326b0Degen said:but what of hawk
what has become of the haaawk
EX Condor Dive is standalone with KKK. Can be done in a backwards jump.サンダー・ホーク
* EXコンドルダイブが単発で出せるようになり、バックジャンプからも可能。コマンドはKKK
AZ Greg said:Ok, my knowledge of Cammy is limited. I only know things about her in SF4 and SF2 (And she didn't have C. Strike in this game). So when you guys say nerfing TKCS is taking away what makes her Cammy, is that referring to her character across games like the Vs. series and Alpha series? In addition to SF4, of course. Was she able to pressure ala TKCS in those games. Or are you trying to say they are taking away what makes her Cammy strictly in SF4? If it is the latter and TKCS is simply the result of SF4's input/shortcut system then I can see why they would remove it. And if that is the case, and his circumstances are the same, they should remove Sim's IAT!
Wiseblade said:Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"
I think you misunderstood me. SSFIV was designed for extensive patching, Vanilla was not.TheSeks said:Not to bring BB into this, but if CS can patch in balance changes and new characters, there is no fucking reason SSF4 can't.
If Capcom wants another $40 they can promptly fuck off and consider me a non-consumer of their fighting games until they're nearly out of print and not being "updated" anymore.
It's 2010. Consoles and PC's are online. There is no excuse for fighting games to not embrace balance changes and new content in patches. NONE.
Sim's Ultra 1 says What Up?? And I bet he is still more vulnerable during his Ultra than Rose will be.DR2K said:Wat? So it's the only ultra in the game without any invincibility? Wat?
Yeah that may be her goal, but if she is too overpowered at doing that lockdown then a nerf in that area is fine. It's not like she can't do it at all any more, and for characters who don't have a reversal move to escape that pressure the matchup is wayyyy too lopsided in her favor as it is. FFFFFUUUUUUU CAMMY!DR2K said:Ideally Cammy is supposed to be the type of character that excels at close range, so being able to lock down a character and pressure them is her goal. TKCS is the absolute best tool for that. Unless she's given a safe drill or better normals to compensate for the loss of instant dive kicks. Which aren't broken in any way so the complete removal of them makes no sense.
Satyamdas said:Just read that Abel's rolls have more recovery
Terror first hit can be FADC'ed, but 3rd frame is not airborn anymore so cannot hit further
Medium "ゴロ" (goro?)'s goes forward as fast as the Weak version, but cannot be comboed from the weak claw (crouch LP?).
Super Combo's hitbox from the knee down
Weakened backdash
Satyamdas said:Dude his rolls recover so quickly that he can TT you before you can regular throw him out of them all the time. I know you aren't happy about the damage nerf to TT but come on, man! That shit does ridiculous damage along with being crazy easy to land after coming out of a roll. If anything they need to add about 2 or 3 frames to TT startup.
From the original posting, it reads like you can't scarlet terror FADC whatever.AZ Greg said:More Vega info:
Not sure what the last part means, but hopefully this means ultra setups! At worst, it should mean I can guess with an EX ST during pressure and make it safe with a FADC.
LakeEarth said:They finally nerfed Guy! Finally, his online reign of terror is over. :lol
Hitokage said:From the original posting, it reads like you can't scarlet terror FADC whatever.
Lost Fragment said:I think they should add Semi-Evil Ryu to the game. He slings meth, but he draws the line at selling to kids.