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Super Street Fighter 4 |OT2| BACK OF THE BUS, SAGAT!

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Wiseblade said:
Yeah. Yang is a character with Fei Long esque rekkas, a roll and a dive kick. Yun is a scumbag.

Ah. I always thought they were like the Ice Climbers of Street Fighter, for some reason. (I know nothing)
 

Joekage

Member
Wiseblade said:
It's damage is/was in proportion to its usability and the damage potential of the character. He can't combo into it (outside of FA, durr) and you can jump out of it on reaction with ease. It's range is deceptively short too. ultimately, you're not going to land it unless your opponent does something stupid right in front of you.



You deserve a damage nerf.


I agree with what you're saying but IMO, Fuerte's mixup game constitutes the damage nerf on his U2. I don't play Fuerte but his mixup game is so strong that having an 3 frame grab ultra that can even go through projectiles (at close range), and have it do 500 damage on top of that is a little excessive.

It's not like they nerfed the actual ultra, just decreased the damage on it, which I feel is valid. No way Fuerte needed to do 500 dmg. 450 or so yeah, but 500.. nahh.
 

USD

Member
Threi said:
i thought that at first but remembered deejay's (far) st.hk whiffs on crouching opponents...maybe it's something else? His close st.hk looks nothing like an overhead (it starts low then goes up) so that would be strange as well if it was an overhead.
I know nothing about Dee Jay's moveset, I'm just going by what was listed. It's definitely listed as overhead.
 

Gr1mLock

Passing metallic gas
Arpharmd B said:
In Alpha 2, you could do lp. lk. xx hurricane kick or c.mk cancel first hit into hurricane. Bushin flips were fast as hell, and if you did one near the corner you could combo into level 3 super (which is the same in 4).

Yes, combo after a throw, pretty much unheard of, and he was the only character who could IIRC.

that was actually a bug =). A3 guy was still beastlier. He would pretty much annihilate you after a KD (run slide to push into corner and proceed to reset combo into lvl3 super). Standing strong and fierce counter hit pretty much at will. Even with all that he was still mid tier. If you were a good guy player though it certainly didn't feel like he was mid tier.
 
Gr1mLock said:
yea but you gotta consider all the variables. bushin flip loses to a stiff breeze. the risk reward is totally off whack..its like he doesnt even HAVE that move.. one out of ten attempts to get it MIGHT work. its like a freak accident in this game and it shouldnt be. like hitsugi said he just doesnt have a bunch of his signature tools. He has no pokes!! lol. its just not viable to nerf a character thats already pretty bad. But we dont have the whole picture yet. if they fixed flip elbow then im fine with flip grab losing damage.

I agree that Bushin is a strange throw, if you know when and how to use it, it's not bad. Not super amazing good, not bad either.

It's a lot like Rufus s.HK. Seems retarded at first and impossible to land, but shit I probably get more Ultras to connect of that than any other setup. Early on and even now to some players, that was considered the "other" launcher, the not so good one. Guy's throw is a lot like that. Unconventional, but useful and rewarding.

I agree with you about his pokes, they just don't have the range, the oomph, or quite frankly the satisfaction they did in Alpha. In Alpha 2 Guy's s.MK felt like you were kicking a dude in the mouth from a mile away, in 4 it's so freaking meh. Too much recovery, not enough range. Or something. Idk. Same with his elbows and such. They need to feel like I'm cracking a dudes head open, have lots of active frames like Fei Longs do. Instead they just feel wimpy and slow.
 

DIRTY-D

Member
Speaking of GUY



LowlietL from SRK post:


Back on the net ( the previous post was Iphoned )

I played one character : GUY. Sorry fellows, the queue was far too long, so instead of just waiting like a pussy brawler, i've just watched the people playing.

Like I said earlier : Guy has his target combo ( the MP HP ) fixed. It doesn't whiff on croucher anymore. I played against a cammy player and he didn't whiff once on her crouching.
Hp Hozanto is faster than before. I saw a Guy player catch Chun's mp Kikoken with it from decent distance.
I was wrong about elbow having more hitstun, it's still the same.
Lp hozanto is safe from spd and light hawk spd.

U2 : less recovery on whiff and the distance has been fixed. ( Almost like rose's normal grab ) Ultra of choice without any hesitation.

Flip grab has been toned DOWN. The lp flip grab is the same, but the window-grab on mp hp flip grab make them more useless than before.
Damage is 120.

No faster walk speed, no invicility on Ex hozanto, no faster recovery ect Beside of the thing stated above he looks exactly the same, but he's definitvely a better fighter.
 

hitsugi

Member
Gr1mLock said:
that was actually a bug =). A3 guy was still beastlier. He would pretty much annihilate you after a KD (run slide to push into corner and proceed to reset combo into lvl3 super). Standing strong and fierce counter hit pretty much at will. Even with all that he was still mid tier. If you were a good guy player though it certainly didn't feel like he was mid tier.

As I used to say, Guy "made sense" in the alpha series.

Counter hit combos into bushin grab corner chains into it were so sick..

http://www.youtube.com/watch?v=ceb2jTDD0Hk

Nice to hear his bushin elbow is still completely worthless. Without additional hit stun your options are pretty much hit and block / tech hit their grab. So stupid.

no invincibility on Ex hozanto oh well D: would have been nice if it went through fireballs
 
DIRTY-D said:
Like I said earlier : Guy has his target combo ( the MP HP ) fixed. It doesn't whiff on croucher anymore. I played against a cammy player and he didn't whiff once on her crouching.

Ooooh now we're talkin. That will do wonders for him.

Shame about the elbow, it needs to do more hitstun. Hopefully they get around to that.
 
AZ Greg said:
FUCK YES! Vega EX ST being viable is one of the big things I wanted! Should be better as AA too! Now just give me a more viable combo into either one of his ultras and :D

EX FBA damage nerf is a little disappointing, but I don't see them taking too much off of it. I just hope they don't nerf: df.rh > rh st or df.rh > ex st

Also, new nerfs that warm my heart:

- Abel TT doing less dmg and U2 having more recovery
- Fuerte U2 dmg reduction
- Guy flip grab move doing less dmg
- Rose U2 being more vulnerable

:D
IMO, Vega's regular ST should always be viable... Super Turbo style
 

Gr1mLock

Passing metallic gas
the SF4 engine just wouldn't lend itself towards guy being the same as he was in A2 or 3. I think Guy can still be at least a viable character. And none of his fixes are big things. Just stuff like priority and range, and having moves combo properly (and the hitbox issues). The heartbreak being that it really seems like they just didnt even try.
 

Wiseblade

Member
Joekage said:
I agree with what you're saying but IMO, Fuerte's mixup game constitutes the damage nerf on his U2. I don't play Fuerte but his mixup game is so strong that having an 3 frame grab ultra that can even go through projectiles (at close range), and have it do 500 damage on top of that is a little excessive.

It's not like they nerfed the actual ultra, just decreased the damage on it, which I feel is valid. No way Fuerte needed to do 500 dmg. 450 or so yeah, but 500.. nahh.

Fuerte's mixup game is crazy unsafe and does hardly any damage each time. Fuerte will do on average 100 damage per guess and take twice that per wrong guess. Not to mention the wide range of characters Fuerte's shenanigans simply don't work on. Then there's all the characters who gen in on Fuerte for free, and the threat of Ultra Spark is the only thing that can scare them off...
 
Wow....they nerfed Guy even more. The Bushin Flip is so worthless now. The command throw does less damage than a regular throw. Elbow blockstun still sucks. Fixed Target-combo hitbox isn't a game changer at all. You can get by using standing strong -> run slide/run. It can be considered better since it's an untechable knockdown leading to neutral safe jump.

Should have been better walkspeed, more elbow blockstun, fixed target combo.
 
Gr1mLock said:
the SF4 engine just wouldn't lend itself towards guy being the same as he was in A2 or 3. I think Guy can still be at least a viable character. And none of his fixes are big things. Just stuff like priority and range, and having moves combo properly (and the hitbox issues). The heartbreak being that it really seems like they just didnt even try.

It's funny I almost posted the same thing. A huge part is just the engine itself.

But still, imagine this in mah SF4 : http://www.youtube.com/watch?v=rUYk32Te9yY

You know what they need to patch in 4, and this is more important than balance, new stages, or new characters. New sound effects! Gimme satisfying cracks and kicks like we used to remember from the good old days. Hell rip em straight out of Alpha if you have to. SF4 sounds like I'm punching a cardboard box.

Before I go grimlock, I will say this they certainly nailed his look for 4. Just looking at your avatar, makes me want to give the man another go in Super 4 Turbo (or whatever they end up calling it).
 

Gr1mLock

Passing metallic gas
Arpharmd B said:
It's funny I almost posted the same thing. A huge part is just the engine itself.

But still, imagine this in mah SF4 : http://www.youtube.com/watch?v=rUYk32Te9yY

You know what they need to patch in 4, and this is more important than balance, new stages, or new characters. New sound effects! Gimme satisfying cracks and kicks like we used to remember from the good old days. Hell rip em straight out of Alpha if you have to. SF4 sounds like I'm punching a cardboard box.

Before I go grimlock, I will say this they certainly nailed his look for 4. Just looking at your avatar, makes me want to give the man another go in Super 4 Turbo (or whatever they end up calling it).

rofl..i cant tell you how many times anti air jab to bushin flip grab almost got me beaten up at the arcades. Hey guy is a fun character..as long as you dont mind working 3 times harder then everyone else =/
 

XenoRaven

Member
Wiseblade said:
Fuerte's mixup game is crazy unsafe and does hardly any damage each time. Fuerte will do on average 100 damage per guess and take twice that per wrong guess. Not to mention the wide range of characters Fuerte's shenanigans simply don't work on. Then there's all the characters who gen in on Fuerte for free, and the threat of Ultra Spark is the only thing that can scare them off...
You play a broken character. Come to accept it or move on. Handing him a brainless 500 damage U2 is not how to fix him. Besides, it's not like it does 300 damage now. It's still going to be a game changer when you hit it.
 

Wiseblade

Member
XenoRaven said:
You play a broken character. Come to accept it or move on. Handing him a brainless 500 damage U2 is not how to fix him. Besides, it's not like it does 300 damage now. It's still going to be a game changer when you hit it.
a1lhkn.gif
 
FindMyFarms said:
When cammy gets in, her whole game is a 50/50 between crouch tech or block/jab punish. If the opponent is crouch teching, TKCS let's her punish and hit confirm into a 280 damage combo that gives her another setup. If they aren't teching, then she gets a free back throw which puts her into a 4 way block mixup, OR a meaty TK setup. In other words, BOTH options are scary as fuck making cammy one of the most dangerous characters in the game when she's in on you.

No one actually uses TKCS to build meter, it gets shit bar and takes about 25 to build one quadrant.



THIS IS STUPID. Why take out the WHAT DEFINES HER AS A CHARACTER and instead give her "easy to combo normals?" Her BnB hit confirms were already easy as fuck to do, they were all 2 frames outside of st. mp -> cr. fierce which isn't even that good! That is NOT a buff at all and Capcom clearly does not understand how cammy plays.

I really wish capcom put a competent squad on their balancing team. From everyone I've talked to in the industry, they're mediocre at best and often times just incompetent when it comes to understanding overarching changes that a tweak could implicate. They have great testers, but they don't carry as much weight with the company as they should.

Quoting this because people who don't play Cammy don't seem to get it.

I doubt any legit Cammy player would give a shit if whiffed dive kick didn't build meter. Taking away her definition doesn't do her any good. Her normals were stupid easy to combo with already, so that point is moot.

Seeing lots of cries about how unfair it was (not necessarily here, SRK is good for the laffs), yet it could be beat by a jab. And who cares if some characters had problems with it? I'm sure that other character had traits that *gasp* gave a different character problems in certain situations.

If this actually makes it to print, there's no other answer than that they really don't know their own characters.

Case in point: "lol Gen is still good even though we took away the main part of his game because his wall dive kick is faster (but it's not safe)"

L2P, DIMPS.

Or surprise me by making the Strike +30 or something stupid on hit/block
 
XenoRaven said:
You play a broken character. Come to accept it or move on. Handing him a brainless 500 damage U2 is not how to fix him. Besides, it's not like it does 300 damage now. It's still going to be a game changer when you hit it.
What?

Broken yet he is no where near top tier... ok? If he was truly broken then he would clearly be winning most of his match ups.

Likewise.. Ultra Spark did less dmg then Ultra 1 did in SF4... Somehow I don't recall the dmg cries were nearly as bad. Either way.. I dont have that big of an issue with Ultra Spark dmg being taken back down to something like Flying GigaBuster is in SSF4.. more so on the people saying his mix up game is cheap and too good yet he loses to 75% of the match ups in the game and some chars just have moves that clearly beat all ways in.
 

XenoRaven

Member
Saw that coming. I play Guy too, FYI. If they gave him a 3 frame slide/grab Ultra that did 500 damage I wouldn't bitch if it got nerfed. An Ultra like that doesn't encourage sound strategy and smart play. It encourages "looooooooolololol 3 frame punish say goodbye to your lifebar!"

I'm not calling for Fuerte nerfs. I'd rather see him be a balanced and viable character. Tacking on a huge damage Ultra isn't the way I'd like to see it done. I doubt I'm the only person that feels that way.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
entrement said:
SSFIV was designed to be extensible than Vanilla. Seth Killian mentioned this was the reason they couldn't just do DLC for vanilla and add all the Super content originally.

Not to bring BB into this, but if CS can patch in balance changes and new characters, there is no fucking reason SSF4 can't.

If Capcom wants another $40 they can promptly fuck off and consider me a non-consumer of their fighting games until they're nearly out of print and not being "updated" anymore.

It's 2010. Consoles and PC's are online. There is no excuse for fighting games to not embrace balance changes and new content in patches. NONE.
 

Lost Fragment

Obsessed with 4chan
TheSeks said:
Not to bring BB into this, but if CS can patch in balance changes and new characters, there is no fucking reason SSF4 can't.

If Capcom wants another $40 they can promptly fuck off and consider me a non-consumer of their fighting games until they're nearly out of print and not being "updated" anymore.

It's 2010. Consoles and PC's are online. There is no excuse for fighting games to not embrace balance changes and new content in patches. NONE.

Considering that to buy all the new alt costumes you have to spend $20, I'm thinking combined, Yun and Yang will be at least that much. I suspect the balance changes and such will be free, though.
 

Wiseblade

Member
XenoRaven said:
Saw that coming. I play Guy too, FYI. If they gave him a 3 frame slide/grab Ultra that did 500 damage I wouldn't bitch if it got nerfed. An Ultra like that doesn't encourage sound strategy and smart play. It encourages "looooooooolololol 3 frame punish say goodbye to your lifebar!"

I'm not calling for Fuerte nerfs. I'd rather see him be a balanced and viable character. Tacking on a huge damage Ultra isn't the way I'd like to see it done. I doubt I'm the only person that feels that way.

Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"

But really, Ultra Spark is balanced by Fuerte having a moveset that has very low damage potential (outside of one situational and very impractical combo) but suited to creating situations to land said ultra. And it's less about encouraging mindless punishes as it's about deterring mindless jump ins.
 

XenoRaven

Member
Wiseblade said:
Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"

But really, Ultra Spark is balanced by Fuerte having a moveset that has very low damage potential (outside of one situational and very impractical combo) but suited to creating situations to land said ultra. And it's less about encouraging mindless punishes as it's about deterring mindless jump ins.
It's like a 3 or 5 frame grab with no forward mobility and crappy range, actually. Can't punish sweeps or other slow normals, can't be used as an anti-air, can't easily punish any blocked reversal, etc etc.
 

~Devil Trigger~

In favor of setting Muslim women on fire
Wiseblade said:
Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"

But really, Ultra Spark is balanced by Fuerte having a moveset that has very low damage potential (outside of one situational and very impractical combo) but suited to creating situations to land said ultra. And it's less about encouraging mindless punishes as it's about deterring mindless jump ins.
nah
 

AZ Greg

Member
Ok, my knowledge of Cammy is limited. I only know things about her in SF4 and SF2 (And she didn't have C. Strike in this game). So when you guys say nerfing TKCS is taking away what makes her Cammy, is that referring to her character across games like the Vs. series and Alpha series? In addition to SF4, of course. Was she able to pressure ala TKCS in those games. Or are you trying to say they are taking away what makes her Cammy strictly in SF4? If it is the latter and TKCS is simply the result of SF4's input/shortcut system then I can see why they would remove it. And if that is the case, and his circumstances are the same, they should remove Sim's IAT! :D

GGs Dartastic.
 

PhatSaqs

Banned
marathonfool said:
Wow....they nerfed Guy even more. The Bushin Flip is so worthless now. The command throw does less damage than a regular throw. Elbow blockstun still sucks. Fixed Target-combo hitbox isn't a game changer at all. You can get by using standing strong -> run slide/run. It can be considered better since it's an untechable knockdown leading to neutral safe jump.

Should have been better walkspeed, more elbow blockstun, fixed target combo.
Yeah. They fixed a TC that shouldnt have needed fixing in the first place. Hurray lol.
Here's to hoping for frame changes for some of his moves. A c.short or c.jab with at least 3 active frames would be a good start.

As for the rose nerf, not sure how this changes anything unless she cant block right after activating or something.

Also, the damage nerf on Bushin Flib grab is way too severe for something that is so easily countered IMO.
 

Hitokage

Setec Astronomer
Degen said:
but what of hawk

what has become of the haaawk
http://www20.atwiki.jp/ssf4/pages/1396.html#id_ff7326b0
サンダー・ホーク

* EXコンドルダイブが単発で出せるようになり、バックジャンプからも可能。コマンドはKKK
EX Condor Dive is standalone with KKK. Can be done in a backwards jump.
 

DR2K

Banned
AZ Greg said:
Ok, my knowledge of Cammy is limited. I only know things about her in SF4 and SF2 (And she didn't have C. Strike in this game). So when you guys say nerfing TKCS is taking away what makes her Cammy, is that referring to her character across games like the Vs. series and Alpha series? In addition to SF4, of course. Was she able to pressure ala TKCS in those games. Or are you trying to say they are taking away what makes her Cammy strictly in SF4? If it is the latter and TKCS is simply the result of SF4's input/shortcut system then I can see why they would remove it. And if that is the case, and his circumstances are the same, they should remove Sim's IAT! :D

Ideally Cammy is supposed to be the type of character that excels at close range, so being able to lock down a character and pressure them is her goal. TKCS is the absolute best tool for that. Unless she's given a safe drill or better normals to compensate for the loss of instant dive kicks. Which aren't broken in any way so the complete removal of them makes no sense.
 

hitsugi

Member
Wiseblade said:
Isn't Guy's U2 a 1 frame grab ultra that does 500 damage? "looooooooolololol 1 frame punish say goodbye to your lifebar!"

Guy's U2 currently whiffs within what seems like regular throw range and you can jump out of it on reaction... also top it off with the fact that it has the retarded hcb x2 motion which I personally hate

I know it's already been reiterated but as a Guy player I feel the need to further drill these facts into your head.

Also, bushin grab being nerfed is hilarious given that the elbow isn't being changed at all and trades with / gets beaten cleanly by plenty of normals and cannot really be followed up unless it counter-hits.
 

entremet

Member
TheSeks said:
Not to bring BB into this, but if CS can patch in balance changes and new characters, there is no fucking reason SSF4 can't.

If Capcom wants another $40 they can promptly fuck off and consider me a non-consumer of their fighting games until they're nearly out of print and not being "updated" anymore.

It's 2010. Consoles and PC's are online. There is no excuse for fighting games to not embrace balance changes and new content in patches. NONE.
I think you misunderstood me. SSFIV was designed for extensive patching, Vanilla was not.
 

Satyamdas

Banned
DR2K said:
Wat? So it's the only ultra in the game without any invincibility? Wat?
Sim's Ultra 1 says What Up?? And I bet he is still more vulnerable during his Ultra than Rose will be.

DR2K said:
Ideally Cammy is supposed to be the type of character that excels at close range, so being able to lock down a character and pressure them is her goal. TKCS is the absolute best tool for that. Unless she's given a safe drill or better normals to compensate for the loss of instant dive kicks. Which aren't broken in any way so the complete removal of them makes no sense.
Yeah that may be her goal, but if she is too overpowered at doing that lockdown then a nerf in that area is fine. It's not like she can't do it at all any more, and for characters who don't have a reversal move to escape that pressure the matchup is wayyyy too lopsided in her favor as it is. FFFFFUUUUUUU CAMMY!

Just read that Abel's rolls have more recovery, and that Gief's Ultra 1 is no longer 0 frame. I am loving every single tweak so far, drinking with savor the bitter tears that have been flowing, and I eagerly await the nerf stick smacking Rufus in his fat fucking head.
 
Satyamdas said:
Just read that Abel's rolls have more recovery

What? Why would they ever consider fucking with his mix-ups/resets and his ability to roll through certain attacks and punish as balancing anything? Unless my step-kick becomes the highest priority move in the game and has three time the reach I'm not going to be happy. Screw people for automatically thinking Abel was top-tier due to breathless which is easy as fuck to get out of for most of the cast by the way :(
 

Lost Fragment

Obsessed with 4chan
Seriously, Sakura's alt needs a nerf. Too many blossoms. No other character has anywhere near the amount of blossoms on any of their costumes. WTF is Ono thinking?
 

Satyamdas

Banned
Dude his rolls recover so quickly that he can TT you before you can regular throw him out of them all the time. I know you aren't happy about the damage nerf to TT but come on, man! That shit does ridiculous damage along with being crazy easy to land after coming out of a roll. If anything they need to add about 2 or 3 frames to TT startup. :)
 
A lot of salt in this thread. But like Dementia stated in his cute pic, no one is safe from the "tweaks." I think it'll make for an interesting game in the final product. I hope the bottom tier characters move up.
 

AZ Greg

Member
More Vega info:

Terror first hit can be FADC'ed, but 3rd frame is not airborn anymore so cannot hit further

Not sure what the last part means, but hopefully this means ultra setups! :D At worst, it should mean I can guess with an EX ST during pressure and make it safe with a FADC.

Medium "ゴロ" (goro?)'s goes forward as fast as the Weak version, but cannot be comboed from the weak claw (crouch LP?).

I assume they are talking about his roll. MP version being as fast as LP version is great. Not being able to combo it off of jab isn't that big of a deal imo. :D

Super Combo's hitbox from the knee down

I'm assuming this is a nerf and I can now only grab someone at or below the knees? Wishful thinking is that Vega can only be hit out of it from below the knees!

Weakened backdash

Sorta sucks. I don't backdash that much though.
 
Satyamdas said:
Dude his rolls recover so quickly that he can TT you before you can regular throw him out of them all the time. I know you aren't happy about the damage nerf to TT but come on, man! That shit does ridiculous damage along with being crazy easy to land after coming out of a roll. If anything they need to add about 2 or 3 frames to TT startup. :)

I have to disagree, if you see a role, are in a position where you can punish it and don't it's your own fault given it's already vulnerable to grabs and already has recovery. Role into grab isn't even a viable strategy outside of mix-ups and punishes because of that and this could potentially fuck up his mix-ups and punishes. Also I don't think TT is overpowered at all due to the risk he takes throwing it out and with it being the least powerful, slowest damage based command grab already. Would it kill them just to fix his hitboxes so his BnB will work on crouching opponents and on the entire cast? :lol
 

USD

Member
Funny at some of the changes from Vanilla to Super being undone. Apparently, the hitboxes on both of Gief's lariats got improved, and as mentioned before, Sagat got a slight damage boost on deep Uppers.


And then there's Balrog, who's apparently been the same character the whole time. The only listed change is that he's U2 is now double HCB, but since no one uses Dirty Bull anyway, it changes absolutely nothing whatsoever. :lol
 

Hitokage

Setec Astronomer
AZ Greg said:
More Vega info:



Not sure what the last part means, but hopefully this means ultra setups! :D At worst, it should mean I can guess with an EX ST during pressure and make it safe with a FADC.
From the original posting, it reads like you can't scarlet terror FADC whatever.
 

hitsugi

Member
LakeEarth said:
They finally nerfed Guy! Finally, his online reign of terror is over. :lol

of all the characters in SSF4, I can say that without a doubt, Guy needed a nerf. That bushin grab was severely overpowered and needed fixing. I mean if you didn't happen to press any button when you see him flip, you got hit. hard.
 

AZ Greg

Member
Hitokage said:
From the original posting, it reads like you can't scarlet terror FADC whatever.

Yeah, that is what is sounds like. But that seems kinda odd to add the ability to FADC it with the only use being to make a botched reversal safe. And if you're using the new buffed EX ST then it's gonna cost 3 bars just to escape. We'll see.
 
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