yes plzKadey said:add another bar
My friend practiced until his hand was sore, but got it down. Now I constantly eat that as chip > mixup, hands > jab > hands, or hands > super. Nerf plz!FindMyFarms said:My roommate plays honda, he's 100% on jab to hands. It makes it scary as fuck to approach a crouching honda knowing that if you get hit by a jab you're going to eat 450 :/
Grifter said:My friend practiced until his hand was sore, but got it down. Now I constantly eat that as chip > mixup, hands > jab > hands, or hands > super. Nerf plz!
WTF :lolFindMyFarms said:Yeah! Remove honda's HHS!! :lol :lol
Grifter said:My friend practiced until his hand was sore, but got it down. Now I constantly eat that as chip > mixup, hands > jab > hands, or hands > super. Nerf plz!
Kadey said:The harder to do things, the better. There has to be a sense of accomplishment. More one frame links, more difficult commands, and add another bar. Just get rid of shortcuts.
dragonballjoseph said:
Long hair Ken! ^_^
Kadey said:The harder to do things, the better. There has to be a sense of accomplishment. More one frame links, more difficult commands, and add another bar. Just get rid of shortcuts.
Wallach said:I'm not really sure I subscribe to this mindset. It's contrary to what made SF2 such an amazing game. Simple execution is not mutually inclusive to simple strategy - moving a piece in chess is not what makes that game difficult to master.
There are some tricks, you can slide 1 2 1 2 3,you can map HP on L1(instead of 3P) and press LP and then quickly slide 1 2 3 (L1), or you can map HP to L1 and L2 and quickly slide 1 2 3 (L1) (L2) pressing L2 with your thumb...MiniBossBattle said:any tips on getting it down from your friend? I tried to do it for about 1/2 hour and got it maybe half a dozen times . I don't know if 1 2 then slide 123 or 1 3 2 1 3 is better. suck at both.
Edit: Hazaa! I am a member now! (of course it has to be me posting how terrible I am at this game :lol )
arstal said:SF2 had more ridiculous execution issues then SF4 has. It took HDR to open the game up to other people. Look at EVO where a dude out of nowhere won the whole thing with Gief.
Execution and strategy have very little correlation.
Part of a fighting game is the time pressure. Making moves reasonable doesn't ruin that- it just allows more players to get to the fun part of the game a lot more quickly.
Imm0rt4l said:If they take it out then they obviously they don't want you using it, or don't like some of the applications it's used.
You want to tell me that if they take away Seths arms its for shits and giggles? No, it's because someone at capcom doesn't like it, for better or worse. Or his style isn't conducive to the type of game they want to create, or some of the new characters will lack tools to get in on him. Seriously, who knows.
Do I think taking out tkcs is stupid? yea, but I'm not in a position to judge a game I haven't played and is probably a little ways off. Hell, we don't even know if she will lose tkcs.
Wallach said:On the contrary, I would want moves to be more reasonable, or at the very least obey some kind of standards.
Execution and strategy have plenty of correlation when both are required to defeat your opponent. I would prefer that execution was the lesser barrier of the two when deciding the outcome of a match between two people. I would also prefer that the execution requirements for characters were more similar.
arstal said:You can have a game with high execution and zero real strategy- Examples: Hokuto, Fate: Unlimited Codes. This is the easiest group to find examples for.
You can have a game with high amounts of both: Guilty Gear, VF5.
You can have high strategy, (mostly) low execution games also: like Soul Calibur 1.
The two aren't really that intertwined.
low execution is relative- execution in even a simple fighter is daunting to newbies. The problem is most of your loudest voices on fighting game boards tend to push for high execution low strategy.
SmokeMaxX said:Inputs should be as lenient as possible without causing interference to other inputs, if done in a clean manner. For example, 95% of the time a Bison uses a teleport instead of an ultra- Guess what? YOU DID THE MOTION WRONG. For U1, you either didn't complete the entire motion, (back, forward, back, forward) or you didn't have charge.
Wallach said:What I'm saying is, they are intertwined in that the higher the execution demands become, the lower potential chance there for a player to be able to even utilize strategy because the strategy itself is too hard for him to actually perform. It doesn't matter if the player understands the subtleties of high level strategy if he can never implement them. In that way they share a relationship.
What I was responding to was the request for more complexity and higher execution demands. That's something I don't think would do any good for this game.
Pop On Arrival said:Do any of you guys know where all the top players hang out now? Went to big box and it was pretty slow yesterday, and I didnt really run into any good players. Hey hirose(?), that place in Akihabara was much more lively, but I didn't run into any decent people.
Also, 24 hour arcades with SF4, do they exist? Havent ran into one yet.
yeah, sorry about the vanilla talk in the ssf4 thread, but I really didn't know where else to ask.
There's a good one in Shinjuku I believe. I forgot where though, but there's usually good comp there. It's... sorry I forgot which one it was haha. Big Box is usually pretty empty. Mikado's nice if you like games other than Street Fighter. Definitely a great experience to go there while u're in Japan.Pop On Arrival said:Do any of you guys know where all the top players hang out now? Went to big box and it was pretty slow yesterday, and I didnt really run into any good players. Hey hirose(?), that place in Akihabara was much more lively, but I didn't run into any decent people.
Also, 24 hour arcades with SF4, do they exist? Havent ran into one yet.
yeah, sorry about the vanilla talk in the ssf4 thread, but I really didn't know where else to ask.
Big Box was empty this summer. My roommate and I went. We went like 4-5 days a week for about a month and saw maybe 1 grandmaster there.Ledsen said:Big Box was crazy hot around july-sep last year, all the top players went there and the hype was through the roof... before I went home in dec I rarely saw any of them anymore :/ Someone mentioned something about Shinjuku though, maybe Shinjuku Shibuya Sportsland?
People who cry about shortcuts usually don't know how to execute anyway, unless it's a clear error like Hakan's input leniency.Solune said:Uh no. its called they should remove shortcuts from the fucking game.
arstal said:Ah, what I thought you said was a positive correlation, not a negative. I don't believe at the highest level there is a correlation, though at lower levels the correlation becomes increasingly negative.
That said, at sufficiently low levels (aka CvS2 EO) low execution can destroy strategy. Some moves need a long enough execution to be balanced, such as command grabs, which should be half-circle motions at least, if not f,hcf/b,hcb.
the shortcuts in SF4 are bad though, as they do interfere with other inputs.
Wallach said:Agreed on shortcuts. I'm perplexed that there is not even an option to turn them off.
arstal said:Options and Fighting Games don't mix all that well- you could end up with a Smash-like situation easy. (Yeah Yeah, I know it's an offical GAF-Rule that Smash isn't a fighter, but still...)
Are you also amped for Rufus ass crack?LeMaximilian said:Not gonna lie. I'm pretty fuckin amped to see Ken with long hair again...the outfit isn't horrible either. Imagine it in Red/Black >_>, imma have to start taking this game srsly again :lol
vomit.jpgDartastic said:Are you also amped for Rufus ass crack?
Considering we don't have to see his back much, this is actually a good outfit.Dartastic said:Are you also amped for Rufus ass crack?
http://p.twipple.jp/data/K/g/z/6/S.jpg
Every Messiah Kick is him mooning you._Xenon_ said:Considering we don't have to see his back much, this is actually a good outfit.
Yes, and Cammy will still have OPTIONS on how to attack Dhalsim or anyone else on their wakeup. One (1) of those many OPTIONS will now cost one bar of EX. Her pressure is slightly less oppressive and automatic. It is not removing the definition of Cammy.FindMyFarms said:Do I think that matchup is 7-3? Yes, but dhalsim still has OPTIONS when cammy's in to stop her from just killing him.
My friend, this is what is known as hyperbole. I can understand and appreciate being confident in your game/ability (even though I lack confidence in mine), but I can't take this statement seriously. The changes might mean that Cammy is no longer so dominant for Sako that you are able to take some matches or rounds here and there from him, but I doubt very highly that even if the move were gone completely, that you would "destroy" Sako. That's really kinda hard to swallow. And if it DID mean that you were able to win some games against him where you otherwise would not be able to, how does that NOT speak to the change being an effective tweak towards balancing the game?FindMyFarms said:I think sako is damn near top tier, but I guarantee you if I played his non-tkcs cammy I'd destroy him.
Exactly, so why is having a 4 way mixup NOT considered a vortex again??? Now with this change, ONE (1) of her moves in that mixup needs a bar. She still has the 4 options, and without any bar she has 3. You can't tell me that this is somehow unfair to Cammy or ruins her as a character or defiles her definition. How often does Cammy have bar? All the time! Shit it feels like she starts the match with 2 stocks! She builds meter very fast, and will almost always have the option of going for the instant dive kick and characters will STILL have to fear her knocking them down, which means they will STILL fear going for the crouch tech, which means her pressure is still going to be severe and scary.FindMyFarms said:It makes people scared to throw tech so she gets backthrows into the 4 way mixup.
I know you know your stuff, but this is just ridiculous hyperbole once again. The people who created this game don't have sound logic or a clear understanding of the very mechanics they created?!? But somehow you do??FindMyFarms said:It's true that they don't want things in when they take it out, unfortunately it's also true that they don't use sound logic or a clear understanding of the games mechanics when making their decisions.
I thought it was supposed to be at least 6 new characters?BitchTits said:Are people still generally thinking there will be more characters added, or do we think Yun/Yang are the only ones?
Acid08 said:I thought it was supposed to be at least 6 new characters?