marathonfool
Member
Salt on the wounds.~Devil Trigger~ said::lol Cody walks faster than Guy now
Salt on the wounds.~Devil Trigger~ said::lol Cody walks faster than Guy now
guy has great dashes and a run command so eh~Devil Trigger~ said::lol Cody walks faster than Guy now
his AA ability is actually the strongest part of his game, and IMO hands down the best as far as charge characters go. You shouldn't be jumping in on him at any point in time unless you're sure it's a safe jump.hertog said:man got my ass handed to me by a DeeJay :lol
He actually managed to have a great anti-air game
ultim8p00 said:Jesus, just read about Ken's jab SRK nerf. Now I won't be able to play troll Ken anymore.
Still have no idea what EX tatsu being blocked low means. It never used to hit crouching opponents unless they got hit by the start-up knee. Does this mean that it hits crouching opponents now so they have to block it? If so then that is good news.
Solid_Rain said:It means you can get punished if you drop the combo leading into it - and also know easy escape from the corner - but I don't know why they're nerfing him when he's already not that great.
ultim8p00 said:Now that they nerfed jab SRK, maybe Capcom can fix mp SRK whiff? Or maybe make fierce SRK not be completely useless?
Nah. Fucking Capcom and their Ken hate.
Threi said:guy has great dashes and a run command so eh
Solid_Rain said:I can't believe that Cammy player beat Mago and TKCS helped a little it seems but EX was probably the main reason.
FindMyFarms said:It's well documented in the industry that while they're not idiots (which I might have come off as saying), they really don't have a top level understanding of the game.
Solid_Rain said:mp SRK is only an AA, never to be used for anything else and f.srk is for combos but I like to throw it out when close to the opponent when I have meter so it's safe and its also really useful to get a counter hit and full animation on ultra 1 in the same senario.
potentialy bannable...?Leunam said:snip.
YakiSOBA said:I haven't been keeping up with SSF4 news since SC2 came out... someone update me.
This is where I last left off:
Justin Wong eliminated early in EVO 2010
Daigo wins EVO 2010 SSF4
..thats about it. Has everything been same ol' since?
hitsugi said:I was mostly referring to Cammy. People that like and play Cammy should be able to do her combos consistently by now.. one framers or not. For those of us that can, making it "easier" to link her normals does nothing
DarkoMaledictus said:They are doing this for the masses, the portion of apt players being able to do one framers is extremely small percentage of people! Heck even my Dudley can't perform all the combos, much less the 1 framers.
Competition people... yeah but that's like almost no one compared to the market playing!
Cammy's combos aren't 1 frame. They're 2 frames and not particularly difficult to pull off you play her exclusively. It does take a bit of an adjustment if you play as other characters. I don't know how they would make her combos even easier.DarkoMaledictus said:They are doing this for the masses, the portion of apt players being able to do one framers is extremely small percentage of people! Heck even my Dudley can't perform all the combos, much less the 1 framers.
Competition people... yeah but that's like almost no one compared to the market playing!
I didn't even know cRHx3 was possible in this game. How strict is it? Is it Necro st.Fierce 6 hit juggle strict?God's Beard said:Dudley 1-framers generally have really bizarre timings, though. cRHx3 is a nightmare.
AZ Greg said:So I guess we should all be hoping and praying that this next update, which will essentially be the 4th version of the game, remains relatively balanced and viable as a tournament level game? Because your comments read as if the previous 3 versions of the game are relatively balanced and tournament viable only by a complete fluke.
I'm sorry but that comment reads like something from a Smash fan. But hey, I guess there are a lot of similarities with Smash. Thanks to Capcom not having "a top level understanding of the game" we have to do stuff like change the default rules and/or soft ban stuff to balance the game and make it viable at tournament level. Oh wait...
I'll be losing sleep between now and the release of the update. Considering their incompetence, odds are they'll mess this one up. Plus, we all know lightning doesn't strike the same place twice... er 4 times.
I hope its bomber jacket TerryHappy Phantom said:they should make long hair ken's colour 10 just a terry bogard outfit
Kadey said:The harder to do things, the better. There has to be a sense of accomplishment. More one frame links, more difficult commands, and add another bar. Just get rid of shortcuts.
KSK. At least he's not as bad as Kokujin, he was getting destroyed online during the GG 2.5 breaks. :lolSolid_Rain said:lol who's this guy getting bodied, as always though it proves BP means nothing 99% of the time.
God's Beard said:Dudley 1-framers generally have really bizarre timings, though. cRHx3 is a nightmare.
DarkoMaledictus said:Very true, cant do the crhx3 and I can't do the overhead to S.RH... and that's even in training lol! I'm sure though at least marn enjoys those combos...
DarkoMaledictus said:Problem with this is u r only pleasing 0.005% of the players. Not everyone wants to practice 200 hours just to do a few links. Its a game, not the Olympics...
Kadey said:Not everyone has to do them. Practice makes perfect regardless of how much time you put into it. Some people may get it easily while others never or close to. It should be there for people willing to perform them. As long as the basics are there, there is a foundation for all types of players. But there should also be something for crazier folks like Sako and Poongkyo.
Kadey said:Not everyone has to do them. Practice makes perfect regardless of how much time you put into it. Some people may get it easily while others never or close to. It should be there for people willing to perform them. As long as the basics are there, there is a foundation for all types of players. But there should also be something for crazier folks like Sako and Poongkyo.
thoguht cr. fierce cr. mk into spiral arrow was 1 frame?marathonfool said:Cammy's combos aren't 1 frame. They're 2 frames and not particularly difficult to pull off you play her exclusively. It does take a bit of an adjustment if you play as other characters. I don't know how they would make her combos even easier.
It's a 2 framer. c.HP is +7, cr.MK startup is 6, IIRC.TurtleSnatcher said:thoguht cr. fierce cr. mk into spiral arrow was 1 frame?
I dunno anything so laugh at me plz if I'm wrong
cHaotix8 said:I just wish they would put chain combos in street fighter so we wouldn't have to plinks and doubletaps.
DarkoMaledictus said:Just the 3s characters I guess... Then again not all target combos are useful. Most useful I've seen are Ibuki and Guy. There might be others but just the ones that opened the door for more damage out of them!
God's Beard said:So I'm still the only one that goes f+RH, RHxxEX MGB?
I'll die before I add extra hit confirms!
God's Beard said:Dudley's cLKxxMK chain is godlike.
DarkoMaledictus said:Nah I use it too, but I add sometimes the extra cr.jab in between to make them think there is no end to the pressure... psychological warfare. That is when I don't eat an ultra or a reversal for free which seems to be a lot online lately...
DarkoMaledictus said:Its great, but you can't do a special or continue after (not taking about super). Its not like guy who can target, special, special in corner or Ibuki who can link 2 target combos back to back.
God's Beard said:Why not just change the combo into something that actually lets you continue the pressure instead of killing your damage potential?
Like f+RH, RHxxDucking Upper FADC?
UHHHHHHH
cLKxxMKxxjab Jet Upper/MGB is Dudley's Bread and Butter.