Pandaman said:
Nice. One thing I'd add to slide is how to FADC it, since you talk about it below. It's only FADCable if you DON'T input the follow up, which is a really hard habit to break.
Oh, the 720 whiffs on a stunned Dudley also. :|
Pandaman said:
Pandaman said:yes.
60gig.
i had made a note to mention that too.Papercuts said:Nice. One thing I'd add to slide is how to FADC it, since you talk about it below. It's only FADCable if you DON'T input the follow up, which is a really hard habit to break.
stop depressing me.Papercuts said:Oh, the 720 whiffs on a stunned Dudley also. :|
_dementia said:SATA
Joekage said:Vega shenanigans are crazy though, never knew his df kick was so freaking good. Also, Izuna drops , how the hell do you counter those things.
Pandaman said:stop depressing me.
you'll never ever stun dudley anyway, ive done stunless 20 second perfects. >_> i think the slide mixup must bleed stun, never checked tho.
yea its sadly underused.Papercuts said:I guess that's true, but still...wtf capcom. :lol
I've been trying to use the coward move more, it especially seems to dodge a lot of vega's wall dive/super shenanigans.
hitsugi said:Mochi is scared.
I would have dodged that match as well if I were him
Victrix said:The other stupid thing is that those weaknesses define the game
From the discussion, you'd think people would be happier if there were two characters: Ryu, and Ryu
Watching someone get around a difficult matchup through intelligent play is one of the joys of competitive SF. Listening to people whine about difficult matchups on forums, not so much.
Joekage said:Man, playing under my friends XBL name right now (chuvylicious) with AZ Greg in Endless. I'm semi holding my own using Cody but my friend just got double p'd on using fuerte haha.
Vega shenanigans are crazy though, never knew his df kick was so freaking good. Also, Izuna drops , how the hell do you counter those things.
Just trying to apply Cody pressure against his Vega is hard enough without dealing with that stuff.
cHaotix8 said:Yeah, his shit is tough to deal with. You need to go into training mode and find a normal, if cody has one, that beats his wall dives. I found Dudley's neutral fierce can stuff the dive but if he changes up the timing I get fucked.
Sblargh said:Sakura wasn't good, now she is. She still has her weaknesses, she still is no Ryu, but now she has a good cross up and her zoning isn't horrible. I think it is the same with Makoto. Makes sense that Makoto has low health and poor defense, as, like Sakura, she meant to be a high-risk, high-reward character, but right now the risk-reward math don't add up. Karakusa really need to have that low range, be that slow and to lose to normal grabs? It really need all that to be a balanced move? Can't it just be slow, for example, have it be a risky move against reversals, or be avoided by jumping back, but to be grabbed out of your command grab is fairly rage inducing.
Different from the people at srk, I actually think she has a nice damage output as she can really almost end a fight by guessing right a couple of times and just poking right a couple of others, but just like Sakura needed the j.mk crossup to be Sakura, Makoto needs an acceptable Karakusa to be Makoto. She is not terrible, but she is a bit broken and it is noticeable.
Cody's b. MP works pretty well agst Vega wall dives.cHaotix8 said:Yeah, his shit is tough to deal with. You need to go into training mode and find a normal, if cody has one, that beats his wall dives. I found Dudley's neutral fierce can stuff the dive but if he changes up the timing I get fucked.
Shouta said:Good games, Ploid. I finally hit the corner c.hk -> MGB -> Rocket Upper combo totally was waiting for that. :lol
And goddamn Hakan, my poor Guy couldn't do shit against him with that much input lag.
Hm guess I'll try that out now. Also Chuvy is calling you out haha. He says your free in general. Fuerte mirror money match incoming!TurtleSnatcher said:Cody's b. MP works pretty well agst Vega wall dives.
I've used it against Greg many times.
Joekage - Chuvy's Fuerte is free.. its terrible.
cHaotix8 said:Makoto needs at least 1000 health and more block-stun for hayate, along with the karakusa hitbox improvements. Just those changes alone would make her much better.
sakura was better in sf4 than super.Sblargh said:Sakura wasn't good, now she is. She still has her weaknesses, she still is no Ryu, but now she has a good cross up and her zoning isn't horrible. I think it is the same with Makoto. Makes sense that Makoto has low health and poor defense, as, like Sakura, she meant to be a high-risk, high-reward character, but right now the risk-reward math don't add up. Karakusa really need to have that low range, be that slow and to lose to normal grabs? It really need all that to be a balanced move? Can't it just be slow, for example, have it be a risky move against reversals, or be avoided by jumping back, but to be grabbed out of your command grab is fairly rage inducing.
Different from the people at srk, I actually think she has a nice damage output as she can really almost end a fight by guessing right a couple of times and just poking right a couple of others, but just like Sakura needed the j.mk crossup to be Sakura, Makoto needs an acceptable Karakusa to be Makoto. She is not terrible, but she is a bit broken and it is noticeable.
lulz. chuvy is free.Joekage said:Hm guess I'll try that out now. Also Chuvy is calling you out haha. He says your free in general. Fuerte mirror money match incoming!
Ploid 3.0 said:I'll never be able to handle Vega. I get too confused and don't know how to counter his stuff. Not enough people play him
cHaotix8 said:Outside of neutral jump punishes and in Ultra II, I never see any Makoto players use Fukiage. If you're good at spacing and are able to use it as an anti air then that's good, but I would assume that there are better punishment options.
The thing with Makoto is that there's no safe way to apply pressure. Most of her stuff is negative and I think she has like 1 +3 normal on block. People with common sense and good reactions will never lose to her I think. I'm by no means an expert by the way, just my opinion on the character.
Pandaman said:sakura was better in sf4 than super.
she has gotten massive stun nerfs that her nice new ultra doesn't really account for.
Joekage said:My main problem now is finding out what's safe and what's not for Vega and also how to avoid the ground izuna drops. Seems like Vegas has little to no recovery on his air atacks and the flip kick reversal. Not sure if I'm just slow to react or what also, his df HK is one of the best moves I've ever seen. That things priority is amazingly disgusting.
I feel for Greg sometimes because it seems a lot of times the discussion is more about how to deal with Vega as a character than it is just how good he is at the game in general. There are plenty of people that give him the credit, and I'm sure he's not browsing the SSFIV thread just to see people talk about how good he is. But still, you can talk match-ups and strategies all you want. But there's more to it than that. Greg is just damn good at the game. I'm pretty sure most people wouldn't play Daigo and then say "Man how do I deal with Ryu? He is such a hard character to fight."TurtleSnatcher said:Always tech after a block df. HK. For Cody his cr. mk can actually stuff a lot of vegas moves including ex wall dives coming at you if he starts it kinda close to you.
AZ Greg is just god damn good with Izuna drops. Most Vegas arent and he is usually on point. Never attempt to focus EX Wall Dives.. He will Izuna you or double slash you thus breaking through it.
I find fighting AZ Greg unique. He isn't like any other Vega out there. He uses some of the basic fundamentals of Vega like df HK into Flip Kick but at the same time hes kinda like the Inthul of Vegas. He knows the ins and outs of him and he uses his shenanigans that a lot of people arent familiar with. He's just got it down to a science that he can literally dissect people with his Vega.
Seriously is unlike any other Vega out there.
TurtleSnatcher said:Always tech after a block df. HK. For Cody his cr. mk can actually stuff a lot of vegas moves including ex wall dives coming at you if he starts it kinda close to you.
Pandaman said:FLOYD, YOU OWE ME SOME STRAWBERRY HAAGEN-DAZS.
Basically what I was trying to say in less words.CcrooK said:Don't learn how to beat Vega. Learn how to beat AZ.
SephirothRK said:He's not playing?
Sblargh said:I think her health is all right, but yeah, what I'm saying is that in a game like this, small changes can fix or break a character. She don't a need a shoryuken and her command grab don't need to be a SPD, but her fundamentals have to work, right now, the feeling is that they fail when they shouldn't.
But since I'm a scrub, I'll ask for tips. When is the time to use Fukiage? I try to use it against people trying to cross me up, but 60% of the time just get me counter-hit, the other 30% I actually do it too early (also frustrating, see she doing the animation to an anti-air attack and the enemy on the air directly above it not being hit).
It is not supposed to work like that or am I screwing the timing that much?
cHaotix8 said:Thing is, he has the option to either grab, jump fierce or a low attack and both of those beat teching. I'm gonna try and see if back dashing works, but it wont save me in the corner.
You're right about his style though. None of the Vegas I played in Japan play like him.
Not sure if you are referring this reply to me telling people how to deal with Vega and not AZ or vice versa...XenoRaven said:I feel for Greg sometimes because it seems a lot of times the discussion is more about how to deal with Vega as a character than it is just how good he is at the game in general. There are plenty of people that give him the credit, and I'm sure he's not browsing the SSFIV thread just to see people talk about how good he is. But still, you can talk match-ups and strategies all you want. But there's more to it than that. Greg is just damn good at the game. I'm pretty sure most people wouldn't play Daigo and then say "Man how do I deal with Ryu? He is such a hard character to fight."
cHaotix8 said:Thing is, he has the option to either grab, jump fierce or a low attack and both of those beat teching. I'm gonna try and see if back dashing works, but it wont save me in the corner.
You're right about his style though. None of the Vegas I played in Japan play like him.
Dallas GAF is just free to Greg.cHaotix8 said:I could of sworn he's hit me with a low on more than one occasion. Maybe I was imagining it. :/
TurtleSnatcher said:Dallas GAF is just free to Greg.
I was agreeing with you lol.TurtleSnatcher said:Not sure if you are referring this reply to me telling people how to deal with Vega and not AZ or vice versa...
Quoting peoples post then going on a rant always confuses me.. :lol
cHaotix8 said:Outside of neutral jump punishes and in Ultra II, I never see any Makoto players use Fukiage. If you're good at spacing and are able to use it as an anti air then that's good, but I would assume that there are better punishment options.
The thing with Makoto is that there's no safe way to apply pressure. Most of her stuff is negative and I think she has like 1 +3 normal on block. People with common sense and good reactions will never lose to her I think. I'm by no means an expert by the way, just my opinion on the character.
zon said:No, it will be 15.00 for us Swedes.