God's Beard said:
I remember playing SF4 when SFSU got an arcade machine, thinking "What the fuck is this shit? Everything's so slow and blocky! Tatsumakis look fucked up as hell, I payed a dollar to play this crap?"
And then I put a quarter in the 3s machine.
I was at my local game center on July 22nd, 2008 when the game was officially released in arcades. I had just returned from a trip to Hawaii and didn't have to go to work that day, so I headed to the arcade in the morning. Nobody was there and only a few more showed up later. I watched the people set up the cabs, bought a card and registered it with Chun-Li, and tried the game out for the first time. Wasn't feeling Chun much back then, tried Viper and Abel, went with Gief, and found myself very "ehhhh" on the whole experience. It was not yet knowing the game system and all four of the new characters not doing much for me that did it. The game struck me as another version of SSF2T, just with the SSF2 new challengers replaced with four others.
Later on I got more into the game, but dropped it in November that year when SSF2T HD Remix hit. It was not all that popular in my area, either. People were way more into Tekken, GG, and Melty Blood. I remember also being more impressed with BlazBlue Calamity Trigger the first time I tried it.
I never really got big into SF4 until the home version was released; the added characters were much appreciated, and once things finally clicked with me, I went back to Chun-Li and have been loving the hell out of the game ever since.