Looks like it won't even reach that. Mago... the footsies, the execution, the pressure, just too godlike. 2D god.Rice-Eater said:There will be a lot of close matches, but I think Mago will win by a decent amount. My guess is 10-5.
Relix said:So people don't bitch to me anymore (looking at you Vex) a team tournament is going to be held.
http://www.neogaf.com/forum/showthread.php?p=23886115#post23886115
Sign up. =)
MIMIC said:Bout to continue my quest to rank Honda up and I was in training mode just messing around. And I'm perplexed: how does Cammy's Ultra 2 stop Honda's super but not any of his REGULAR headbutts?
Makes no sense.
Kadey said:Seks. Where you at? I wanna beat some ass!
Threi said:markman rocking the pimp hair
USD said:Sako VS Mago is running right now, already 1-0 Mago.
Godsgarden always pulls a lot of viewers, the Sako/Daigo match hit 14k. Even their weekly streams are at 2k-4k.Brobzoid said:13k viewers
those are some nice numbers. I think SB5 topped out at just 9KUSD said:Godsgarden always pulls a lot of viewers, the Sako/Daigo match hit 14k. Even their weekly streams are at 2k-4k.
I don't think many people ever thought that. Mago's execution alone is better than Starnab's. He also has superior Rekka pressure.KS Seven X said:P.S. I wonder if the Starnab fans still think he's better than Mago. Starnab is beast, but he's no Mago.
KS Seven X said:Mago made Sako look free in those last 3 matches. Wonder what those dudes who declare Sako the best think now?
Daigo, Sako, and Mago are interchangeable.
Glad I woke up to catch those last 3 Mago wins.
P.S. I wonder if the Starnab fans still think he's better than Mago. Starnab is beast, but he's no Mago.
Is it going to be console? When it was planned for this year, it naturally would have been console, but since it got delayed, I'd assume they'd be getting AE cabinets for the tourney.Spiderjericho said:Evo Japan is going to seem a little pointless with console play.
USD said:Is it going to be console? When it was planned for this year, it naturally would have been console, but since it got delayed, I'd assume they'd be getting AE cabinets for the tourney.
srk.com said:http://shoryuken.com/content/ssfiv-yang-details-revealed-capcom-japan-development-blog-part-1-2141/
arc rail said:SRK member Arc-Rail has taken the time to translate the recent Capcom Japan Developer Blog post regarding Yang. It's a great read for anyone interested in Yang's move set and abilities. This is the first part of more translations to come next week.
-About Yang No. 1-
Greetings. This is the Developer Blog.
The release date for new costumes on home consoles has been announced. We put our all into making them, so please do enjoy these as well!
This time brings us the younger brother of the twins, Yang. I'd like to talk about his normal moves.
General Concept
As in SFIII:3S, his image is similar to Yun's. SSF4 AE's tuning continues that approach.
He fights with quick attacks at short to medium range, stopping the enemy from acting with closely spaced strings. He is a character who pressures his opponent with a combination of strikes and grabs.
The potential of his short-range moves is extraordinarily high, so "how to get close to the opponent" should be an important point.
Since his debut his physical strength has been below average, so he cannot afford to take heavy damage. Please be cautious of this.
Normal Attacks
Like Yun, Yang has the same lineup of normal moves that he did in SFIII:3S.
From among those, I think I'll bring up a few for representative purposes.
Standing Light Punch has significantly short recovery time, and a long reach compared to most light attacks.
It can be used as a poke, and leads to various combos on hit.
Close Medium Kick: like in SFIII:3S, connecting with this will put the opponent into a juggle state for follow-up damage.
Once again, it can be jump-canceled on hit or block in order to continue your offense.
Crouching Medium Kick is central to his offense, Yang's attack of choice.
Like in SFIII:3S, it is special-cancelable, comboing into Tourou Zan (mantis slashes) for example. I think you will find quite a lot of chances to make use of this.
From long range, Yang can use Far Hard Punch as a poke. It takes a little while to extend, but you can aim to land some good hits at the fingertip area.
Unique Attacks (Command Normals)
Yang has 2 Unique Attacks: Senpuukyaku (whirlwind leg) and Raigekishuu (thunderbolt kick).
The position at which these brothers can start the dive for their Raigekishuu is similar to Rufus's dive - it won't come out at extremely low altitudes, but the Light, Medium, and Hard versions will descend at varying angles. You may want to make skilled use of these dives to take the fight to close quarters.
Senpuukyaku is an off-the-ground overhead move. You can use it to evade a low attack while scoring a hit.
Target Combos
There are 3 target combos for Yang.
TC1 (Towards-jump Medium Kick -> Down-Towards + Medium Kick),
TC2 (Standing Medium Punch -> Standing Hard Punch -> Back + Hard Punch),
TC3 (Standing Light Kick -> Standing Medium Kick -> Standing Hard Kick).
TC1 is a Target Combo from Towards-jump Medium kick.
If you use the two strikes skillfully to land a hit on an opponent below you, you'll earn some considerable frame advantage.
TC2 is common to both brothers.
The final hit, activated with Back + Hard Punch, is super-cancelable.
TC3 starts with a Light Kick, so since it comes out fast, there are many opportunities to use this Target Combo.
If all the hits are blocked, Hard Kick will push the opponent back a good distance, so it can be difficult for them to land a counterattack.
TC3 once more includes Standing Medium Kick, but in this game it can be jump canceled. Please look for the possibilities that come from this.
(Tip thanks to Mr. X)
There will be GG streams for the next two weeks at least, streaming early morning Saturday and Sunday (Eastern time).Skilotonn said:I just got home, I didn't know about the God's Garden matches going down today, shit.
Gotta catch the archives I guess then.
and more useful Ultras(it seems)Spiderjericho said:Yang info. Courtesy of SRK and the fine users.
Sounds like we have a new Fei Long like character. Course there's differences but the poking, rekka is the same and command throw/flip is the same. Though he does have the dreaded dive kick, target combos and a shadow/custom combo type move.
~Devil Trigger~ said:and more useful Ultras(it seems)
~Devil Trigger~ said:and more useful Ultras(it seems)
God's Beard said:Well, his pokes won't be nearly as good as Fei's, he's got no reversal and low health. He does have a lot of weird options, though.
USD said:There will be GG streams for the next two weeks at least, streaming early morning Saturday and Sunday (Eastern time).
Spiderjericho said:I was just playing TS just to see their differences. Obviously, we don't know what the transition to the IV engine is going to do. Chun-li plays different between Alpha, TS, ST and IV (though her core game play is the same).
prodystopian said:Is the Mago-Sako recording up?