gutabo said:
- I've been counter poked out of my s.HK cleanly with a punch(I'm guessing it's f+MP or MK) many times. I'll give you c.LP xx hands but I remember it trading with one of dudley's attacks, I don't know which one(and I couldn't see which one because of the trade).
That's pretty much all he has. At the range where I counter hit you (outside of cr. jab), I'm too far away to even link a jab so the damage ends there until you mess up or I spam mgb's.
gutabo said:
- This is the part that irks me. You say that honda can jump "at pretty low risk". That's why I'm writing this post. This is not true. If you have enough time to react to do an ultra 2(according to your own post) why can't you jump at him with an attack? Why can't you jump backwards? Why can 't you dash backwards? Focus? It's not claw, adon or blanka, it's honda jumping forward! Oh and I forgot about dudley's other anti air, I think it's s.MK? It has a better hitbox!
Dudley's Ultra II is his ultimate anti air. I don't have to react to what normal you use, just what angle and the fact that you're in the air. Once you jump I can pretty much just throw it out. But when I don't have that ultra I have many more things to consider. Jump arc, what normal I'm countering, "do I have room to backdash and should I be putting myself in the corner?". You make it sound simple, like there's one answer but there really isn't. Dudley's standing medium kick does a mediocre job of beating honda's jump strong. Once I'm in the corner I need 3 bars to get out.
- Facts is facts... yeah right, go tell Mike Ross that honda is top tier and he'll give you a speech about all the mistakes that matchup/tier list has. But it's on a web site, it must be true! Or(from other point of view) tell gamerbee that adon is mid tier and that he shouldn't be winning that much.
I'm not talking about a tier list. Honda dominates pretty much all the new characters, a handful of old ones, and goes even with half the charge characters. Fireballs and Dhalsim give him trouble. The only reason why he's not top tier is because he really doesn't beat any of the other top tier characters. Doesn't change the fact that he does well against a good chunk of the cast. A small damage nerf won't hurt him much (look at balrog).
- Most honda combos are meter/character/position/crouching dependant, that's why you see most hondas go for hands into s.HK or hands into hands xx super. Fancy hands into c.lp xx hands besides being character/position dependant can be punished if the last hands don't fully connect, and fancy FADC oicho can be OS jumped very easily. Dudley can get to the 500 club with full meter too you know.
Yeah, but big damage is all Dudley has. Even then, it is usually off either a big risk or as a punish. He has below average defense, no footsies, and his pressure becomes very unsafe after the 3rd string guaranteed. He doesn't have the ability to stick to you like Sakura and Cody do.
I listed options that dudley can do, and you only answered to one of them saying that he does not do safe jumps. Well, there's no risk involved in safe jumping and it leaves dudley right next to the opponent, so why not consider it an option? I've been safe jump OS by a dudley while doing the godly EX headbutt just because I wasn't expecting it because he "does not do it".
Maybe it's just me but I can usually tell when I'm being safe jumped. It's getting baited that I usually have trouble with. On a high level, I feel baiting is much more effective psychologically. Also, people can't FADC when you bait them. Maybe we can agree to disagree on this one though.
God's Beard said:
Does Dudley's sMK beat butt splashes like Dan's down taunt?
I really doubt it. Jump back roundhouse does a pretty good job of baiting and punishing it though.