I've been somewhat inspired by Mike Ross's performance at Evo this year, and so I've started playing Honda again. I used to use him in HDR when I was first starting out in Street Fighter, because I could mash punch and end lives. I dropped him when I started SF4, but I'm returning to him in Super, and I'm liking how he plays. He's got a lot of power, and his command throw is neat.
There's a lot I still have to learn about playing him, though. When people get in my face and start trying to mix me up, I have a lot of trouble escaping pressure. Reversal EX Headbutt only works sometimes, and so does jump-back fierce. Trying to block everything leaves me really vulnerable to throws.
Also, when people are turtling well enough, I can't deal damage or force openings.
I was watching some of the Evo matches again, and between those and the final Honda trials, it seems to me that I need to figure out how to consistently land crouching light punch into Heavy Hundred Hands, but even when I'm grinding it out in training mode (even when I cheat with the turbo option on my stick!), I can't get the punch inputs to come out fast enough to cancel the light punch into Hands. That combo would give me a great way to pressure opponents who are blocking, while pushing me into a safer range.
What tricks do the Honda players on GAF have to land that cancel consistently?