MightyKAC said:
Since my Vega's getting hit hard with the nerf bat I've been trying to level up my Ibuki. I'm loving the speed and options and the overall metric fuck-ton of custom combos she can do. Now I'm just working what to once I get the opponent knocked down.
Anyone know any decent Ibuki strats?
Once you get the knockdown you go for a mix up. Here are some mixups.
-Try to get a neckbreaker to knock someone down. It's the perfect distance to start it up.
1. as soon as you recover from neckbreaker, do a normal jab. Once you do you can either super jump into kunai or super jump to lk (only works on some characters). Once you do that do TC4 on hit or to start a block string. You can also super jump to nothing (end up on opposite side) and then go for a throw. Mix it up so you don't become predictable. The purpose of the jab is to time their wake up with perfect accuracy. If you time it perfectly, which you will with the jab, they must block because if they attempt a DP, they will get hit.
2. Command dash after neckbreaker. Instant kunai as they are getting up. On a lot of characters (like shotos), the kunai ends up on the opposite side, so it's a cross up. On others, they can just block normally.
3. After neckbreaker, go up to them and do a low hien.
4. After neckbreaker, do a cr. mk and then just jump towards them for the lk cross up.
There are plenty more, and the 1st one is her best mix up. This is just to get you started with her.
As for Nerd Josh,... fuck it, he's still a favorite player of mine (no idea why I put mind) lol. Hope he stays with Ibuki.