E. HONDA
Specials
-LP Headbutt now has lower body invincibility instead of upper body invincibility, making it harder to use as an anti-air.
Ultra Combos
-UC1 is now projectile invincible to the last active frame
-UC2 command is now 2 half circles, longer range, startup is now 2 frames
Other
-Is considered to be airborne immediately after the invincibility frames of his backdash end
-Overall damage has been reduced
GOUKEN
Normals
-Normals as a whole have been buffed
-cl.MP, cl.HK have greater frame advantage
-cl.MK startup is now 3F (formerly 5 frames)
-Neutral jump HP and diagonal jump HK now knockdown against air opponents (pursuit property)
-No changes to the reach of his normals
-Damage from his back throw is now recoverable (white/grey damage)
Specials
-LP Palm has been significantly altered, can now be comboed from light normals
-EX Tatsu now locks the opponent in
-Demon Flip > Punch (air counter) landing recovery has been drastically reduced
-Counter is now done entirely with punch
-LP Counter covers the lower body, MP mid-body, and HP upper body
Other
-Is considered to be airborne immediately after the invincibility frames of his backdash end
ROSE
Super Combo
-SC cannot be done while a regular fireball is on-screen
-Can still be done as a Super cancel (like Ryu, Hadoken xx Super)
Ultra Combo
-The invincibility frames for UC2 have been reduced
IBUKI
Normals
-st.LK startup is now 4 frames (one frame faster)
-st.MK startup is now 5 frames (one frame faster)
Specials
-Kunai does less damage
-Neckbreaker does less damage and stun
-Jump-back Kunai now has a more vertical jump trajectory
Other
-cr.HK >st.HK target combo added, can be done after Target Combo 6
-Hits taken during her command jump are counter hit
Blanka, Abel, Gen, and Makoto are next week.
Double- and triple-checking time.