ZANGIEF
Normals
-st.HP has longer range
Specials
-LP and HP SPD do more damage, LP has slightly more range
-EX Banishing Flat doesn't knockdown on normal hit against grounded opponents, but it leaves you in range for LP SPD (according to Arcadia magazine, it's +1 on hit)
-No changes to either Lariat
Ultra Combos
-After the UC2 Ultra flash and until active frames, you can manipulate the Ultra forward or backward. The forward movement is considerably greater than before, so it's easier to catch opponent back jumps
-UC2 has greater landing recovery
SAGAT
Normals
-st.LK does more damage when both hits connect (we already know the 2nd hit does 30 damage, up from 10)
-st.LK is still only cancellable on the first hit
Specials
-Tiger Uppercut does more damage on deep hits (reported to be 120, up from 100)
-Angry Charge now done with kick commands
DAN
Normals
-cl.LK startup is 3 frames (1 frame faster), cr.MP startup is 5 frames (2 frames faster)
-cl.LK, cl.MP, cl.HK, st.LP, cr.LP, cr.MK all have less recovery, allowing for new combos
-Examples: st.LP → cr.MK; cr.MP → cr.MP
-nj.HP now juggles (can do follow-up attacks), knocks opponent to ground
Specials
-The damage distribution on MK, HK Dankukyaku has been changed, HK does less total damage
-Is considered mid-air on Koryuken trade
Ultra Combos
-UC2's invincibility has been reduced to 8 frames after the Ultra flash. It's now possible to stuff the Ultra, preventing the fireball from releasing at all
DUDLEY
Normals
-cr.MK now has 5 active frames (up from 3)
-st.HK has less recovery; no greater advantage on hit, but is +0 on block (improved from -3)
-j.HK knocks air opponents to the ground, is easier to use air-to-air
Unique Attacks
-Stomach Blow (F+MP) now has a 7-frame startup (2 frames faster), improved hitbox; can now hit some characters' low attacks
-Dart Shot (F+HK) has an improved hitbox, making it easier to land from a distance
Specials
-EX Ducking added. In contrast to normal Ducking, it has complete upper body invincibility during movement, follow-ups can be done on the 3rd frame
-Light normal → EX Ducking → Ducking Straight/Upper is now possible
Other
-On blocked Jet Upper FADC forward, Dudley is now -2
-The issue that some characters had when trying to throw a stunned Dudley has been fixed
Next week is Guile, Seth, Dee Jay and Hakan.