LakeEarth said:+1, +19 can only do so much against -115 and -128s.
Yeah, the post on SRK seems shady. I'd love to see new additions, but I don't think we'll see any. Arcade SSFIV is already a massive upgrade over arcade SFIV.Skilotonn said:And I am not getting my hopes up for that 7 new characters rumor - the Japanese arcade pic, even though the grammar was goofy, was clearly showing and talking about the characters who were never in the arcade version, including SFIV's console-only characters...
arstal said:My main interest is balance changes. Buff up karakusa for Makoto and give her a way to deal with jabs. Make Gen useful again.
SoulFist said:Why no Yun?! Ahhhh. 7 new characters sounds awesome. I will buy it at a high price. Hopefully they will add some new stages too. I never played Alpha too much, but what kind of character is R.Mika exactly?
If outfits are paid DLC, you could probably expect characters to be as well. I imgaine it will work like Blaz with the data itself being free so you can play against the character, but the unlock code is premium content.dragonballjoseph said:It doesn't matter how many characters they add, because Bison will be 6-4 against all of them. ^_^
And is it too much to hope that new characters won't be paid DLC.
_dementia said:Yeah, the post on SRK seems shady. I'd love to see new additions, but I don't think we'll see any. Arcade SSFIV is already a massive upgrade over arcade SFIV.
Lost Fragment said:At this point, I think the only big thing Makoto needs is a more reliable way to get in and control space. I'm cool with it being a bit hard for her to get in since she's so scary up close, but the risk she has to take to get in is too great.
VF-style sabaki will be hilarious. Vinyl scratch sound effect needs to be there too.arstal said:I'd say make Orochi autocounter jabs and shorts with a special animation or something. (but not stronger hits)
_dementia said:VF-style sabaki will be hilarious. Vinyl scratch sound effect needs to be there too.
Plus Honda has good long range pokes, safer pressure tools, more health to risk and a lot more range on his command grab. And as you mentioned, defense is night and day between the two characters.arstal said:I'm fine with the risk being large. It's harder for Honda to get in then Makoto. It's mostly that Makoto's defense is horrible in a game where everyone else has a ton of easymode options.
I would just save money by picking and choose the characters I would want to play.knee said:Okay everyone.
What's your upper, upper price limit for DLC that included:
- All Costumes
- All Characters
Mine?$24.99, but that's probably not realistic. I'm still standing by my 'never pay for costumes' credo.
Probably $800.knee said:Okay everyone.
What's your upper, upper price limit for DLC that included:
- All Costumes
- All Characters
Mine?$24.99, but that's probably not realistic. I'm still standing by my 'never pay for costumes' credo.
LakeEarth said:Plus Honda has good long range pokes, safer pressure tools, more health to risk and a lot more range on his command grab. And as you mentioned, defense is night and day between the two characters.
arstal said:I'm fine with the risk being large. It's harder for Honda to get in then Makoto. It's mostly that Makoto's defense is horrible in a game where everyone else has a ton of easymode options.
I'd say make Orochi autocounter jabs and shorts with a special animation or something. (but not stronger hits)
His crouching jab is really good. I really like c.hp, it hits low and does like 140 damage.arstal said:Honda's pokes aren't as great as people make them out to be, and Makoto's aren't as bad.
Papi said:Probably $800.
*shrugs*
The best part is when DSP was just plain wrong.DRE Fei said:lol
http://www.youtube.com/watch?v=ptyZBBaKvek&videos=AQPnbnmeSO8
I don't care, this guy's channel never gets old.
:lol Dude must eat a bowl of salt every morning :lolDRE Fei said:lol
http://www.youtube.com/watch?v=ptyZBBaKvek&videos=AQPnbnmeSO8
I don't care, this guy's channel never gets old.
:lol God damn this guy's gonna have a heart attack by the time he's 30. Are all his match videos like this?DRE Fei said:lol
http://www.youtube.com/watch?v=ptyZBBaKvek&videos=AQPnbnmeSO8
I don't care, this guy's channel never gets old.
Lost Fragment said:I don't play Honda at all so I might be talking out of my ass here, but I think the big difference is headbutt. While not safe 100% of the time, it's a much better/safer long-range pressure tool than any of Makoto's hayates. Plus he has better walkspeed and pokes.
You're probably right about the defense bit, but Mak's crappy defense never really bothered me that much. But maybe that's just because I play Viper and I'm used to just blocking/backdashing/whatever on wakeup :lol
Whatever the case, if they do end up making balancing adjustments, I think Mak will definitely come out a bit stronger. I think with her the developers erred on the side of caution because it seems like she's the type of character that's easy to come out overpowered.
DRE Fei said:lol
http://www.youtube.com/watch?v=ptyZBBaKvek&videos=AQPnbnmeSO8
I don't care, this guy's channel never gets old.
On top of that, the ultra isn't too devastating. Last night I was messing around with her, landed the ultra twice in one round and that still didn't put away my Ken opponent.TimeKillr said:My feeling is that Karakusa was horribly, HORRIBLY nerfed because it's a guaranteed chance to land U1, and if karakusa was too easy to land, you'd run into guaranteed U1 every round, which they want to avoid.
LakeEarth said:On top of that, the ultra isn't too devastating. Last night I was messing around with her, landed the ultra twice in one round and that still didn't put away my Ken opponent.
God's Beard said:If they didn't change anything, Q would have over 1700 health after 3 taunts :lol
That's 2 Akumas.
nope.hitsugi said:..actually does Kuroda even play SF4? At all?
God's Beard said:nope.
Range - AbelTimeKillr said:Seriously, it's ridiculous - most karakusa setups don't do more damage than Abel's tornado throws (outside of U1 anyway) and yet it's insanely inferior in every way possible.
Hey, Q was my main in 3s too!hitsugi said:Figures.. well then, I guess QisTopTier will have to step up and take over!
i really dont care much about HPTimeKillr said:My feeling is that Karakusa was horribly, HORRIBLY nerfed because it's a guaranteed chance to land U1, and if karakusa was too easy to land, you'd run into guaranteed U1 every round, which they want to avoid.
Why EX Hayate doesn't go through fireballs I'll never understand though.
That and the idiotic logic:
1- Female? Low hp.
2- Small frame? Low hp.
Makoto needs med to high HP and high damage to be effective - as it is right now, she's a high risk-medium reward character that gets destroyed by everyone else simply because she lacks tools to get in. It's sad.
God's Beard said:Hey, Q was my main in 3s too!
I consider Q my main in SF3 even though I did better with Urien and RemyGod's Beard said:Hey, Q was my main in 3s too!
knee said:Okay everyone.
What's your upper, upper price limit for DLC that included:
- All Costumes
- All Characters (meaning the proposed 7 new ones)
I call him the breakable wall, the movable object._dementia said:I consider Q my main in SF3 even though I did better with Urien and Remy
he's just so much more of a troll
DasRaven said:* more stages (come back "grassy field during storm" & "New York subway")
DasRaven said:* more stages (come back "grassy field during storm" & "New York subway")
knee said:Okay everyone.
What's your upper, upper price limit for DLC that included:
- All Costumes
- All Characters (meaning the proposed 7 new ones)
Mine?$24.99, but that's probably not realistic. I'm still standing by my 'never pay for costumes' credo.
TimeKillr said:I know.
Seriously, it's ridiculous - most karakusa setups don't do more damage than Abel's tornado throws (outside of U1 anyway) and yet it's insanely inferior in every way possible.
~Devil Trigger~ said:edit: and little hitbox fixes here and there
I think $20 is about the upper limit they can charge for a downloadable expansion thing. Full 1600 points card, if you start going above that purchasers are gonna drop pretty drastically, I assume.Sir Garbageman said:$19.99 sounds about right for everything.
Hugbot said:I think $20 is about the upper limit they can charge for a downloadable expansion thing. Full 1600 points card, if you start going above that purchasers are gonna drop pretty drastically, I assume.
Of course they'd charge for extra costumes for the new characters/2nd alts for the Super chars separately.
Didn't Makoto's taunt also have an effect in 3S too? That's not in SSF4 :/God's Beard said:If they didn't change anything, Q would have over 1700 health after 3 taunts :lol
That's 2 Akumas.
Videogame facts that blow your mind (Street Fighter 3: Third Strike SHOCKING SECRET INSIDE p #57)Leunam said:All taunts in SF3 had an effect.
Dudley's is.BitchTits said:Didn't Makoto's taunt also have an effect in 3S too? That's not in SSF4 :/
_dementia said:If outfits are paid DLC, you could probably expect characters to be as well. I imgaine it will work like Blaz with the data itself being free so you can play against the character, but the unlock code is premium content.
riceandbeans said:More reason why I hate this generation of gaming.