StarCreator
Member
Perfect timing for Sony Entertainment Network maintenance.

It is absolutely amazing how well your avatar fits for just about any post.
Perfect timing for Sony Entertainment Network maintenance.
I think it's great that PM Studios is encouraging people to stream the game on Twitch. Sure, you need to use a passthrough to get through the PS TV's HDCP encryption, but it's a far cry from Atlus issuing takedowns for Persona 4: DAN videos or Square-Enix not allowing people to stream Dragon Quest Heroes footage with the music.
Both of the latter situations are probably in part due to contractual issues with some of the licenses; since Superbeat is primarily original songs, I suppose that Nurijoy is covered. Still, their attitude is refreshing.
I'm fairly sure P4DAN songs are originals and work for hire, not licenses.
SUPERBEAT XONiC is now available on Playstation Store!
United States:
https://store.playstation.com/#!/en...onic/cid=UP2011-PCSE00717_00-SUPERBEATXONIC02
Canada:
https://store.playstation.com/#!/en...onic/cid=UP2011-PCSE00717_00-SUPERBEATXONIC02
That prevented me from buying from the webshop earlier, but buying from the PSN Store app on the Vita worked fine.
So I waited patiently for 6 hours for SEN web to come back up.
And then I discovered the fact that PSVITA PSN has a beautiful feature called "Billing Information" cleverly hidden in the bottom right corner that allows redeeming PSN cards.
Derrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp.
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It is absolutely amazing how well your avatar fits for just about any post.
NieN,
Heavy Day. It's labeled in the track list, lol(What's the BlazBlue song?)
Did the UK retail release get a last second delay? =x
I had it pre-ordered from a UK site since the Australian release is no doubt fucked (pushed into December/canned) but it still hasn't shipped, and their new release date is TBA.
Heavy Day. It's labeled in the track list, lol
That's from GGX.![]()
Gotta go fast.![]()
Yay Xanic
Also, props for having an OG Vita.
Moe machine.
Same. Hnnngh this game is sogood.Definitely see myself sinking a -lot- of time into this. Wa-a-ay more than Technika Tune.
I can't for the life of me get the analogue DS4 sticks to hit the drag notes, any tips on how to make these works? There's no feedback and everything I try fails![]()
Remember to use high speed to make things more readable at higher difficulties.
Yay Xanic
Gotta go fast.
Himawari is probably the best song to grind to 99999 combo I've found yet, 1049 notes a play at 9* difficulty.
I literally jumped out of my bed when I saw this thread first.
DJMAX Portable for PSVita? Finally a reason to get one!
Then I realized how different it is from the portable series and how much time it would probably take to get to a competent level, even for a veteran like me who used play all the portable games on max difficulty and 6B/8B mode.
Guess I'm gonna pass on this, but if I were to have a Vita, I'd definitely get this game.
You know, I bought a PSP for Clazziquai/Black Square (no regrets), a 3DS for Theathrythm (... bad return of investment tbqh) and a Vita for Technika Tune (another kinda-bad return on investment. Great games, low skill cap, really)
I never learn lol.
More to the point, it really, REALLY plays like DJMAX, although you'll need to re-learn how to read charts. In the end, it's 3 buttons plus trigger on each side, just in a different orientation. The analog sticks play a lot like in Theathrythm, but are actually easier to read.
Did it crash when you were checking the Play Count, because that seems to happen for most people.
Black Square was amazing...
Thanks for the insight. How long did it take you to get accustomed to the new chart layout?
I've played this for about 2 hours. I can pretty much nail simultaneous combinations of both hands (some charts do a lot of of this to throw you off)
What I'm still having problems with are alternating left-right-left-right hand streams of notes. It's hard for me right now to judge at a glance which side comes first (as opposed to having all of them lined up which makes it easy to see relative timings of notes), something that's going to come naturally further on, I guess. I mean, Cyclon and MaiMai have been around pretty long and people seem to have gotten quite proficient at those games (understatment, heh)
nah, maimai does the same thing for simultaneous notes. i think it's helpful to have, but i can't say that i've really had much of a problem with it here. 1. that's what speed modifiers are for and 2. everything is well charted enough that after the initial realization that i'm really not sure whether they're alternating or simultaneous, it's pretty easy to judge based off of what's going on with the music
i dont really look at the lanes. i use the colors because i'm focused on one side. and when i see green i think it's bottom but it's top lol. then everything shits itself when i miss it lol.I dunno, I actually found that pretty useful as a transitioning DJMAX vet considering that's how the 3 lanes were colored too - center lane gets a different color vs the surrounding two.
The middle lane is a unique color and you can tell the other two lanes apart by position. I don't think more is necessary.6 track needs a new color. i thought there would be 3 color. but they used blue an green for all 3 lanes. RIP.
If you hadn't noticed, notes that are meant to be hit simultaneously have a glow to them. More subtle than P4DAN's implementation, but I think it works.nah, maimai does the same thing for simultaneous notes. i think it's helpful to have, but i can't say that i've really had much of a problem with it here. 1. that's what speed modifiers are for and 2. everything is well charted enough that after the initial realization that i'm really not sure whether they're alternating or simultaneous, it's pretty easy to judge based off of what's going on with the music