Future PhaZe
Member
I hope the GTA on XBLA and or PSN comes true. These games are freeware these days and are GREAT games. They could turn a profit on these and please the community at the same time.
Shane says he told you so.Splatt said:NO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Xun said:Here's a old one from her I just read.
5) The Getaway (PS3) is scheduled for release in Q4 2008.
No it's not, ha. The SOHO team is working on a FPS. The Getaway was put on hold.
I am one of those who believe in SurferGirl, but.. why would Sony stop production of a free roaming city game for a FPS if they are already confident in what Guerilla Games are doing with Killzone. They don't need two FPS properties if Killzone can do it.Xun said:I posted this in the Tales of Versperia thread by accident. But anyway.
Anastacio said:I am one of those who believe in SurferGirl, but.. why would Sony stop production of a free roaming city game for a FPS if they are already confident in what Guerilla Games are doing with Killzone. They don't need two FPS properties if Killzone can do it.
That didn't stop Sony from greenlighting Resistance, amirite?Anastacio said:I am one of those who believe in SurferGirl, but.. why would Sony stop production of a free roaming city game for a FPS if they are already confident in what Guerilla Games are doing with Killzone. They don't need two FPS properties if Killzone can do it.
Of course but it's not a valid excuse really.. Sony already thrust in their approach to new IP games like Afrika, Lair and Heavenly Sword. A free roaming city game can sell as well, just like the original Getaway with its good advertising.SolidSnakex said:Because FPS sell like crack.
Dont forget about Haze and Resistance 2.Anastacio said:I am one of those who believe in SurferGirl, but.. why would Sony stop production of a free roaming city game for a FPS if they are already confident in what Guerilla Games are doing with Killzone. They don't need two FPS properties if Killzone can do it.
SolidSnakex said:Because FPS sell like crack.
Of course, though Haze isn't from a Sony studio and I'm talking about Sony studios only because we're "discussing" the Getaway-on-hold (Sony).Nino said:Dont forget about Haze and Resistance 2.
Anastacio said:Of course but it's not a valid excuse really.. Sony already thrust in their approach to new IP games like ... Lair and Heavenly Sword.
Ah yea, they have two FPS's.. oh well..twinturbo2 said:That didn't stop Sony from greenlighting Resistance, amirite?
Anastacio said:Of course but it's not a valid excuse really.. Sony already thrust in their approach to new IP games like Afrika, Lair and Heavenly Sword. A free roaming city game can sell as well, just like the original Getaway with its good advertising.
IIRC, Sony took over the marketing duties for Haze now that it's 'exclusive'.Anastacio said:Of course, though Haze isn't from a Sony studio and I'm talking about Sony studios only because we're "discussing" the Getaway-on-hold (Sony).
.. and I were still talking about sony's studios and not third party games gone exclusive.Nino said:IIRC, Sony took over the marketing duties for Haze now that it's 'exclusive'.
JodyAnthony said:for the racing game, i am going to say Square is making a new Rad Racer game.
believe.
I certainly hope Ubisoft is picking up the cheque for this marketing or it flies in the face of Tretton's statement that we don't buy exclusivity.Nino said:IIRC, Sony took over the marketing duties for Haze now that it's 'exclusive'.
Anastacio said:I am one of those who believe in SurferGirl, but.. why would Sony stop production of a free roaming city game for a FPS if they are already confident in what Guerilla Games are doing with Killzone. They don't need two FPS properties if Killzone can do it.
Totobeni said:well if it's next gen "Lifeforce Tenka" ( first FPS game from Sony and it was made by psygnosis = studio liverpool -SOHO is within studio liverpool now ) then YAY
but i can't trust Surfer Dude's rumors .
Insomniac is independent. Sony didn't have to greenlight anything.twinturbo2 said:That didn't stop Sony from greenlighting Resistance, amirite?
Amir0x said:WHO IS THIS SURFER GIRL BITCH AND WHY IS SHE GOING AROUND SPREADING VILE LIES ABOUT THE MOTHER FRANCHISE!?
I'm banning this fucking thread if I don't hear an announcement in the next three months.
some guy said:5) Is Castlevania Wii on the works?
surfer girl said:surfer girl said...
anonymous two: Possible, don't know, no, no, yes (probably nothing to get excited about though). Capcom is looking to do an epic re-invention of their classic IPs (Castlevania, Mega Man, Bionic Commando, Street Fighter, others) with next-gen versions, whatever they are doing on Wii would not be remotely associated to this.
Tain said:Would it really kill them to just release GTA and GTA 2 without any additions for free? Really? Or even one of them? Or does the word "free" not work on consoles or something?
So they are working on a FPS on top of Home, The Getaway, and 8 Days? Are you sure about that? I know SOHO is a large team, but 4 major titles plus whatever else they have going on(PS Eye stuff, ect.) sounds unrealistic. Unless they canceled 8 Days which would suck, but even if they did, that would still sound like too much.Xun said:Guys, I can confirm my "rumour" is real.
Team SOHO's next game will be an FPS.
Tain said:Would it really kill them to just release GTA and GTA 2 without any additions for free? Really? Or even one of them? Or does the word "free" not work on consoles or something?
Eight Days isn't by Team SOHO, the same applies for Home.Madman said:So they are working on a FPS on top of Home, The Getaway, and 8 Days? Are you sure about that? I know SOHO is a large team, but 4 major titles plus whatever else they have going on(PS Eye stuff, ect.) sounds unrealistic. Unless they canceled 8 Days which would suck, but even if they did, that would still sound like too much.
Xun said:Eight Days isn't by Team SOHO, the same applies for Home.
All I know is The Getaway has been put on hold for an FPS, but that's all the information I have.
Kittonwy said:Soho is part of London. Liverpool is part of the group that the Motorstorm team is now under.
Kittonwy said:They already have assets for Getaway built, don't they? London Studio doesn't really have any experience making FPS games and market is already super crowded (Killzone 2, Resistance 2, SOCOM Confrontation, Zipper), making a multiplayer component is another major hurdle, so I doubt it's true.
Metalmurphy said:Insomniac is independent. Sony didn't have to greenlight anything.
They just published the game dude. That's like saying Bioware can't do Mass Effect without MS money.Totobeni said:what ?
R:FOM is Sony's game ..it's SCEA's IP made by Sony's freaking green money with insomniac awesome talents , Insomniac can't do anything with R:FOM/R:FOM2/R&C without sony's order , in fact all 2nd/3rd party devs who works on Ps3-PS2-PSp projects can't do shit with Sony's IP without Sony permission /greenlight .
Totobeni said:what ?
R:FOM is Sony's game ..it's SCEA's IP made by Sony's freaking green money with insomniac awesome talents , Insomniac can't do anything with R:FOM/R:FOM2/R&C without sony's order , in fact all 2nd/3rd party devs who works on Ps3-PS2-PSp projects can't do shit with Sony's IP without Sony permission /greenlight .
numble said:This might be true. Even independent Eat Sleep Play must pitch and get green lights for their games from Phil Harrison.
I was thinking of Sony London as a whole.Xun said:Eight Days isn't by Team SOHO, the same applies for Home.
All I know is The Getaway has been put on hold for an FPS, but that's all the information I have.
10) Next year, Eidos hopes you want to survive a virtual recreation of an existent earthquake.
Metalmurphy said:But that's because they're working on a IP that does belong to Sony. Twisted Metal.
And IIRC one of the deals of the break up was a couple of games for Sony.
Shu Yoshida said:Hello, my name is Shu Yoshida, Im a Senior Vice President of Product Development here inside SCEA, and I oversee the product development group in the US for SCEs Worldwide Studio, headed by Phil Harrison. For a little perspective on the US portion of the Worldwide Studio group, you should know we have eight studios in six US cities reaching from Redmond, Wash. down to San Diego, Calif. We also work with some very talented developer partners like Insomniac, Factor 5 and Sucker Punch. My role is a bit unique in the industry, heading up first-party development, so hopefully in time I can provide some interesting insights to readers of this blog.
To start, I wanted to give you guys a broad view of a question I often get asked how does a game project get started?. For a lot of people, how a game idea goes from concept to final product is a bit of a mystery, but let me try and shed some light.
The truth is, each game is unique and each publisher has its own process for getting a project approved (often called green lighted).
Specifically though, in our case at SCEA, we do not have a green light process per se. Rather, we call ours a red light process. A project is typically initiated by a studio, whether the idea comes from an internal team or an external developer. We almost never impose a project from the top down, where we say something like We need a fantasy adventure game. Go make one. Instead, we truly believe the best ideas come from talented individuals who are passionate about their ideas and propose them to us, thus fostering further creativity. First comes the basic idea, which is then developed into an overall concept. Only then does it get to be presented to the studio director, me, Phil Harrison, product marketing, etc., to get our initial feedback. At that point not much money has been spent, and often times the studio has multiple concepts developed as candidates.
When a concept is chosen, the next step is to develop it into a prototype. For a PS3 Blu-ray project, a prototype can take over a year and can cost $2-5 million which used to be a full budget not so many years ago, during the PS1 age. Once we have a prototype, we have an opportunity to present the new project to wider cross sections of people within SCE, ranging from product development to marketing teams around the world. We actively seek feedback on several factors including, how attractive the game is to each territorys audience, whats the potential market, whats the competition, etc., so we can steer the course of development before we develop the project too far. We have this same audience review our games several more times once in full production as well (which is the final process of development after the prototype) to double check that the game is on track to be an attractive title to our market and, most importantly, to make sure the game is darn good. Ive included a few images here that show some of the conceptual drawings and art for a title youre probably familiar with Calling All Cars. Those familiar with the title will recognize some of the vehicles and levels from these early drawings.
So, why do we call it the red light process? Because any time along the way, following those meetings with people from around SCE, the game can be canceled or changed. So, rather than just green light a project and let it run its course, we would rather reserve the right to red light a project if it isnt going to live up to our high standards. Many ideas and concepts go this route and end up canceled or put on the back burner until the market has shifted to bring it to light. When those great games end up in your living room, after years of development, there is always a development, marketing or executive team, and someone like me, eagerly awaiting those press reviews and your thoughts and comments on places like this blog.
Xun said:Eight Days isn't by Team SOHO, the same applies for Home.
All I know is The Getaway has been put on hold for an FPS, but that's all the information I have.
Metalmurphy said:They just published the game dude. That's like saying Bioware can't do Mass Effect without MS money.
Insomniac is independent.
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