twinturbo2
butthurt Heat fan
Microsoft bought out Mistwalker? When???stotch said:wait, where??? They own Mystwalker, how could they not know what's going on?
Microsoft bought out Mistwalker? When???stotch said:wait, where??? They own Mystwalker, how could they not know what's going on?
They funded sakaguchi to form mistwalker.twinturbo2 said:Microsoft bought out Mistwalker? When???
Defuser said:They funded sakaguchi to form mistwalker.
twinturbo2 said:Microsoft bought out Mistwalker? When???
Duck said:More Surfer Girl, now consumed by Obamamania!
http://softrockhallelujah.blogspot.com/2008/02/hensleigh.html
1. I wonder if the downloadable Warhawk is getting a price drop as well, and if the Greatest Hits gig is going to be eventually applied to the smaller downloadable games (like Arcade Hits).
2. I also wonder what the sequel mentioned is.
Domino Theory said:Accoring to surfer girl answering someone's comment on the sequel, it's BioShock 2 (handled by 2K Marin instead of 2K Boston)
J-Rzez said:Wow, they better not **** that game up :\
Domino Theory said:Accoring to surfer girl answering someone's comment on the sequel, it's BioShock 2 (handled by 2K Marin instead of 2K Boston)
solid2snake said:plz, this time i want a real protagonist. not a piece wood like in part 1.
BigO said:So according to Surfer girl, Retro is working on a new IP for the Wii, a game for the DS and a Zelda spin-off. Do they have enough people at Retro to handle all that?
Surfer Girl said:Prior to THQ shutting down their acquired automotive franchises, Stuntman: Demolition and a Juiced game were in the works for the Wii, via Locomotive Games and Juiced Games, respectively. Both were the best incarnations in their respective franchises, but the series were not too great so that claim does not carry much weight
Darji said:according to surfergirl GDC will be pact with games^^
1. MotorStorm 2 (yes)
2. Alan Wake (yes)
3. Socom (possible)
4. Wipeout HD (possible)
5. Too Human (yes)
6. Infamous (yes)
7. LittleBigPlanet (yes)
8. MGS 4 (yes)
9. KillZone 2 (possible)
10. Gears of War 2 (yes)
edit: Oh and:
Fatal Frame is coming to next-gen, calm down.
Darji said:according to surfergirl GDC will be pact with games^^
1. MotorStorm 2 (yes)
2. Alan Wake (yes)
3. Socom (possible)
4. Wipeout HD (possible)
5. Too Human (yes)
6. Infamous (yes)
7. LittleBigPlanet (yes)
8. MGS 4 (yes)
9. KillZone 2 (possible)
10. Gears of War 2 (yes)
edit: Oh and:
Fatal Frame is coming to next-gen, calm down.
VonGak! said:When where and how? This really confuses me.
I mean only MS got a "press-conference" in its key-note, the rest of GDC is lectures (Many of thse studios aren't even holding lectures and most lectures are based on already released titles) and at these there usually only shown tech demos (think of Motor Storm and Heavenly Sword, everything apart from the core tech is removed so it doesn't represent the actual game).
At least this is the case if GDC haven't taken a drastic turn from the previous years (last year only Home & LBP were revealed and it was as a part of Phil's keynote on SCE's Game3.0 vision).
Here's a link to the official GDC site: http://www.gdconf.com/
There's no surprise lectures (after all, the developers have to plan their schedule in advance as they can't attend to them all) and these big upcoming titles aren't even mention in the list of most noticeable lectures (BIOSHOCK. HALO 3. CRYSIS. MADDEN. SINGSTAR).
MS didn't have one last yearDarji said:ups guess i got confused with all the "yes yes yes"^^
Oh and Sony has no conference? I thought all big 3 have one like each year....
but even then they just need to release the trailsers on the web^^
Ps: SE has a speech too about their engine. Wada or Nomura mentioned something about it.
VonGak! said:When where and how? This really confuses me.
I mean only MS got a "press-conference" in its key-note, the rest of GDC is lectures (Many of thse studios aren't even holding lectures and most lectures are based on already released titles) and at these there usually only shown tech demos (think of Motor Storm and Heavenly Sword, everything apart from the core tech is removed so it doesn't represent the actual game).
At least this is the case if GDC haven't taken a drastic turn from the previous years (last year only Home & LBP were revealed and it was as a part of Phil's keynote on SCE's Game3.0 vision).
Here's a link to the official GDC site: http://www.gdconf.com/
There's no surprise lectures (after all, the developers have to plan their schedule in advance as they can't attend to them all) and these big upcoming titles aren't even mention in the list of most noticeable lectures (BIOSHOCK. HALO 3. CRYSIS. MADDEN. SINGSTAR).
There's a Playstation Lounge which might have em. And there's a Microsoft Day.VonGak! said:MS didn't have one last year
http://www.gdconf.com/conference/keynotes07.htm
SCE and Nintendo aren't represented this year
http://www.gdconf.com/conference/keynotes.htm
SE has two final fantasy presentations. One is on their engine.Darji said:ups guess i got confused with all the "yes yes yes"^^
Oh and Sony has no conference? I thought all big 3 have one like each year....
but even then they just need to release the trailsers on the web^^
Ps: SE has a speech too about their engine. Wada or Nomura mentioned something about it.
3) Will there ever be another Xenosaga?
3) Possible.
dillenger said:
Fatal Frame on-rails spinoff confirmed?Darji said:
Fatal Frame is coming to next-gen, calm down.
Darji said:according to surfergirl GDC will be pact with games^^
1. MotorStorm 2 (yes)
2. Alan Wake (yes)
3. Socom (possible)
4. Wipeout HD (possible)
5. Too Human (yes)
6. Infamous (yes)
7. LittleBigPlanet (yes)
8. MGS 4 (possible)
9. KillZone 2 (yes)
10. Gears of War 2 (yes)
edit: Oh and:
Fatal Frame is coming to next-gen, calm down.
This is the only SE session announced so far:Darji said:SE has a speech too about their engine. Wada or Nomura mentioned something about it.
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6537WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING
Speaker: Fumiaki Shiraishi (Square-Enix), Toshiro Tsuchida (Producer, Square-Enix)
This session presents an in-depth look at the development process of Square-Enix's WiiWare launch title, FINAL FANTASY CHRYSTAL CHRONICLES: THE LITTLE KING. The development team's motivations to create WiiWare game will be explained, as well as difficult decisions made when faced with the task of creating a contemporary game within a 40MB memory limitation.
Uh no. Go on GDC website you can see two other FF tutes. One about the engine, one about the art. CONFIRMED.wsippel said:This is the only SE session announced so far:
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6537
wsippel said:This is the only SE session announced so far:
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6537
Two of the team behind Square Enix's epic Final Fantasy franchise will be at the event, with general manager for technical research Taku Murata discussing the company's work on a new game engine for FF XIII, while art director Isamu Kamikokuryo will discuss the art style of the series in an interview with Bungie's Steve Theodore.
Quote:
This year, GDC will also be hosting dual Japanese and English wireless translation services in a effort to open the event to a wider Japanese audience.
Insomniac's SPU Programming Practices
Speaker: Mike Acton (Engine Director, Insomniac Games)
Date/Time: TBD
Track: Programming
Experience Level: Advanced
Session Description
Insomniac is now on its third generation PlayStation 3 game and technology. Mike Acton, engine director, and Eric Christensen, principal engine programmer, will describe in detail the state of Insomniac's proprietary engine from RESISTANCE: FALL OF MAN and RATCHET AND CLANK FUTURE: TOOLS OF DESTRUCTION to our current project. This talk will describe the steps taken to understand the SPU, fit more code and data on the SPU, and the steady progression toward a state where the SPUs dominate our game update. Developing an engine from the ground up on any platform is a difficult task. This talk will cover what went wrong, what went right, and what steps are being taken to continue in a direction that we keep Insomniac on the competitive edge and prepare the studio for future platforms. This presentation will include concrete examples of some of key systems and how they've been improved over time. Step by step code examples will be used to answer common questions related to SPU programming methods, including Insomniac's techniques for breaking the 256k barrier. Details on Insomniac's use of "SPU Shaders" and the benefits of that system will also be covered.
Making in-Game Commerce Work for You: SINGSTAR, a Case Study
Speaker: Richard Bates - Lead Programmer, Sony Computer Entertainment Europe
Track: Production
Game consoles now have always-on network connections, and consumers are ever more comfortable with making purchases online. SINGSTAR on PlayStation 3 responds to this with an innovative in-game store, with a sophisticated, user friendly interface. This case study looks at how commerce can be of benefit to a game, and explores methods for building it in to a title. The session deals with many issues that will arise during production, from concerns such as parental control and testing, to technical considerations including server configuration and the page delivery model.
Home Tools and Support: Creating Content for PlayStation Home Sponsored
by Sony
Speaker: James Cox (Senior Producer, Sony Computer Entertainment Europe),Warren Keyes (Lead Tools Programmer, Sony Computer Entertainment Europe)
Date/Time: Thursday (February 21, 200 12:00pm 1:00pm
Session Description
This presentation will cover an overview of the current Home Tools features and the feature roadmaps for the future. Additionally we shall walk through the process of creating a space for Home and show a guide to creating 3D mini-games within the Home environments. Wrapping up we shall take a sneak peak at Home Interactive Item creation.
At the Cutting Edge Audio Production for HEAVENLY SWORD
Speaker: Garry Taylor (Audio/Video Manager, Sony Computer Entertainment Europe)
Date/Time: TBD
Track: Audio
Secondary Track: Production
Experience Level: All
Session Description
"With production values rivalling a Hollywood blockbuster, 'HEAVENLY SWORD' is game development on a truly global scale." When audio assets for a project are coming from 3 continents, separated over 20 time zones, managing the production effectively is a constant challenge. Outsourcing to production companies such as WETA (Lord of the Rings/King Kong) and audio teams responsible for films such as Crouching Tiger, Hidden Dragon and The Departed, Garry Taylor takes you on a whistle-stop tour of the globe, looking at the lessons learnt, and examining the hurdles that were overcome to achieve the state of the art, 'Next-Gen' audio quality of Ninja Theory and Sony's 'HEAVENLY SWORD' title for PS3.
Idea Takeaway
This session will examine the HEAVENLY SWORD audio production process from start to finish, highlighting the highs and lows of the audio production and looking at some of the key issues that arise when managing large scale audio projects. It will also offer pointers on what to keep in-house and what to outsource in terms of audio production.
Intended Audience
This session is aimed primarily at audio professionals, game directors, producers and anyone involved in audio production for large or medium sized projects.
Creating a Character in DRAKE'S FORTUNE
Speaker: Christian Gyrling (AI and Animation Programmer, Naughty Dog Inc.)
Date/Time: TBD
Track: Programming
Secondary Track: Visual Arts
Experience Level: Advanced
Session Description
This talk will show how we developed the characters in DRAKE'S FORTUNE, praised for its animation. It will show how we reduced the complexity of organizing hundreds of animations by working with abstract animation states. The talk will also describe how we solved the AI/Animation integration as well as how we decoupled character orientation and movement from joint animation. Finally it will describe the extensive use of additive animations used to enrich the game experience.
Idea Takeaway
Attendees will learn to organize animations based on abstract animation states to reduce complexity, the importance of having the AI work closely with animation without tightly coupling them as well as the advantages to using additive animation to solve common problems where the animator has a lot of creative control.
Intended Audience
This lecture is targeting gameplay programmers and technical animators interested in techniques used to reduce the complexity in creating realistic looking characters.
Taku Murata is the head of R&D of Square Enix. Under his leadership, Square Enix is now developing the common technology platform for the first time. The new game engine will be used for FINAL FANTASY XIII, new MMORPG under development, and other titles in the future. In this talk, Taku will describe the whole process of the engine development; why now, why not third party engine, what is unique, how it is being developed, what were challenges, etc. You'll be able to see the technological essence of FINAL FANTASY development.
What games can we confirm for GDC? Mercenaries 2, Far Cry 2, Star Wars: The Force Unleashed, and Battlefield: Bad Company.
In addition to these, Square Enix will be presenting their Final Fantasy XIII engine, and three big Fable 2 secrets will be revealed.
I'd prefer if you'd either use my screen name or my real name, instead of some bullshit you came up with. Anyway, you're correct. SQEX isn't mentioned in the other sessions descriptions, that's why they didn't show up in a simple search.Darji said:wrong wispi^^
FFChris said:Alan Wake, Too Human, Gears 2 and Fable 2. Wow this GDC is going to be brilliant!
wsippel said:I'd prefer if you'd either use my screen name or my real name, instead of some bullshit you came up with. Anyway, you're correct. SQEX isn't mentioned in the other sessions descriptions, that's why they didn't show up in a simple search.
beerbelly said:Too Human :lol
This will be a good test for his/her rumors.Darji said:according to surfergirl GDC will be pact with games^^
1. MotorStorm 2 (yes)
2. Alan Wake (yes)
3. Socom (possible)
4. Wipeout HD (possible)
5. Too Human (yes)
6. Infamous (yes)
7. LittleBigPlanet (yes)
8. MGS 4 (possible)
9. KillZone 2 (yes)
10. Gears of War 2 (yes)
edit: Oh and:
Fatal Frame is coming to next-gen, calm down.
Loudninja said:Microsoft Says Alan Wake Info is False
http://www.videogamer.com/news/30-01-2008-7391.html
Kafel said:The game will be good.
You guys really must grow up.
but surfergirl said yes....^^Loudninja said:Microsoft Says Alan Wake Info is False
http://www.videogamer.com/news/30-01-2008-7391.html
Crytek will demonstrate their CryENGINE 2 game development middleware and their Sandbox 2 game editor at this year's Game Developer Conference, for the first time running on multiple hardware platforms such as the PS3 and Xbox 360.
First publicly shown at last year's conference, and recently released as the technology underlying their critically acclaimed PC game, Crysis, this year's engine will be shown for the first time running on multiple hardware platforms such as the PS3 and Xbox 360, to a select audience. In addition, there will be a public demonstration showing how well the fully optimized engine can perform on a budget PC which can be put together for around 600 dollars complete, including keyboard and mouse. Visitors will be able to see for themselves the extremely high quality that can be achieved on relatively inexpensive consumer hardware today using the CryENGINE 2.
Cevat Yerli, Sten Hübler and Bernd Diemer will host a GDC session entitled "Crysis in the Making", providing a behind the scenes look at the challenges of developing Crysis and the CryENGINE 2. Other highlights of the show will be various conference talks and discussions involving key Crytek technical staff including Chris Evans, Technical Art Lead, Tomas Neumann, Crytek's Audio Programmer, and Tiago Sousa, R&D Graphics Programmer.
In addition, Crytek will once again be hosting a series of public presentations at their booth #6611 in the North Hall, where the topics to be covered will range from live demonstrations of rapid level creation using the Sandbox 2 editor, working with the next generation features of the CryENGINE 2 animation system, adding immersive sound and interactive music to your game, to a discussion of the overall CryENGINE 2 design, graphical pipelines and overall architecture. These presentations will be lead by many of the leading members of the Crytek's game development and engine teams. For the first time, Crytek will also be joined at their booth by some of their many licensing partners, which will also show the CryENGINE 2 being used for architectural visualizations and serious games applications. Seating for the presentations is on a first come, first served basis, and likely to fill quickly. Each of these presentations will repeat twice each day; no appointment is needed to attend.
:lol Is this seriously the state of video game journalism? No quote in that story? The story from video gamer dot com?Loudninja said:Microsoft Says Alan Wake Info is False
http://www.videogamer.com/news/30-01-2008-7391.html
dillenger said:
I'm thinking of f.ishie himself (Hasan Ali Almaci) and his ex-girlfriend (Heidi Kemps).Snah said:Its three people, only one is a girl.
The initials of the person who came up with the idea are HAA, he is also known as FFO.
SurferGirl said:A cast member from a long-running Fox soap is/was dating someone from a Los Angeles game studio.
Blearggghhhhh said:1) Twisted Metal 2008 or 2009?
SurferGirl said:1) Both