Switch 2 dock output is HDMI 2.1 not 2.0

you are right, there is no HDMI 2.0 VRR... and guess what, there's also no HDMI 2.0 anymore..it doesn't exist officially anymore. it's not an official standard anymore.

every single HDMI 2.0 device is officially an HDMI 2.1 device. any Device that has an HDMI bandwidth of between 18Gb/s and 48Gb/s is officially HDMI 2.1
Xbox One S? HDMI 2.1! old 2018 era Samsung TVs? also HDMI 2.1!

every feature associated with HDMI 2.1 is also entirely optional. VRR, ALLM etc. and can be in theory implemented to any of them but can also just be entirely missing.

I told you that in that other thread already.
and then you claimed the PS5 supports freesync, at which point you demonstrated that you are talking out of your ass.


Here's 2 monitors.



both "HDMI 2.0",
both Vesa Adaptive Sync, Gsync and FreeSync Premium compatible.
the PS5 meanwhile supports VRR only on one of them. explain how that can be the case, if HDMI 2.0 doesn't support HDMI Forum VRR.

at which point, you'd also disagree with the people working at RTINGS.com... who will tell you that the ROG supports HDMI Forum VRR and the PS5 doesn't support any screen other than HDMI Forum VRR compatible ones...
g3pMmmQGRuYnUwlm.png

I wonder if you have the hubris to still claim you're right.


edit: also, technically HDMI 2.1 also doesn't really exist anymore 🤣 it's all HDMI 2.2 now. all current HDMI 2.1 certified devices can get 2.2 certification... and before that 2.0 devices could get 2.1 certification... which in return means that 2.0 devices can now be 2.2 certified while supporting or not supporting VRR, ALLM or any special features, and having an 18Gb/s bandwidth 🙃

The HDMI Forum everybody! they make it so simple and easy to understand! 🤣
I agree with everything you're saying in this thread basically, there must be something else than just HDMI approval since I was also expecting them to have Freesync or something and hope that when they mentioned VRR they only referred to HDMI forum VRR, then I learned all the problem with HDMI VRR in other devices and everything made sense.

It's probably as hardware limitation, even if not a problem of every unit, but some specific units with a specific HDMI component whatever. But I doubt it's just HDMI Forum approval.
 
I agree with everything you're saying in this thread basically, there must be something else than just HDMI approval since I was also expecting them to have Freesync or something and hope that when they mentioned VRR they only referred to HDMI forum VRR, then I learned all the problem with HDMI VRR in other devices and everything made sense.

It's probably as hardware limitation, even if not a problem of every unit, but some specific units with a specific HDMI component whatever. But I doubt it's just HDMI Forum approval.

HDMI Forum certification shouldn't be an issue unless there is some hardware quirk for sure. like, basically anyone and their mom gets HDMI Certified without issue.
it's really purely speculation at this point why they don't have VRR support of any kind.

IMO if it's technically possible to just enable Gsync Support tomorrow, they should do it. the question is, why don't they...

it could be an API issue. maybe they still are trying to figure out how to handle VRR in-game, especially with undocking and docking coming into play.
they'd need to instantly switch (hehe) from Gsync running through the HDMI VRR compatibility fallback using a Displayport>USB-C>HDMI connection, to an onboard Gsync screen running through display port, and all that without the VRR breaking in the game somehow.

I have had VRR issues on PC even, with a Monitor that has full hardware based Gsync support, where suddenly Gsync would just disengage until I rebooted the game and stuff like that.

so if something is keeping them from supporting VRR that isn't a hardware issues inside the Switch 2... then my bet is a software issue, not a certification issue.
 
Last edited:
'(HDMI implementation) sloppiest of all the console manufacturers', John Linneman 'Digital Foundry'
Base of what evidence?. This seems more like a personal opinion as the HDMI chipset on the Switch 2 more than capable to offer VRR support. And pretty sure it's the same chip set as on the PS5 slim.
 
Never underestimate the capacity of some people to create a shit storm on everything especially the console community, if Nintendo said that the Switch 2 is VRR capable only for Gsync panels that would create caos here… Trust me.
How dare yo suggest that some on here make mountains out of mole hills. ;)
 
Base of what evidence?. This seems more like a personal opinion

it's not.
1: 1440p is handled weirdly and has handshaking problems with some TVs that should support it.
2: no VRR support even tho the built in screen having it.
3: extremely weird HDR settings that you need a full tutorial for to get right
4: HDR issues with non-HDR TVs, where if you enable HDR in handheld mode, it will stay in HDR mode when getting docked, leading to a washed out TV image and the need to manually turn it on and off every time.
5: no 4k 120hz Support, meaning many people who own TVs that aren't supporting gaming centric features (Sony TVs, some cheaper Phillips etc. ones) will need to switch to 1080p for every game that uses 120hz for any reason (40fps modes, 120fps modes, low latency modes like in SF6 etc.) this already has a negative effect on one of the launch titles, Cyberpunk. Cyberpunk forces 120hz, which means you will lose image detail on such TVs as it tries to reconstruct to 1440p. so there you have to always go into the system settings to manually enable and disable 120hz to get the best possible image quality for different gamers
 
Last edited:
it's not.
1: 1440p is handled weirdly and has handshaking problems with some TVs that should support it.
2: no VRR support even tho the built in screen having it.
3: extremely weird HDR settings that you need a full tutorial for to get right
4: HDR issues with non-HDR TVs, where if you enable HDR in handheld mode, it will stay in HDR mode when getting docked, leading to a washed out TV image and the need to manually turn it on and off every time.
5: no 4k 120hz Support, meaning many people who own TVs that aren't supporting gaming centric features (Sony TVs, some cheaper Phillips etc. ones) will need to switch to 1080p for every game that uses 120hz for any reason (40fps modes, 120fps modes, low latency modes like in SF6 etc.) this already has a negative effect on one of the launch titles, Cyberpunk. Cyberpunk forces 120hz, which means you will lose image detail on such TVs as it tries to reconstruct to 1440p. so there you have to always go into the system settings to manually enable and disable 120hz to get the best possible image quality for different gamers
it's called early days. I'm sure some of those things get updated eventually. probably will start with the hdr issues given those were more widely publicized. And the fact the calibration is broke (at least if your tv doesn't have the right settings turned on and/or off.)

...seems like typical launch issues. Something that wouldn't be top priority to get done for launch (not a showstopper) being incomplete or not working correctly
 
Last edited:
it's called early days. I'm sure some of those things get updated eventually. probably will start with the hdr issues given those were more widely publicized. And the fact the calibration is broke (at least if your tv doesn't have the right settings turned on and/or off.)

...seems like typical launch issues. Something that wouldn't be top priority to get done for launch (not a showstopper) being incomplete or not working correctly

all of this can potentially be fixed,
that doesn't change the fact that currently the HDMI connection of the system is extremely unpolished and exhibits multiple issues.
 
it's called early days. I'm sure some of those things get updated eventually. probably will start with the hdr issues given those were more widely publicized. And the fact the calibration is broke (at least if your tv doesn't have the right settings turned on and/or off.)

...seems like typical launch issues. Something that wouldn't be top priority to get done for launch (not a showstopper) being incomplete or not working correctly
Some people here forget that the PS5 launched without 1440p and VRR support. Microsoft has been flawless with this kind of things at launch.
 
Some people here forget that the PS5 launched without 1440p and VRR support. Microsoft has been flawless with this kind of things at launch.
yeah. And taking your word that MSFT is great at it day one, I would point to Windows being the reason for that. They must have great hardware compatibility expertise derived from the 1bn+ Windows installations
 
Last edited:
Some people here forget that the PS5 launched without 1440p and VRR support. Microsoft has been flawless with this kind of things at launch.

on PS5 it was Sony limiting their system on purpose tho. it worked as intended. I don't think that's the case here. there's clearly many complications on Switch 2 with the docking and undocking, as well as with detecting the correct capabilities of the connected display.

Microsoft was smart to start supporting all of this early. so early that Rtings used the Xbox One S to test HDMI VRR on TVs because it was the first consumer device to support it. so by the time the Series X and S released they already had it all implemented and simply had to add a 120hz 4k option as they weren't limited by HDMI 2.0 anymore.

Nintendo is in a unique situation here as it needs to not only convert the output through USB, but also because games need to be able to change refresh, HDR and resolution on the fly... with the HDR part being an issue currently
 
Last edited:
it's not.
1: 1440p is handled weirdly and has handshaking problems with some TVs that should support it.
2: no VRR support even tho the built in screen having it.
3: extremely weird HDR settings that you need a full tutorial for to get right
4: HDR issues with non-HDR TVs, where if you enable HDR in handheld mode, it will stay in HDR mode when getting docked, leading to a washed out TV image and the need to manually turn it on and off every time.
5: no 4k 120hz Support, meaning many people who own TVs that aren't supporting gaming centric features (Sony TVs, some cheaper Phillips etc. ones) will need to switch to 1080p for every game that uses 120hz for any reason (40fps modes, 120fps modes, low latency modes like in SF6 etc.) this already has a negative effect on one of the launch titles, Cyberpunk. Cyberpunk forces 120hz, which means you will lose image detail on such TVs as it tries to reconstruct to 1440p. so there you have to always go into the system settings to manually enable and disable 120hz to get the best possible image quality for different gamers
I thought VRR was going to be a firmware update like with the PS5 after launch. And pretty sure the Switch 2 never supported 4K 120hz in the first place. It was always capped at 60hz for the higher resolution. Plus not sure why people need a tutorial for HDR it's pretty simple to be honest and has always been a balance between the Switch 2's HDR settings and your T.V. This was no different on the Series X when I connected it to the same LG C series I have been using.

Pretty sure people buying cheaper T.V sets do not care about any of this. And if you do you will be buying a decent set and using the 4K output. And as for setting the console screen to HDR and this causing issues with certain sets. I thought the HDR on the console screen was pretty pointless, Which is stated by many on here in various threads as the nits get nowhwere near enough to do a HDR display justice. So much better to disable it. People on here seem to want it both ways lol.
 
Last edited:
Top Bottom