Switch 2 Pro Controller doesn't have analogue triggers. "Pinnacle of all Controllers".

Shaki12345

Member
In the Nintendo Asks article on their website, they state that the Pro Controller is the "pinnacle of all Controllers".

Meanhwile:

- it doesn't have hall functionality

- it doesn't have analogue triggers

- it's way too expensive


Why is NOBODY complaining about the fact that you can't even play a damn racing game on it? Nintendo made a conscious (?) decision to remove the functionality and therefore is excluding a popular genre completely. As a serious gamer (yes, I have other systems) this I completely unacceptable.

How can a company be this retarded to want to exclude a popular genre and then call it the "pinaccle of all controllers". By the way, the GameCube had analogue triggers and these games AND the controller itself are coming to Switch 2. Unfortunately GameCube analogue triggers aren't comparable to modern analogue triggers and are unsuitable for comfortable racing, so even if that controller is comparable with analogue it would still be a bad choice. 3rd party controllers have, on a OS level, always been picked up by Switch as a "Pro Controller", so even if they have analogue triggers they won't work.

Can somebody please, for the love of God, explain to me how Nintendo can be this retarded?

*Note: nothing has been officially confirmed or denied, but interviews and respective product pages don't mention or show the missing features.
 
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You got it wrong, it's

"Pinnacle of NINTENDO Controllers"


Big Mouth Lol GIF by MOODMAN
 
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The most hyped feature they listed in that interview is the fact they made the sticks quieter lmaoo. This thing is just a switch pro controller with a headphone jack and they're going to charge u a boatload for it.
 
Did the first Switch Pro controller have analog triggers?
No.

It has to be able to work on a OS level. This wasn't possible on Switch 1. Only if you used a GameCube controller with a WiiU adapter.

And GameCube controllers have horrible analogue support compared to modern controllers.
 
No.

It has to be able to work on a OS level. This wasn't possible on Switch 1. Only if you used a GameCube controller with a WiiU adapter.

And GameCube controllers have horrible analogue support compared to modern controllers.
Guessing the reason for it is the mobile design of the Switch. May be difficult to build bulky analog triggers into the joycons.
 
What racing games outsell Mario Kart?
This comment of yours makes no sense mate. People love racing games. Nintendo earns money from every game sold.

Games like Forza Horizon could easily sell millions on Switch. And by the way, there's more than just Forza Horizon.
 
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Great. I don't need them for the games I play so they'd only get in the way since it's more comfortable to just press a normal button
 
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I played Rush Rally 3 on the Switch and had zero control over the car. It was either full throttle or full brake. Literally unplayable for me.

No clue how people played GRID Autosport on that thing.
 
I played Rush Rally 3 on the Switch and had zero control over the car. It was either full throttle or full brake. Literally unplayable for me.

No clue how people played GRID Autosport on that thing.
You can play with the GameCube Controller and the WiiU adapter for GameCube. Then you can use analogue, but the GameCube analogue input is way harder to use than modern controllers.

You can also use the right stick for throttle and brake but that means you have to relearn to drive in games, which is horrible imo.
 
This comment of yours makes no sense mate. People love racing games. Nintendo earns money from every game sold.

Games like Forza Horizon could easily sell millions on Switch. And by the way, there's more than just Forza Horizon.
It's your OP that makes no sense.

You claim
Why is NOBODY complaining about the fact that you can't even play a damn racing game on it?

It's releasing with a racing game, possibly the best selling racing franchise. It's okay to want options, but you don't have to lie to get your point across.
 
Never was a fan of analog triggers. They suck the life out of the analogs.
Thats why I liked the backbuttons so much.
 
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It's your OP that makes no sense.

You claim


It's releasing with a racing game, possibly the best selling racing franchise. It's okay to want options, but you don't have to lie to get your point across.
What the hell are you talking about man. I'm not lying. Mario Kart is literally the ONLY racing game ever, next to Sonic Racing, where throttle control doesn't matter.
 
Excluding a entire genre from the console is a good idea? There's no argument to be made to leave them out.

There are racing games on the Switch. Is it optimal? Absolutely not. I wouldn't buy such a game for it (only arcade stuff like MK where it's full throttle all the way anyway).

What I'm saying is that it would be a bit strange for the expensive optional controller to have an input method the default controller doesn't.
 
Analog triggers are terrible, can't stand them at all.

Missing the hall effect sticks is a much bigger deal, that sucks.
 
Bigger concern is the joycons have no Hall effect so we're going to be dealing with constantly replacing expensive controllers again!!
 
I remember on the Wii U GameFAQs board there was one Nintendo fanboy who claimed that real race car drivers usually apply full force to the accelerator/brakes, so the lack of analog triggers really doesn't matter for racing games.
 
Lying again.


Literally on release day. Maybe calm down a bit and think before you type.
I think you should look up and see what "lying" really means pal. Lying is willingly deceiving someone.

Try and be nice. This ain't Reddit.

And FAST Fusion is not the semi serious racing game I'm talking about which could miss Switch 2. That's arcade like Mario Kart.

- Forza
- Forza Horizon
- Need for Speed
- whatever semi serious racing game.
- Open world games with driving aspects.

Literally millions of sales potential.
 
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It's terrible that it doesn't have them and it should've. If they wanted to keep the ability for a mouse-like click then they could've put trigger stops in the controller.
 
I'm not surprised at all. Its Nintendo with their backward mentality, and they are getting a pass from the press too ... Their fanbase are cultish and will gobble up anything thrown at them.

Remember the hall effects, the DualSense like features? Funny times
 
I wouldn't be able to use a controller without triggers. Forget pure racing games, even something like cyberpunk or GTA5 would suck with zero control of car input. Just why Nintendo?!
 
Just out of curiosity op, where does it say no Hall effect sticks?

They are smooth gliding but not explicitly noted to be potentiometer
 
I'm not surprised at all. Its Nintendo with their backward mentality, and they are getting a pass from the press too ... Their fanbase are cultish and will gobble up anything thrown at them.

Remember the hall effects, the DualSense like features? Funny times
It'll be even funnier when Switch 2 outsells the PS5 :messenger_blowing_kiss:
 
Just out of curiosity op, where does it say no Hall effect sticks?

They are smooth gliding but not explicitly noted to be potentiometer
If they had them they would surely advertise it.

But this is an assumption. Nothing on the product page points to it and the developers themselves don't mention it.
 
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I would say this was the most egregious loss this gen. I was hoping they would add it for Switch 2 but maybe they can't get the analogues small enough on the joycons?

Either way huge miss.

Do any of the gaming pc portables have analogue triggers?
 
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Guessing the reason for it is the mobile design of the Switch. May be difficult to build bulky analog triggers into the joycons.

If only they had controllers that could be easily attached and detached from the console. They could ship it with analogue controllers and sell slim controllers with no analogue triggers...
 
I would say this was the most egregious loss this gen. I was hoping they would add it for Switch 2 but maybe they can't get the analogies small enough on the joycons?

Either way huge miss.

Do any of the gaming pc portables have analogies triggers?
Yes, they do.
 
I remember on the Wii U GameFAQs board there was one Nintendo fanboy who claimed that real race car drivers usually apply full force to the accelerator/brakes, so the lack of analog triggers really doesn't matter for racing games.

Are they no longer with us?

car crash GIF
 
Nice troll mate. Except racing games and open world games with driving?
I get the feeling that Nintendo did the math and the amount of users that buy these games are small compared to the cost of making every pro controller support this. TBH I would agree, racing game fans seem to want top tier graphics and this is not the system for that.
 
I get the feeling that Nintendo did the math and the amount of users that buy these games are small compared to the cost of making every pro controller support this. TBH I would agree, racing game fans seem to want top tier graphics and this is not the system for that.
A 80$ controller should always have most basic functionality. And that includes analogue triggers in the year 2025.

Lots of racing games do not require top of the line graphics. Forza Horizon and Need for Speed, F1 etc are all on last gen.
 
If they had them they would surely advertise it.

But this is an assumption. Nothing on the product page points to it and the developers themselves don't mention it.

They also say "increased memory" and "increased performance" at times with no specifics. We don't know exactly how much system memory or which nVidia processor they use (only confirmed nVidia on their website). It could very well be hall effect

My point is, we may not know until tear down but to assume means you may need to change your initial post because it reads as if it's a a "fact". You also have many posters believing it to be a fact (as evident by how many commented without even reading the quoted parts)

You could end up being right. And totally fair if so. But I wouldn't state it like a fact. Just a few days ago people were saying no 4K but the system does in fact output in 4K
 
They also say "increased memory" and "increased performance" at times with no specifics. We don't know exactly how much system memory or which nVidia processor they use (only confirmed nVidia on their website). It could very well be hall effect

My point is, we may not know until tear down but to assume means you may need to change your initial post because it reads as if it's a a "fact". You also have many posters believing it to be a fact (as evident by how many commented without even reading the quoted parts)

You could end up being right. And totally fair if so. But I wouldn't state it like a fact. Just a few days ago people were saying no 4K but the system does in fact output in 4K
There are comparisons of the old and new Pro Controller in the linked article. The triggers, and how far they go in, look exactly the same. They aren't advertising it. If the controller had analogue support, they would tell us on the product page.
 
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