Switch 2 T239 SoC rumored to be on TSMC 5nm and clocked at 2.6 GHz (info found on a LinkedIn profile of an engineer who worked on the project)

I don't quite agree with this. For starters, the dock in this case could be sold for a profit, even when bundled in the system. The purpose of the dock would be to target those who want better performance for their games, it's similar in way to the Pro consoles but more scalable. If the dock can sell on its own for a slightly higher price, and they know demand is high, they can reduce the amount of bundles and increase the amount of the portable and dock sold separately. At the end of the day, they'll know people want both at a high rate, so just make enough supply to meet the demand.

In reality, it's not too different from what Sony plans to do with the new PS5s, the ones with the detachable disc drive. They'll make bundles for those too, and offer the disc drive as its own purchasable item. You likely won't be able to use it on its own, but the audience for it would be people who are already buying the new PS5 model. It's the same in principal here. The messaging is no more muddy than the Pro consoles: if you want higher performance, get the dock. If you just want portability, get the portable on its own. They can release a cheaper dock without the extra horsepower and just charges the system, and include that with the cheaper SKU.

About the devs not using the extra power argument...technically that could apply to the Pro consoles, as well. It's not really so much about them using the extra power (which, if they are making games for Series S, they would inevitably have versions that can scale easily to this hypothetical Switch 2 & extra processing Dock, since it'd be comparable in performance) so much as extra power being there to give a free boost. But just like with the Pro consoles, I'd expect devs to put some work towards enhanced performance with the docked mode.



I mean you just said it yourself: the current Switch dock is like $80 - $100 depending where you look. I mean, they could charge $199 or $249 for an enhanced performance dock, it really doesn't matter. Either way I think they'd have good margins with economies of scale. They're going to increase the baseline of software next gen anyway to $70, and Nintendo barely ever drops the prices on their games. They might bite a bit of a small bullet in somewhat smaller profit margins out of the gate if it means they're effectively seeing equivalent-or-better-than-Switch profit margins on the software, services, and any planned accessories.



Hey, it's basically a 50/50 chance at this point. I'd personally want something quite a bit more, and feel it could be realistically possible at a good price point and still get Nintendo what they want. But like you said, it could just as easily be a lot more conservative in the end.

We will have to see. I've been hearing things about this "Orin" chip/APU, and will have to read into it. Because some think that's what the Switch 2 will be based around.

I love this idea. It's scalable. It's (I think) simple enough for customers. It solves a big issue of power. And know what? I don't think they would do it.

#1 issue is that, as it is, devs need to make 2 profiles for a Switch game. Now it's 3. I doubt they think it's worth a mandatory extra profile for every game to serve an unproven margin of customers willing to pay for the better dock. Even if only 10% buy the dock, they need to mandate all devs to support it with a profile for the life of the system. They probably think that 2 profiles is a stretch of complexity they didn't want to begin with.

I don't think they want to turn into the platform you need one million profiles to be in, making things easier than Switch will probably be their angle with Switch 2 not additional hoops. Just my guess
 
If this console can do 4k/60 it's not going to matter the cost it will fly off the shelves at that cost.

My guess is we're getting two skus one for base system and an upgraded dock that will do 4k via upscaling this allows base units to be cheaper and those who want it can upgrade to the "pro"
Yes, a dock with a capable gpu would be a nice thing to have.
 
I genuinely am starting to think people who say this won't be somewhat competitive with PS and Xbox are fooling themselves. At the very least, Switch 2 seems like it'll be trading blows with the Series S.

And as gimped a product that's turned out to be, it's still getting a shit ton of 3P support, including from Western and Japanese AAA, stuff that's traditionally skipped Nintendo's platforms the past 15 years.

Bring the heat, Nintendo.
I think it'll be capable of current gen ports in the same way Switch was capable of Witcher 3 and Doom Eternal.

That is to say, it will be possible in the hands of talented devs, with a lot of work and a lot of compromises, but the results won't fool anyone into thinking they're playing on the bigger console. I think if you're hoping for more than that, you're probably deluding yourself.

Even if the GPU trades blows with the Series S (which it might) I think it will be CPU limited for a lot of current gen titles.
 
I wonder if my engineering buddy at Nvidia will finally crack and give me some solid info. I've "known" (inferred through context clues) that it was going to be an Ampere-based SoC for the last few years, but I was never able to get any details (like node size, tensor cores, etc.). I think my friend let "Orin" slip once or twice, though.

From the fairly limited "insider" information I have, the T239 at 8nm has always matched perfectly with what I had inferred. I'm a bit surprised to hear it could be a 5nm variant, since I was told a few years back that it wouldn't be an Ada Lovelace chip. But it wouldn't be that shocking to hear that they changed to an 5nm process, especially given how Nvidia reduced the X1 from 20nm to 16nm a year or so into the lifecycle of the original Switch.

I have a bit of a harder time believing that the chip will be 2.6ghz, though I could see that possibly being the maximum "boost" speed.

I've gotta be careful with my speculation, though. I'm probably on the wrong end of the dunning-kruger scale with this kind of hardware.
 
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We already know the T239 has 48 TC
Yeah, I was just stating that I've never been able to get that info from my source. (I also, obviously, was not able to get any hint or confirmation of the T239 being used, though the context clues I have definitely could point to that chip.)
 
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Since march 2022 I have no doubt that T239 is the SoC being used. In my mind, there's absolutely no way they would use another SoC (unless Switch 2 is only coming in 2026)
 
I doubt they think it's worth a mandatory extra profile for every game to serve an unproven margin of customers willing to pay for the better dock. Even if only 10% buy the dock, they need to mandate all devs to support it with a profile for the life of the system.
Pro/1X had less than 10% of userbase and everyone (devs, platform holders, and users alike) embraced the notion of 'mandated' profiles.
Switch has mandated 2 profiles for the past 6 years - granted, that's at 80%? (I dunno how much lite sold, but I assume it's >10%) penetration - but they've been ahead of the game here compared to other players.
Nintendo's been doing this hw-profile thing longer than anyone else (since DSi, or if we want to really dig - since GBC).
Since Series launched - XBox releases mandated 4 profiles for about 2 years (they don't anymore - but still) - 2 profiles aren't even that bad anymore ;P

I don't entirely buy into idea of 'Pro' dock mind you, I think it'll either be extra cooling assembly and/or extra chipset in every dock (that would be a good excuse to raise MSRP at launch, and they can always release 'Lite' later with no dock), else it'll just be what we got in current Switch with TDP profiles.
 
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Since march 2022 I have no doubt that T239 is the SoC being used. In my mind, there's absolutely no way they would use another SoC (unless Switch 2 is only coming in 2026)
This is where I'm baffled. The T239 uses an 8nm process and is supposedly closer to 2.2ghz. This LinkedIn post just doesn't make sense to me.
 
I poked Rich from DF in the discord about this, and he thinks is rubbish. 2.6ghz would not be an ampere GPU. Also, why would someone leak specs on an NDA'd project? I'm getting sucked into these rumors too much.
 
This is where I'm baffled. The T239 uses an 8nm process and is supposedly closer to 2.2ghz. This LinkedIn post just doesn't make sense to me.
They did a die shrink on the X1 variant in Switch after a couple years. It makes sense to me that they would do a die shrink and clock increase when they decided to push the Switch 2 out two years.

I think the info a out T239 and 8nm was absolutely true at one point, but it's not crazy to think that could have changed when the launch was canned.
 
They did a die shrink on the X1 variant in Switch after a couple years. It makes sense to me that they would do a die shrink and clock increase when they decided to push the Switch 2 out two years.

I think the info an out T239 and 8nm was absolutely true at one point, but it's not crazy to think that could have changed when the launch was canned.
A die shrink would mean a different chip, meaning it wouldn't be called the "T239". The original switch used the T210. When it got updated to 16nm, the product name was T214. If a 5nm T239 exists, that means that there never was an 8nm T239 (which is almost certainly not true).

I think it's more likely that this is just a fake leak. The more I think about it, the more I don't believe a 5nm T239 can even exist, right?
 
This is where I'm baffled. The T239 uses an 8nm process and is supposedly closer to 2.2ghz. This LinkedIn post just doesn't make sense to me.

I really don't think the T239 was using SEC 8nm at any point. The GPU is just too big for that node. Orin is SEC 8nm, but T239 is a very customized SoC, with many blocks from Orin T234 being removed. Also, from the Linux commits, it seems the T239 has a "File Decompression Engine" (which is not present in the Orin line); this is obviously something you would like to have on a gaming machine. There are also a few features from Ada present on the T239 differently of Orin chips.

I can't be sure it's using TSMC 4N node of course, because it could be using another SEC node (like 5nm).

About the clock of the OP, I think it's about a dGPU from Nvidia, nothing else.
 
The 2.6 is probably the CPU cores.

I really don't think the T239 was using SEC 8nm at any point. The GPU is just too big for that node.

If T239 was supposed to be included with the Switch OLED it could have been Samsung 7 nm but that would be tough to believe. More likely it was still 8 nm.
 
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Even if the Switch 2 is within an earshot of the Series S in terms of power....does it still get the same 3rd party support as PS/Xbox?

If so the power and the price it will bring is warranted..if not what difference does it make if it can run cartoon games at 1400p?
 
If T239 was supposed to be included with the Switch OLED

I totally doubt that.

More likely it was still 8 nm.

Well, using Orin's power estimation tools that nvidia provides, and choosing clocks that we would expect from a handheld console, it became obvious to me that the T239 built using SEC 8nm (with the configuration it has) wouldn't be possible to deliver even switch OG clocks. The tool shows power consumption for CPU and GPU, and even removing the board power draw from the math (for the components that are not present on the T239), it was still unfeasible to use that chip on SEC 8nm.

Unless:
- Nintendo was giving up on the hybrid hardware, which I feel it's very unlikely;​
- Nintendo was planning on a handheld like the steam deck, with a system TDP of ~30W, which I feel it's very unlikely².​
At that point, would be more 'nintendo like' to choose a smaller GPU, with 1024 cores or even 768 cores, and for the CPU 6 or even 4 A78 cores (which, btw, is what most people would believe coming from nintendo lol)
That would be cheaper, and they would be able to increase clocks.

Anyway, T239 and SEC 8nm doesn't make any sense, at all. Not for a handheld in a way we expect Nintendo to release. Maybe the mistake is here? I don't know. But I don't believe the SEC 8nm, not at all (and like others have already said, the only thing kopite got right was the T239 being for Nintendo)
 
FWIW, my nvidia buddy got back to me but wouldn't spill the beans. (And even if he did, he'd probably ask for a frieNDA, so I wouldn't post about it.) But what he did mention leads me to believe it's an 8nm chip. Very loosely, and probably not worth mentioning since I don't feel like I'm any closer to knowing for sure.
 
I'm started to wonder if Switch will be sold as two separate devices

1) A handheld

2) A console

They can have a "cheaper" handheld while simultaneously going significantly more powerful with a more expensive dock

This seems like a winning strategy to me, rather than combining the two devices and forcing consumers to pay for both.

I suspect many audiences play either entirely handheld or docked, but seldom overlap both

Terrible strategy that will split resources and undermine the Switch success. Hybrid is their game now.
 
Terrible strategy that will split resources and undermine the Switch success. Hybrid is their game now.
Lol did you forget the switch lite exists which is just a handheld. I think it's a good strategy and gives people that just want better graphics and home console a cheaper choice. Like a home console with series s specs would not cost them much that's assuming the main console will be much weaker which is probable.
 
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2023 and people still do not know how Nintendo works, nor are they going to use the latest in technology, nor the most cutting-edge manufacturing node, Switch will be an economical system to manufacture to sell it for €399 max without losses and it will be fine, it will be a leap generational with respect to Switch, but these days people are reading some power freaks that are ridiculous.
Agreed.

It wont come close to X/PS5. Nintendo also always wants to make sure they make profit on their hardware. Which means whatever price it is sold at the component costs are going to be lower. At least for MS and Sony, they seem to range anywhere from breakeven or even a loss, so you know the specs in the system wont be affect by profit cuts.

Assuming Switch 2 will sell for cheaper than X/PS5 which it will for sure, if it can get to ballpark Series S performance with some bells and whistles, that's what it'll be IMO.
 
Agreed.

It wont come close to X/PS5. Nintendo also always wants to make sure they make profit on their hardware. Which means whatever price it is sold at the component costs are going to be lower. At least for MS and Sony, they seem to range anywhere from breakeven or even a loss, so you know the specs in the system wont be affect by profit cuts.

Assuming Switch 2 will sell for cheaper than X/PS5 which it will for sure, if it can get to ballpark Series S performance with some bells and whistles, that's what it'll be IMO.
Series s is not happening its been explained many times. You have companies trying to make the most powerful mobile chips still not beating series s and you guy expect to Nintendo to match it 🤔
 
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I totally doubt that.

I guess I should clarify that the Switch Pro rumors kind of matched up with what we know as the Switch OLED, with only the display upgrade and not T239.

I was also assuming that the quoted TDP for the various Orin products include the Automotive stuff turned on and they take a decent amount of juice.
 
Lol did you forget the switch lite exists which is just a handheld. I think it's a good strategy and gives people that just want better graphics and home console a cheaper choice. Like a home console with series s specs would not cost them much that's assuming the main console will be much weaker which is probable.
I think the point is more that it would be unwise for them to have two separate chips and power profiles to develop for. Remember that most games available on Xbox Series consoles are built with scalability in mind, since they usually have to run on different platforms/PCs. First-party Nintendo games are only ever made for one bespoke console. Introducing a more powerful sku would increase the development time and cost for Nintendo's first party titles, and any Switch 2 exclusives.
 
Series s is not happening its been explained many times. You have companies trying to make the most powerful mobile chips still not beating series s and you guy expect to Nintendo to match it 🤔

It took Qualcomm's (Adreno GPU) 4 years and 4 chip generations to surpass a reference clocked Tegra X1, and a mild overclock was nipping at a Snapdragon 865's heels. The Series S chip is a 4 years old design and was was trash when it was new. Nvidia could easily produce a mobile chip that surpasses it, but Nintendo's not going to pay the price it'd cost, and even if they did they'd underclock it into the dirt just like the did the X1.
 
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It took Qualcomm's (Adreno GPU) 4 years and 4 chip generations to surpass a reference clocked Tegra X1. The Series S chip is a 4 years old design and was was trash when it was new. Nvidia could easily produce a mobile chip that surpasses it, but Nitendo's not going to pay the price it'd cost, and even if they did they'd underclock it into the dirt.
Yea the Asus Rog chip surpasses the series s but because of being hand and the factors that limit a handheld held it doesn't really beat a series s. Heck even the iPhone pro has to run resident evil village at 30fps.
 
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I think the point is more that it would be unwise for them to have two separate chips and power profiles to develop for. Remember that most games available on Xbox Series consoles are built with scalability in mind, since they usually have to run on different platforms/PCs. First-party Nintendo games are only ever made for one bespoke console. Introducing a more powerful sku would increase the development time and cost for Nintendo's first party titles, and any Switch 2 exclusives.
I mean it seems everything is mostly scaled anyway since everything comes to PC. Or heck they can just go with amd and make a series s specs so third parties won't have a problem.
 
Yea the Asus Rog chip surpasses the series s but because of being hand held and the factors that limit a handheld held it doesn't really beat a series s. Heck even the iPhone pro has to run resident evil village at 30fps.

The ROG Ally is AMD (not Nvidia), and is using an off the shelf laptop chip with a wildly over spec'ed CPU eating all the die space and draining all the power budget. It's CPU wipes the floor with PS5/SX/SS, surpasses a Desktop Ryzen 7 5800X/5800X3D, and is only a little behind a desktop Ryzen 7700X with a proper fan curve--a comically lopsided and inefficient design for a portable gaming device who's GPU can't even manage 30FPS Low.
 
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The ROG Ally is AMD (not Nvidia), and is using an off the shelf laptop chip with a wildly over spec'ed CPU eating all the die space and draining all the power budget. It's CPU wipes the floor with PS5/SX/SS, surpasses a Desktop Ryzen 7 5800X/5800X3D, and is only a little behind a desktop Ryzen 7700X with a proper fan curve--a comically lopsided and inefficient design for a portable gaming device who's GPU can't even manage 30FPS Low.
What about iPhone 15 pro? My main point is companies trying to make the most powerful handhelds and mobile chips are not matching series s and nintendo which hasn't even cared about power for 20 years is gonna beat them?
 
T239 is derivative of T234 which is 8nm. Leakers are pointing towards 8nm. I'm just going to assume Switch 2 is 8nm and if it winds up being better then it's a nice surprise. Even on 8nm Ampere + A78 + LPDDR5 is a big improvement over current Switch, but battery would be not-so-great and/or it might have to be larger than current Switch.
 
What about iPhone 15 pro? My main point is companies trying to make the most powerful handhelds and mobile chips are not matching series s and nintendo which hasn't even cared about power for 20 years is gonna beat them?

Apple is also not Nvidia and gaming is only a tertiary focus/feature of iPhone at best. You're right that Nintendo does not care about power and is not going to focus on it, I was only correcting you on the notion that "it's impossible" to surpass a Series S. Again, Nvidia could absolutely destroy the Series S with a mobile chip if they had a partner willing to pay for a contemporary node and a proper cooling solution/power target. And I'm not talking about anything esoteric here, just something more like the Rog Ally that's willing to rev some fans, pull 25W portable, and 45W+ docked/plugged in. The Switch 2 will probably target less half of that however.
 
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Apple is also not Nvidia and gaming is only a tertiary focus/feature of iPhone at best. You're right that Nintendo does not care about power and is not going to focus on it, I was only correcting you on the notion that "it's impossible" to surpass a Series S. Again, Nvidia could absolutely destroy the Series S with a mobile chip if they had a partner willing to pay for a contemporary node and a proper cooling solution/power target. And I'm not talking about anything esoteric here, just something more like the Rog Ally that's willing to rev some fans, pull 25W portable, and 45W+ docked/plugged in. The Switch 2 will probably target less half of that however.
When I say impossible I say it's impossible for switch 2 considering no one else has done it and are actually trying to make powerful devices which Nintendo would not be aiming considering they don't care about power and they will be looking to make profit from day one.
 
Pro/1X had less than 10% of userbase and everyone (devs, platform holders, and users alike) embraced the notion of 'mandated' profiles.
Switch has mandated 2 profiles for the past 6 years - granted, that's at 80%? (I dunno how much lite sold, but I assume it's >10%) penetration - but they've been ahead of the game here compared to other players.
Nintendo's been doing this hw-profile thing longer than anyone else (since DSi, or if we want to really dig - since GBC).
Since Series launched - XBox releases mandated 4 profiles for about 2 years (they don't anymore - but still) - 2 profiles aren't even that bad anymore ;P

I don't entirely buy into idea of 'Pro' dock mind you, I think it'll either be extra cooling assembly and/or extra chipset in every dock (that would be a good excuse to raise MSRP at launch, and they can always release 'Lite' later with no dock), else it'll just be what we got in current Switch with TDP profiles.

Pro/1X were optional profiles. If the settings didn't exist, it would just work as, for example a base PS4 game.

I don't think Nintendo wants down this path. Just my opinion.
 
I'm started to wonder if Switch will be sold as two separate devices

1) A handheld

2) A console

They can have a "cheaper" handheld while simultaneously going significantly more powerful with a more expensive dock

This seems like a winning strategy to me, rather than combining the two devices and forcing consumers to pay for both.

I suspect many audiences play either entirely handheld or docked, but seldom overlap both

So, do you think they would go for something that's mainly the same spec across two distinct devices, with the difference being the form factor? And that otherwise, the performance difference would be the console variant could run at higher clocks with better cooling?

That could work. Wonder what the stats are in terms of how many people use their Switches docked vs. undocked, particularly primarily. If it came down to something like 60% owners go undocked 90% of the time, and 30% owners go docked 90% of the time, then maybe Nintendo would have good enough data and business case to put the same specs in a portable and a console (which you could think of as an Apple TV-like).

The handheld would just run everything at lower clocks, and games would target it as the baseline, so anything on the console would be getting natural performance boosts. They might be able to go $299 for the handheld (just like the Switch) but maybe only $199 for the console, making 2x the former vs the latter. It'd require a scale of production logistics management like Microsoft's had to do with the S and X. But unlike those systems, Nintendo wouldn't have any explicit overlap. Demand for either could be more easily met, they could more easily adjust the production pipeline (everything's on the same process node APU-wise, for example). Really in the event of any SKU adjustments to meet demand, they're just changing some materials for the particular form factor. They also avoid the problem of devs being faced with optimization issues in their hardware ecosystem.

Basically, they'd be emulating what Sony's planning to do with the new PS5 models, but in practice successfully execute a dual-SKU approach Microsoft has failed to actually accomplish with the Series X and S (when we're talking market performance, and developer satisfaction).

It's just simple physics, x86 and RDNA3 on 5nm operating at the likely power budget of a switch (under 10w) at best matches a stock PS4 with a better CPU. Nvidia does have better performance per watt but even using Ada on a 4nm SoC you will at most be 60/70% over that. Then you have a number of other issues, even the best LPDDRx does not offer much faster then 130GB/S bandwidth. Then we have the CPU which is Cortex A78c based at best. That has similar IPC to Zen 2 (albeit no dual threading as ARM does not support it) and no way is that going to clock near current gen consoles.

DLSS 3 is nice but you don't get any real performance boost over FSR, just much improved image quality. Frame generation would not really be used as it is only good for boosting 50-60 fps up to over 100.

The Switch can maybe match the Series S GPU when docked, but it will be weaker in CPU and memory bandwidth. Hoping for anything better is simply going against the laws of physics. 4nm isn't that much better over 7nm.

FWIW when I was speaking of a Switch 2 being roughly comparable to a Series S, I meant when docked. Undocked, there's no chance. I agree that the biggest challenge would probably be the CPU, but the CPUs in the current Xbox & PlayStation consoles aren't really that impressive. So, there's no telling how much or how little the ARM cores in what Nvidia package Nintendo goes with, would have to be in order to match up with what the Series S CPU can perform.

Actually, the other potential issue would probably be storage I/O, though if the Switch 2 is working with lower internal resolutions getting scaled up through DLSS, textures and other graphics assets don't need to be as big, so you naturally save bandwidth that way. The hypothetical design I was talking of, would be something aiming for a lot more than 10 watts total power consumption anyway, probably closer to 40 - 50 watts.

But reading James Sawyer Ford James Sawyer Ford 's post, I start to think maybe a better implementation of the concept would be to just aim for something with the same CPU, GPU, RAM etc. specs just one as a handheld and the other as a small home console. Conservative clocks in the handheld, higher clocks in the console due to additional TDP and more efficient cooling. As some of what you illustrated, the handheld itself could offer roughly PS4-level performance (weaker on TF, matching or besting it on pixel and texture fillrates, mix of 2 GB LPDDR5 @ 36 GB/s for CPU, 8 GB GDDR6 as 2x 4 GB GDDR6W modules @ 9 Gbps (144 GB/s; GDDR6W is 64-bit per chip)).

Meanwhile, the console variant could increase the clocks on the memory; getting "Series S performance", at least on the GPU, is mainly in terms of pixel and texture fillrates. TF doesn't matter as much. The clocks on the CPU and GPU could be increased. The question is how much could they be increased by and stay at a ~ 50 watt max TDP, or something between 40 and 50 watts. There's no way to really guess that right now because many things about it spec-wise, we don't know a lot of yet. For example, I've heard the possible GPU it could be based on can run up to 2.65 GHz. It won't do that in an actual Switch 2, we know that. But theoretically, if it were to, then they'd only need 20 ROPs to match Series S's pixel fillrate (actually, they'd slightly exceed it).
 
So, do you think they would go for something that's mainly the same spec across two distinct devices, with the difference being the form factor? And that otherwise, the performance difference would be the console variant could run at higher clocks with better cooling?

I think the console would have more cores, more power, and be more expensive, but similarly scalable. 720p-900p target for handheld, 4K with better AA on console

$299 for handheld

$399 for console

Essentially a bigger power gap between console and handheld than the dock, but the game engines would work on both

Kind of like Microsoft's strategy but with greater utility differences between the two. XSS is a failure because the cost difference isn't that significant but the power is

In the nintendo scenario, there will be those that prefer one or the other, so provide completely different utility and therefore worth in the market
 
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Nvidia could absolutely destroy the Series S with a mobile chip if they had a partner willing to pay for a contemporary node and a proper cooling solution/power target. And I'm not talking about anything esoteric here, just something more like the Rog Ally that's willing to rev some fans, pull 25W portable, and 45W+ docked/plugged in. The Switch 2 will probably target less half of that however.
What handheld devices allow 45W for the SoC?
 
Pro/1X were optional profiles. If the settings didn't exist, it would just work as, for example a base PS4 game.
Optional only for games released pre certain dates. And really once market expects something, it isn't platform holders that are the main gatekeepers anymore.

I don't think Nintendo wants down this path.
Which path? Switch already doesn't dictate 'what' the profiles do, only that they exist. Or you mean having two separate docks, thus 3 instead of 2 profiles?
 
Optional only for games released pre certain dates. And really once market expects something, it isn't platform holders that are the main gatekeepers anymore.


Which path? Switch already doesn't dictate 'what' the profiles do, only that they exist. Or you mean having two separate docks, thus 3 instead of 2 profiles?

I don't think they want the added dev complexity here
 
Splitting the hybrid into two products would really hurt Nintendo IMO.

What people love in the Switch is having both worlds in one hardware. Forcing consumers to choose between handheld or home console would be a disaster. There are games you only play docked because it is basically exclusive to this mode or because the bigger screen makes it more enjoyable, like when playing with friends (e.g. Ring Fit, Just Dance, Switch Sports, smash bros, mario kart, etc), while with others games you play in handheld because they require the touch screen (like Dr. Kawashima's Brain) or because they are much more intuitive using touch (e.g. Scribblenauts, making courses in mario maker, Unpacking, The World Ends With You, etc). We also have games like Clubhouse where sometimes it's more fun to play using the TV and sometimes in portable mode, using the touch screen.

This flexibility is what makes the Switch so compelling. People in general want both (handheld and stationary), and Nintendo want to sell all types of experiences for everybody. If a game plays better in handheld but you only have the 'switch tv', that's too bad. They are not going to lose that.

And this makes things easier for devs too. It's only one hardware where you have more juice when docked (which is mostly going to generate more pixels btw, and perheps better shadows or even a bit better draw distance). For me the biggest issue with the switch was that its hardware wasn't really ready for TV mode in terms of resolution, but now - with the T239 - it will be fixed, specially because of DLSS.

Even if I would love a powerful tv box, I myself wouldn't go for this route. The money is clearly on the hybrid.
 
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I think the console would have more cores, more power, and be more expensive, but similarly scalable. 720p-900p target for handheld, 4K with better AA on console

$299 for handheld

$399 for console

Essentially a bigger power gap between console and handheld than the dock, but the game engines would work on both

Kind of like Microsoft's strategy but with greater utility differences between the two. XSS is a failure because the cost difference isn't that significant but the power is

In the nintendo scenario, there will be those that prefer one or the other, so provide completely different utility and therefore worth in the market
I think separating the home console and handheld will kill the brand, and it'll flop hard.

The whole idea is that it's a hybrid, it can't not be a hybrid for it to succeed. The concept is simple, and they HAVE to keep it simple.

The whole point of consolidation in Nintendo was for it to be able to support one console steadily, and as you can see, Microsoft is struggling with supporting two consoles.
 
8nm doesn't make sense to me, especially given this will be a hybrid system where battery life will be very important via handheld mode. 5nm/4nm would provide a decent improvement over 8nm in that regard.
 
8nm doesn't make sense to me, especially given this will be a hybrid system where battery life will be very important via handheld mode. 5nm/4nm would provide a decent improvement over 8nm in that regard.

But Samsung's 8nm is much cheaper than TSMC's N5.
 
What makes you think the cheaper handheld isn't also hybrid?

It will be, just won't need a separate dock
Look at Microsoft, it's terrible to have two different consoles. You have to create a blanket requirements so that both consoles get the same content, and with today's unoptimized at launch games, it will task developers way too much.

Keep it simple, keep it one.
 
It wasn't terrible for the switch, which is effectively two different configurations
There's a full API that runs that, you are developing for one console just different specs that the API takes care of that. For Microsoft I think they are totally different console they thought devs would just reduce some quality features like done on PC.

I really hope Nintendo won't go that route. Give us one console. Switch proved you don't need the most power.
 
There's a full API that runs that, you are developing for one console just different specs that the API takes care of that. For Microsoft I think they are totally different console they thought devs would just reduce some quality features like done on PC.

I really hope Nintendo won't go that route. Give us one console. Switch proved you don't need the most power.

It's not anymore difficult.

Why would you care about giving enthusiasts a better option?

Unlike XSX, games would not be designed for highest power and ported down. It would be the other way around
 
It's not anymore difficult.

Why would you care about giving enthusiasts a better option?

Unlike XSX, games would not be designed for highest power and ported down. It would be the other way around
As we see from BG3, games are designed for highest power and ported down, if they can. And they couldn't.

I don't care about giving enthusiasts a better option, but at what cost? I don't think I have more to add to this subject. I think two consoles is a mistake, it complicates things, and for a very very tiny crowd that'll prob won't think it's enough anyways.
 
But Samsung's 8nm is much cheaper than TSMC's N5.

Do we really know that? I don't think so.

Also, it's interesting to consider that a SoC using SEC 8nm will have more than double the die area. And TSMC has better yields too. These two make a huge difference in the economics in play.
 
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