BlackTron
Member
I don't quite agree with this. For starters, the dock in this case could be sold for a profit, even when bundled in the system. The purpose of the dock would be to target those who want better performance for their games, it's similar in way to the Pro consoles but more scalable. If the dock can sell on its own for a slightly higher price, and they know demand is high, they can reduce the amount of bundles and increase the amount of the portable and dock sold separately. At the end of the day, they'll know people want both at a high rate, so just make enough supply to meet the demand.
In reality, it's not too different from what Sony plans to do with the new PS5s, the ones with the detachable disc drive. They'll make bundles for those too, and offer the disc drive as its own purchasable item. You likely won't be able to use it on its own, but the audience for it would be people who are already buying the new PS5 model. It's the same in principal here. The messaging is no more muddy than the Pro consoles: if you want higher performance, get the dock. If you just want portability, get the portable on its own. They can release a cheaper dock without the extra horsepower and just charges the system, and include that with the cheaper SKU.
About the devs not using the extra power argument...technically that could apply to the Pro consoles, as well. It's not really so much about them using the extra power (which, if they are making games for Series S, they would inevitably have versions that can scale easily to this hypothetical Switch 2 & extra processing Dock, since it'd be comparable in performance) so much as extra power being there to give a free boost. But just like with the Pro consoles, I'd expect devs to put some work towards enhanced performance with the docked mode.
I mean you just said it yourself: the current Switch dock is like $80 - $100 depending where you look. I mean, they could charge $199 or $249 for an enhanced performance dock, it really doesn't matter. Either way I think they'd have good margins with economies of scale. They're going to increase the baseline of software next gen anyway to $70, and Nintendo barely ever drops the prices on their games. They might bite a bit of a small bullet in somewhat smaller profit margins out of the gate if it means they're effectively seeing equivalent-or-better-than-Switch profit margins on the software, services, and any planned accessories.
Hey, it's basically a 50/50 chance at this point. I'd personally want something quite a bit more, and feel it could be realistically possible at a good price point and still get Nintendo what they want. But like you said, it could just as easily be a lot more conservative in the end.
We will have to see. I've been hearing things about this "Orin" chip/APU, and will have to read into it. Because some think that's what the Switch 2 will be based around.
I love this idea. It's scalable. It's (I think) simple enough for customers. It solves a big issue of power. And know what? I don't think they would do it.
#1 issue is that, as it is, devs need to make 2 profiles for a Switch game. Now it's 3. I doubt they think it's worth a mandatory extra profile for every game to serve an unproven margin of customers willing to pay for the better dock. Even if only 10% buy the dock, they need to mandate all devs to support it with a profile for the life of the system. They probably think that 2 profiles is a stretch of complexity they didn't want to begin with.
I don't think they want to turn into the platform you need one million profiles to be in, making things easier than Switch will probably be their angle with Switch 2 not additional hoops. Just my guess