Pinko Marx
Banned
NeoForte said:Curious, has anyone using CFW had the game freeze at the black screen and then shut off the PSP when you start the battle at the gates?
Need a patch to fix that bro.
NeoForte said:Curious, has anyone using CFW had the game freeze at the black screen and then shut off the PSP when you start the battle at the gates?
PSN branding on trailer end.anddo0 said:
Im_Special said:Have they allowed us to organize the units this time around in a manual order? In the original games we had options like sort by number, level, hp, mp, etc, and that was one of the very few grips I had with the game, hope this was remedied. Please say I don't have to fill my army this time around full of generics.
in 5 hours.Wazzim said:PSN version better come soon or I"ll go crazy. It's gonna be so good.
Im_Special said:Have they allowed us to organize the units this time around in a manual order? In the original games we had options like sort by number, level, hp, mp, etc, and that was one of the very few grips I had with the game, hope this was remedied. Please say I don't have to fill my army this time around full of generics.
Basileus777 said:You can sort them manually now, and even renumber your units.
taoofjord said:Though you can't rename them, right? I've been trying to with no avail.
Are you just guessing? I've never waited around for a PSN update and I'm kind of amazed that it's not ready to go first thing in the morning as it is with Microsoft.DMPrince said:in 5 hours.
epmode said:Are you just guessing? I've never waited around for a PSN update and I'm kind of amazed that it's not ready to go first thing in the morning as it is with Microsoft.
We're in agreement there Mr. Duckroll. Wild Arms XF is on my list of recommended tactics games.duckroll said:I really like that aspect of the game though. The core design of XF makes it one of the more original and unique SRPGs in this decade. Lots of unique mission objectives, innovative use of the entire range of classes, etc.
Must better than the gather-and-pound gameplay found in the majority of SRPGs, along with "kill all enemies" and "get to the end of the map" as objectives.
Scea has a shit schedule when they push out content. Its up to them. Byt its always pushed out around this time but theyve been late. You have to give them 2 extra hours. If we're lucky they give themselves 2 more hours when an issue arises and they dont tell anyone until at least 4 hours has elapsed from their usual update timeepmode said:Are you just guessing? I've never waited around for a PSN update and I'm kind of amazed that it's not ready to go first thing in the morning as it is with Microsoft.
taoofjord said:I'm getting my ass handed to me already (the, i believe, 5th mission. the one with the). Time to do a bit of leveling before taking that guy down.necromancer and his undead army
Basileus777 said:The suicidal AI is as bad as ever in rescue missions. I don't look forward to saving Haborym.
Thank god for healing scrolls, fast units (especially Canopus) rushing forward and using them to heal the guests makes these missions much less painful.
exorcismB.K. said:It's been years since I last played Tactics Ogre. How do you completely destroy undead units so they won't revive?
B.K. said:It's been years since I last played Tactics Ogre. How do you completely destroy undead units so they won't revive?
I did 3 timesFimbulvetr said:So did anybody else immediately remove Lans' special sword the second he joins you as a guest?
robotzombie said:1. There is a guide on Gamefaqs that is about getting 100% everything. They talk a lot about dialog that crops up during battle based on conditions. Do you actually get anything for triggering this dialog? Like if you get X boss to X% health, or bring a certain character into a certain battle? Does this unlock anything (characters, story paths) or is it just for the sake of the dialog?
It's really unnecessary to have a small group of classes. There seems to be some exp multiplier based on some factor of your level and the level of the enemies you are fighting. This is why it's really easy to level up party members much lower than you. The game isn't difficult enough to require that type of power grinding anyway.3. Since you get more class exp from having more of the same class in battle, is the idea to have a small group of classes rather than have every character be a different class? Or is that unnecessary?
I think these unique classes start at level 1 in these cases. But it's not a huge issue because you can catch them up fairly quick. I changed two of my characters to level one classes in chapter 2, and soon enough they were a smilar level as the rest of my team.4. Speaking of classes leveling up, how does this work for unique PC's with unique classes? I'm getting unique PC's with normal classes would be the same level as that class?
There are items like that. I'm not sure how useful they are.5. Are there items on random squares in battle? If so, are there important ones? Stuff you shouldn't miss, like awesome weapons, a'la FFT?
I think you'd have to do something pretty extreme to screw over Denam. Leveling in a class slowly increases your base stats and it takes a lot of levels for it to be noticeable. The bigger danger is screwing over someone you recruit late and don't use in battle by not leaving anything for the character to level up in.6. Is there any way to "screw up" the stats/etc of your characters? Like if I level up Denam too long as a certain class, he will become less effective later on?
Crakatak187 said:I did 3 times
Basileus777 said:Wait, you get to keep it? I assumed it was like the original and you couldn't take off his items.
Pinko Marx said:The order of dickbutt, obviously.
Pinko Marx said:No way to compare current equipment to whats in the shop. No way to tell what spells have been already learned by units. Crafting (unlocked in Chapt 2) is also a PITA. Theres also a shitton of menus within menus. Major inconveniences
Wizard / Wtich : Persuade - Reptile (level 5)
Needed for Lizardman and Lamia.
Cleric : Persuade - Human (level 5), Contract - Holy Spirits (level 10)
Holy spirits is for Divine Knight. Nothing to do with Fairies.
Rune Fencer / Valkyrie : Persuade - Human (level 5)
Knight : Persuade - Human (level 5)
Beast Tamer : Train - Beast (level 5), Train - Dragon (level 7)
Beast is for monsters you will encounter, Griffon, Octopus, Cylopse etc.
Dragon is for Dragons.
Warlock / Siren : Control - Doll (level 1)
Needed for Golems.
Necromancer : Rule - Undeads (level ?)
Needed for Ghost and Skeletons.
Lich : Contract - Demon (level ?)
Gremlin and Orcs use this skill, and Lich is only job that learn the skill..
Valtan or Shaman : Contract - Spirit (level 5)
Needed for Fairy.
epmode said:I hope PSN gets hit by a truck. Hurry up already.
DMPrince said:Scea has a shit schedule when they push out content. Its up to them. Byt its always pushed out around this time but theyve been late. You have to give them 2 extra hours. If we're lucky they give themselves 2 more hours when an issue arises and they dont tell anyone until at least 4 hours has elapsed from their usual update time