BentMyWookiee
Member
This should be waiting for me when I get home from work today! I'm excited to play, though I'll probably get in some MvC3 first before I boot up my PSP.
I want to quote your avatar very badly at that news .Median said:PSN update can be anywhere between 5 EST and tomorrow morning.
Yeah they released the update lineup already, no VS. http://www.neogaf.com/forum/showthread.php?t=421758Minsc said:I wonder what the chances of the US PSN update for TO also including Vagrant Story are? Probably about nil.
DMPrince said:hope it runs on CFW. will die if it doesn't.
you sure? since it's not on PSN store.chris-013 said:It runs !
HamPster PamPster said:Saw in another thread that the shop doesn't show what you have on when buying new stuff
Say it isn't so gaf!
FFT had a great shop system. Don't tell me we've regressed!
Tactics Ogre: Let Us Cling Together may be a remake, but it's one of the best remakes out there. Every element of the game has been reexamined, polished and revitalized. Since the original game was a masterpiece in its own right, the new version goes above and beyond. Almost every change is for the best, and the result is one of the best strategy-RPGs on the market. It's not perfect, but most of the complaints are minor. The visuals could have used more updating, and the refined level mechanics are a step up from those in the original but could've used some further polishing. None of the problems detract from the fact that Tactics Ogre is a true classic and a must-have for any PSP owner with a fondness for strategy RPGs.
ferr said:Yeah they released the update lineup already, no VS. http://www.neogaf.com/forum/showthread.php?t=421758
daoster said:Yeah, the equipment management system is a pain in the arse. Navigating around the skill system is a pain in the ass too.
HamPster PamPster said:
Come on, how can it be worse than FF:T?
HamPster PamPster said:
Come on, how can it be worse than FF:T?
Pinko Marx said:No way to tell what spells have been already learned by units.
duckroll said:Erm, that's kinda sad to hear? The entire UI in Tactics Ogre was completely revamped for this release, with Minagawa specifically focusing on the aspect of improved menus, fonts, info display, etc. If there's a serious UI failure in the shop, that's very unfortunate and not something he should get a free pass for.
Minsc said:Definitely not a free pass, no. But I will feel a lot more annoyed if the original tactics ogre had that information, and it was removed in this remake.
Crimson Gem Saga is another game guilty of this, whenever you go to buy or sell items, you aren't told in the purchasing/selling screen how many of the item you have on hand, so you never really know how many to buy or sell without a lot of hassle.
Yaweee said:Does that mean that you can waste points re-buying things that you already have?
Minsc said:Crimson Gem Saga is another game guilty of this, whenever you go to buy or sell items, you aren't told in the purchasing/selling screen how many of the item you have on hand, so you never really know how many to buy or sell without a lot of hassle.
Yaweee said:I disgustingly large number of modern RPGs have super tedious purchasing or unit management screens. FFTA2 was nearly crippled by its terrible Judge Battle and Bazaar interface issues, and Wild Arms XF had some of the most annoying character customization (completely unequips their usable items, equipped gear, and equipped skills upon class change) of any SRPG that I've played.
duckroll said:Well to be fair, class changing in Wild Arms XF is akin to basically selecting another character. What would have made it a lot better would be if the game stored in memory the set up you have for each class, so when you switch between classes it automatically goes back to the previously equipped items and gear on that class.
Yaweee said:Well, there's no reason for it to dump usable healing items, and it should be what the FFT games have done for skills-- only dump from the slot if it is something the class you've changed to already had. Why can't it just unequip if it would be useless, rather than dumping everything? Or do an Optimum mechanic for equipment?
duckroll said:Clearly the plan was to force the player to invest more time into making customization decisions each time they changed the class of a character before battles to artificially extend the length of the game!
Yaweee said:It worked! I'm playing the game indefinitely! (Stuck on 2-4... forever)
It's especially tedious with how many missions essentially force you in to specific classes.
robotzombie said:Couple questions, who is the guy that wears all red and has the red hat, is he missable, and how do I get him on my team? Also, is he good in battle?
duckroll said:I really like that aspect of the game though. The core design of XF makes it one of the more original and unique SRPGs in this decade. Lots of unique mission objectives, innovative use of the entire range of classes, etc.
Must better than the gather-and-pound gameplay found in the majority of SRPGs, along with "kill all enemies" and "get to the end of the map" as objectives.
taoofjord said:I'm loving the game so far. Definitely worried about the inability to compare equipment but I'll live with it. The menus, for the most part, are incredible though. They're gorgeous and full of information that scratch that nerd itch of mine that hasn't been touched in years.
Pinko Marx said:Hold Square and pressing left or right will change the window in the shop menu to let you know what units can or cannot equip what. Its not as convenient as an outfitter in FFT, but it helps.
timnich said:Is there a strategy guide (printed copy) available for this game? I want to read up a bit on the mechanics and stuff before the game goes on sale on psn.
taoofjord said:I know about that and it does help...but I'd still like to see stat comparisons before/after equipping the weapon/armor from the shop. In the end, it's not a big deal, the game is brilliant so far.
Also, as I had hoped the story is great. Though it reamins to be seen if it'll be on the level of VS and FFT. Can anyone comment on how it holds up to those?