Snakeyes said:Put him as close to the wall as possible when you're setting up your units before the battle.
Did that. Still takes about three turns to get him to where he can get in bow range to damage the necromancer. Fourth turn go in and swing the axe. But then the minions of his start eating the rest of my parties health and the mend leafs only repair 25HP so they aren't the good healing option here.
And... there is no AOE heal spell here like there is FFT apparently. FFFFFF. :/
I can probably do it. But without anyone falling/dying? Impossible. :/