ixix said:
The fact that he can only equip one recruiting skill at once is hilariously stupid, though, and somehow makes me hate him even more than I am naturally inclined to.
I can't even fathom why the developers put the restriction in place. They create around 25 demi-human or monster exclusive classes, and then they put in a massive roadblock that turns any opportunity to recruit them in to a "Oh, there are those in this battle. Time to reset and bring that skill.
Jerk 2.0 said:
Game. Good.
Opinions. on. classes?
Knight, Cleric, Wizard, Archer: The Bread and Butter of each Melee/Tank, Healing, Spell Damage, and Ranged Physical. Hard to go wrong with any. Clerics are the only early class that gets Exorcise, and Knights can get Heal.
Warrior: I don't know what they do, even. Presumably more attack and less defense than knights?
Beastmaster: Ailment Blowguns are pretty nice, but for the most part the draw is their Beast and Dragon Recruit/Buff skills
Rune Fencer/Valkyrie: Can fill many roles... poorly. Hybrid with a huge tax for it. However, they can at least do
something other than healing with very little penalty, as unlike Clerics they can use Holy offensive magics.
Berserker: Very powerful melee, at the expense of some defense. They can hit multiple units at once.
Terror Knight: Presumably get a good aura later on, but I don't really know.
Ninja: Ridiculously high melee damage (double attack), plus some offensive magic?
Thief: Fast, supposedly pretty good.
As for monster classes:
Octopi: Fucking fantastic. Ranged attacks, slightly weaker and less accurate than an archer, but have better movement, faster turn ordering, and great special skills.
Cyclops: Eh, kind of like Rune Valkyries, except with better range, higher defense/HP, but no healing
Griffons: Like Octopi, but a bit better in melee range and have better movement to go along with it. Specials aren't as good.
Dragons: Weak regular attack, huge defense, really powerful specials (breaths that hit in a line, tail whips that hit at a range. There are around 10 different dragon classes, each with slightly different stat growth and specials.
Other---
Vartan: Isn't Canopus exclusive, pretty good. Like an Archer, but with some magic and uses Crossbows primarily over full bows.
All demi-human races have some unique/special classes, and other Human classes. Recruiting any beyond Fairies and or Lizardmen can be a bitch.
Also note that weight plays in to turn order, so units with light armor get more turns.