And some people still think the industry is in trouble, lol....
Take-Two Interactive FY2015 report said:For fiscal year 2015, GAAP net revenue was $1.083 billion, as compared to $2.351 billion for fiscal year 2014, which had benefited from the record-breaking launch of Grand Theft Auto V for PlayStation 3 and Xbox 360. GAAP net loss was $279.5 million, or $3.48 per diluted share, as compared to GAAP net income of $361.6 million, or $3.20 per diluted share, for the prior fiscal year. GAAP results for fiscal year 2015 reflect the deferral of net revenue and cost of goods sold related to sell-in of certain titles during the fiscal third and fourth quarters.
Why do story DLC when they can just do an entirely new game?
I'd rather them work on GTA 6 TBH.
Must you defend Nintendo in every thread? Jesus.Yet they still lost money this year, while Nintendo made money.
WAT?
When reached for comment, Take-Two provided a statement that brings everything back to where we were one year ago. "Strauss misspoke during todays call, as over a year ago Rockstar Games had said that they were exploring story mode content for Grand Theft Auto V," Take-Two vice president of corporate communications and public affairs Alan Lewis told us via email. "However, no further information has been released since. As always, we leave it to Rockstar Games to share information about their games when theyre ready.
How do you lose that much money? Did they even have that many releases to post loses against?
Anticipation is a big thing that GTA has going for it that CoD doesn't. There was a five year gap between GTA4 and GTA5, without anything being released that could really take its place. CoD has a new game every year, so there's no real build up for the next game.
No, and I don't. I've been bashing some of their decisions with regard to Splatoon lately as a matter of fact.Must you defend Nintendo in every thread? Jesus.
Crazy GTA V numbers though, unreal.
Well, they consecutively sold 3 improved versions of the game with some time between each of them. It's like a game and 2 HD remasters!
Thank you for taking time to explain this. Makes a lot more sense now.
This effect (deferred revenue by GAAP) actually can swing both ways:
1) Quarters like this, with big releases (or re-releases) that have significant losses
2) Quarters where virtually nothing is released but a company runs a significant net profit
Overall, Take Two would be described as "treading water" until recently. It floated in GTA years, sank every other time. But now GTA is so huge that it may more than cancel out those sinking years with no GTA release.
I agree with you 100%.I really feel like and fear that console gaming is dying. The big blockbusters are few and far between, and most console-style studios are either folding or going full on mobile. There are a few companies who still do well, like GTAV with 52M units sold. But most of the developers seem to be running to find the end of the mobile rainbow.
It's understandable financially with a modern console game costing $20M-$100M to make, there are a very few investors with the risk appetite (and the resources) to fund projects like that. That's not even venture capital territory anymore, it's private equity world. And even if you pour all that money in the game might bomb spectacularly.
I believe the push in consoles currently is towards a world emulating the film industry, where we have a handful of big films a year, most of them sequels to known franchises, and then a bunch of totally different indie stuff of much lower production value. The question is that whether people will buy dedicated hardware for that, or whether they'll get by with something like an Apple TV with A9 - that's the question that will determine the future of the console industry.
I think we will look back at the PS2 and Xbox 360 generations as the golden years of console gaming.
I really feel like and fear that console gaming is dying. The big blockbusters are few and far between, and most console-style studios are either folding or going full on mobile. There are a few companies who still do well, like GTAV with 52M units sold. But most of the developers seem to be running to find the end of the mobile rainbow.
It's understandable financially with a modern console game costing $20M-$100M to make, there are a very few investors with the risk appetite (and the resources) to fund projects like that. That's not even venture capital territory anymore, it's private equity world. And even if you pour all that money in the game might bomb spectacularly.
I believe the push in consoles currently is towards a world emulating the film industry, where we have a handful of big films a year, most of them sequels to known franchises, and then a bunch of totally different indie stuff of much lower production value. The question is that whether people will buy dedicated hardware for that, or whether they'll get by with something like an Apple TV with A9 - that's the question that will determine the future of the console industry.
I think we will look back at the PS2 and Xbox 360 generations as the golden years of console gaming.
One can argue that its diversity is in trouble when sole games sell 50 million copies while others are left in the dirt barely scratching the one million bar.
37% of total revenue was via digital download (full games/DLC)
Evolve sold 2.5 million.
How do you sell 52 million copies of a game (along with other great selling software) and still post a lost? Damn.
And some people still think the industry is in trouble, lol....
I'm not an expert on these things, but if they were misrepresenting their profits couldn't their shareholders sue them into the stone age?I'm assuming that there was some... creative accounting here.
Unless GTAV cost over a billion dollars to make and market, which doesn't seem likely.
The vast majority of those sales occurred in the previous fiscal year.It is in trouble.
When you sell 52 million copies of a single product at 60+ dollars and still end up with a 243 million loss, you're in trouble.
It's about profit not revenue volume.
Man. How can a game that sells 52 million copies have such a small impact on the cultural gaming sphere? Do I live in a bubble?
Why don't I know anybody who cares about GTA V? Why are there no memes? No mainstream awareness of plot or characters? No iconic locations? It's just a brand to me. I don't know anybody attached to it. Or passionate about it.
Apparently I literally live underground.