The targeting is busted. Enemies walk away at leisure as they do in FFXV. You can eventually lock them down if you have more AC and use your equipped artes in correct sequence. Their meter will build if you don't pause attacking for a second or 2 and you can end them with a team attack. But a lot of the times you are slashing air. It just feels bad. You can target other enemies with L1 + left stick but it feels awkward. Why isn't this on RS or something?
The random mobs are far too easy, but the bosses are hard. It feels unbalanced but this is par for the course in Tales games. The last one I played was Vesperia DE and that game had some tough bosses at the beginning as well and later on I had to dial the difficulty up. There is some strategy involved also. You'll want to use the mage girl assist if an enemy is charging a spell and Law on shielded enemies for instance. In the demo they recharged ridiculously fast but not here, you don't want to waste them. Mainly for the bosses you need enhanced accessories. For the poison boss, buff one that makes you immune to poison. And for the snow area boss, level up Alexandrites. They're clutch. You can change everything mid battle which is good.
Since artes are on cool down (with 3 points initially, so you can do 3 level 1 artes in succession before charging up), magic points are gone. To ensure you can't free heal ad infinitum, they introduced the CP system. This is a pool thats shared between the party and depletes when using heals etc. If its at zero you cannot heal or revive with spells. Orange Gel and some other gels replenish an amount. CP management is crucial, with it you can keep healing, resurrecting etc. Its generally not an issue in dungeons, once you're depleted you're likely nearing the end and before an important fight there is usually a restore spot. I guess I have to change Shionne as for random fights I don't really need healing. Ofcourse, you can always chuck gels and bottles in battle (and here you don't have to change characters for it, so if you're dead you can throw a life bottle on yourself), but i'd save the orange gel (and life bottles) for bosses.
I'm kind of conflicted on this system. In old games you had to replenish items a lot and the AI would waste MP on weak mobs unless you made them passive. In this game you only have to manage one shared CP pool.
But why I don't understand this game is rated so high is that it doesn't look all that amazing, and doesn't feel like much of an evolution over Xillia. It has the same kind of towns and connected open fields with ladders and other hidden spots with loot. You can also swim over small lakes and collect fish. The story is very basic, you topple some regional leaders and the first area is fire, the second is ice. Its very formulaic. The VA is Tales tier. The story is somewhat less cringe. Its darker. The amount of backtracking is rather obscene in the first hours, going back and forth between the same 3 areas all the time but you can fast travel from the get go.