Ultimadrago
Member
Time Stop is crazy.
Especially so when a human player is present to stack them together.
Especially so when a human player is present to stack them together.
Good lord, the combat in this game is just so insufferably lazy.
It's like they saw Graces' system, said "hey, that's neat", and proceeded to rip it off and sew it onto their own game without even bothering to understand what made Graces flow so well.
Then, after seeing the unholy monstrosity that they created, some idiot said "hey, this doesn't seem annoying enough. How about we make all the bosses mostly immune to combos and link artes, the two core mechanics of our game? And then we can give all of the overworld enemies ludicrously annoying attacks that do nothing but stagger or stun you, whilst making it so that the only way you can sidestep is by pressing an absurdly unintuitive button combination! It's brilliant!"
Well...There's also a lot of Xillia track reuse for obvious reasons.In Elympios, yes. I wrote stuff about the soundtrack here in last year's soundtrack thread. Outside of that, it's atmospheric/moody/bombastic music.
game really needs a zoe2 style 3d danger indicator.
Instead they do the opposite and hide enemies in the foreground >.>"
died way too much because of being blindsided by a boss when there are more than 1 dude.
tales games should really sit down and figure out how bosses should work. Or at the very least playtest them before shipping >.>"
having to cross your fingers hoping your ai friends can hold off the other boss while you wail on one is... just awful.
Yay! Another Graces fan. I've liked pretty much every Tales game I've played (except Destiny PS1, but it just aged badly). So I'm willing to give ToX a chance.
Ran through Magnus Zero a few times last night. Felt like a lazy secret dungeon -linking random areas you have visited throughout the game with the premise that the dungeon was 'created from your memories'
Still really enjoying the game - I have now finished with both Jude and Milla and with my 4th MZ run-through hit lvl 99 for all my characters. Does anyone know if levels get carried over to ToX 2 in some fashion? - i.e. how the new game + works in ToX
You can change the camera settings to show every character in the battle at all times.
The tethering cutscene was lol.
I like Xillia's combat system a lot better for the most part. I felt like I was fighting the Graces battle system rather than the enemies for a good long time and even when I got used to it it still wasn't amazing. Xillia has its problems too but on the whole, I feel much less restricted.
It doesn't tell me I can't simply move out of the way of something because I don't have enough whatever the fuck points and have to instead take damage. "Oh, you can skillfully sidestep, you don't need Free Run! Oh wait, the attack is way too big to sidestep and avoid? But wow, you can use a shield to lower the damage of the bullshit magic spell you could have just walked out of the way of in Abyss/Vesperia/Xillia!" Yippee. Or I could just, you know, run out of the way and proceed to keep killing the caster. And I find the Graces "sidestep as the main dodge mechanic" to be far worse than just backstepping.
However as I said, Xillia has some lame parts too. Linking sucks as a forced mechanic, it should have been optional at times. There's no goddamn reason why you shouldn't be able to Overlimit on your own, especially when your enemies can. I also hate that the CC meter from Graces snuck in this game as AC. Also, boss fights with the "attack until they get super armor, Snap Pivot to avoid the counter and repeat" was dumb.
Ultimately for me, Vesperia is still and will probably be for a long time the king of Tales combat. Everything in that game's combat worked, and worked well. It made you feel like a badass and didn't make it needlessly complicated like Graces, or screw you over and force you to play a certain way like Xillia.
is the level cap 99? Strange that I didn't find anything for it in the grade shop when I checked for the ng+.
Can you still not turn off that the music changes with different costumes? Already hated that in Graces.
Btw. which music plays when you have multiple characters with different costumes?
no I just thought that there was something to unlock the level cap in the grade shop.Yes, level cap is 99. Not sure what you'll be looking for it in the grade shop.
The one that's in the highest party slot gets their music played.
That makes me sad, I wish if I had four different dlc costumes it would randomly pick a battle theme from them.
There's definitely some comfort in the predictability of the story and certain other things I know the series won't stray away from. But I also know by now that Namco stirs things up plenty so it doesn't get too stale, so that comfort from the old is balanced by excitement over the new.i always get a warm, homey feeling every time i start a new tales game
I think it's cute; not as cute as Japanese, but cute nonetheless.IT SNOWED LAST NIGHT
IT SNOWED LAST NIGHT
MILLA AND THE FOUR HAD A PILLOW FIGHT
Dying over here
Just had that skit, it was stupidly funny.I love how Milla gets angry, lol. I didn't know you were that type of man, Jude! Hahah
I like Xillia's combat system a lot better for the most part. I felt like I was fighting the Graces battle system rather than the enemies for a good long time and even when I got used to it it still wasn't amazing. Xillia has its problems too but on the whole, I feel much less restricted.
It doesn't tell me I can't simply move out of the way of something because I don't have enough whatever the fuck points and have to instead take damage. "Oh, you can skillfully sidestep, you don't need Free Run! Oh wait, the attack is way too big to sidestep and avoid? But wow, you can use a shield to lower the damage of the bullshit magic spell you could have just walked out of the way of in Abyss/Vesperia/Xillia!" Yippee. Or I could just, you know, run out of the way and proceed to keep killing the caster. And I find the Graces "sidestep as the main dodge mechanic" to be far worse than just backstepping.
I also hate that the CC meter from Graces snuck in this game as AC. Also, boss fights with the "attack until they get super armor, Snap Pivot to avoid the counter and repeat" was dumb.
Ultimately for me, Vesperia is still and will probably be for a long time the king of Tales combat. Everything in that game's combat worked, and worked well. It made you feel like a badass and didn't make it needlessly complicated like Graces, or screw you over and force you to play a certain way like Xillia.
Free Run does exist in Graces. Side Stepping, or dodging with it, is encouraged and rewarded because of the CC bonus you get when it's timed properly. You can also back step, too, though yes free run and back step do cost CC.
The problem with Free Run is that it can trivialize encounters. The battle ring in 3D Tales is huge. This is notable even in early stuff like that hollow armor thing you can fight in Abyss (dungeon where you fight the little girl God General for the first time.) This is why placing a limit on Free Run is good. CC is also good because it limits arte spam in its own way...at least for a comparatively larger portion of the game, as in Graces you can get tons of CC much later on.
I actually think Vesperia's requirement to use artes repeatedly to unlock new ones, not just boost them as in other games, is annoying. Graces' inclusion of more weaknesses, iron stance, Title system (for specific bonuses that you may need for specific battles) make you feel like a badass. =) It takes that complexity, that intricacy of the system, to add more depth. However, I will say that the hiding of some titles (the way you get Asbel's third Blast Caliber, for example) is pretty annoying and the pacing of leveling up Titles is a little trying (though you do get a small incremental bonus for each star, which is nice, and a bonus for maxing.)
I do agree that AC in Xillia is pretty bizarre. It sort of feels redundant.
Graces had magic guard?
Try setting your character to manual.how the fuck am I supposed to do the "Jude restore 150 times" if no one can knock me down. not even bosses, I just got some guard shit up all the time even if I'm not guarding.
I know that Free Run and Backstep are in Graces, I own the game, beat the main game and played Future Arc until I couldn't stand the game enough to finish it. I don't like that in Graces the Free Run that might save your ass is stuck to the CC system, so if you don't have enough and suddenly here comes an AoE that the dinky sidestep isn't going to save you from, you're eating it..
how the fuck am I supposed to do the "Jude restore 150 times" if no one can knock me down. not even bosses, I just got some guard shit up all the time even if I'm not guarding.
how the fuck am I supposed to do the "Jude restore 150 times" if no one can knock me down. not even bosses, I just got some guard shit up all the time even if I'm not guarding.
Man, that final boss really knows how to put one in a bad mood.
It's like all the bad design choices from the earlier boss battles combined into one Lovecraftian Horror of excessively annoying game design (one that at times put me through the wringer like I was playing Marvel vs Fucking Capcom with air combo juggles and resets).
Graces had magic guard?
I'm trying to remember any attack other than a Mystic Arte that was undodgeable. Certainly a number of unblockable attacks, but I recall sidestepping getting me out of everything if I learned which dodge to use and at what timing.I know that Free Run and Backstep are in Graces, I own the game, beat the main game and played Future Arc until I couldn't stand the game enough to finish it. I don't like that in Graces the Free Run that might save your ass is stuck to the CC system, so if you don't have enough and suddenly here comes an AoE that the dinky sidestep isn't going to save you from, you're eating it. You can Magic Guard or whatever but you still ate damage that you couldn't avoid because your character is all of a sudden too stupid to move off a straight line.
For me, Graces vs. Vesperia isn't even close, and it's not in favor of Graces like a lot of GAF.
Sounds like someone's not playing on Semi-AutoFree Run will often put you in positions where you can end up attacking the wrong way unless you spend extra time planning around it, and it's worse in multiplayer.
I'm like the only one who liked the final boss fight. Thought it was epic. Could it get a little ridiculous and cheap? Yeah, but I still liked it.
how the fuck am I supposed to do the "Jude restore 150 times" if no one can knock me down. not even bosses, I just got some guard shit up all the time even if I'm not guarding.
I swear you lucked out. I swear. lol
Good lord, the combat in this game is just so insufferably lazy.
It's like they saw Graces' system, said "hey, that's neat", and proceeded to rip it off and sew it onto their own game without even bothering to understand what made Graces flow so well.
Then, after seeing the unholy monstrosity that they created, some idiot said "You know, this doesn't seem annoying enough. How about we make all the bosses mostly immune to combos and link artes, the two core mechanics of our game? And then we can give all of the overworld enemies ludicrously annoying attacks that do nothing but stagger or stun you, whilst making it so that the only way you can sidestep is by pressing an absurdly unintuitive button combination! It's brilliant!"