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Tales Of Zestiria is coming to PS3/PS4 October 16th and PC October 20th

chaosblade

Unconfirmed Member
As long as they make an effort to improve for future ports (and this one runs well) I think it's acceptable for their first effort for the series.
 

Ascheroth

Member
It's at 32%, so it's not on track to make it unless it sells a bunch of preorders in the last week. And who knows if the PC audience will freak out over the 30 FPS lock.

It's also still a month away, so I wouldn't worry about it. There will absolutely be a spike in preorders 1 or 2 weeks before release.
 

MegaPanda

Member
Support for higher resolutions and hopefully a stable framerate makes me more than happy. Will buy to support more Tales on PC (Xillia 2 pls).
 
It being 30 fps means absolutely nothing to be as I was buying it on PS4 regardless of framerate.

I just hope the battles are a step up from Xilia and feel more like Vesperia or Abyss(PS2).
 

MUnited83

For you.
Won't stop me from playing it on PC, but I really hope this bad practice of tying animations/physics/etc to framerate will stop.

So basically shitty programming like in Dark Souls II, where unlocking the framerate messes up mechanics.

I hate to say it, but I guess I might be skipping over this port. Hopefully they don't use that same excuse for the Tales of Symphonia port.

Fluid combat systems likes Tales' are an absolute travesty to play in 30 fps.

Why is everything always archaically keyed to 30 FPS in Japanese games? What the fuck?

Like many other games, this was made for a console quite a while ago and a future PC port was obviously not considered when they made it. Yes, it's a shame there's still games like this but let's not forget there's still many japanese devs using lower budget tools and old techniques. Effectively make it 60fps would take a massive rewrite of the game's code or even the engine itself. It's not a reasonable thing to do as it could make a port way too high of a cost to do.

Best thing you can hope for is that they make the future entries in the series more future-proof, but don't expect miracles from old ports.

It has arbitrary resolution supoort, which is actually the only thing every game should have by default.
 

Cornbread78

Member
Bye then.



Are you that mad that it's 30fps?

image.php


really?
 

Ascheroth

Member
Like many other games, this was made for a console quite a while ago and a future PC port was obviously not considered when they made it. Yes, it's a shame there's still games like this but let's not forget there's still many japanese devs using lower budget tools and old techniques. Effectively make it 60fps would take a massive rewrite of the game's code or even the engine itself. It's not a reasonable thing to do as it could make a port way too high of a cost to do.

Best thing you can hope for is that they make the future entires in the series more future-proof, but don't expect miracles from old ports.

I know how it works and that it's not easy to undo once it's done that way. I'm not blaming them. As you said, it's probably an older engine and this decision was made who knows many years ago.
I meant to say that I hope those lower budget tools and old techniques, as you put it, will just phase out in the future and will be replaced by tools and techniques that do away with frame-tying :)
 

Datschge

Member
Disappointing that even though facing the same FPS issue with Symphonia Chronicles they apparently took no lessons from it at all.

(As an aside, tri-Crescendo moved its office again and is nowhere close to Bandai Namco Studios anymore, instead close to Bandai Namco's mobile development office, so their close co-developer involvement with Symphonia Chronicles, Smash 4 and Zestiria was likely a one time thing.)
 

chaosblade

Unconfirmed Member
It has arbitrary resolution supoort, which is actually the only thing every game should have by default.

It doesn't really sound like it, it sounds like they just hardcoded some standard resolutions instead of having the game check to see what resolutions the system can support.
 
It doesn't really sound like it, it sounds like they just hardcoded some standard resolutions instead of having the game check to see what resolutions the system can support.

Maybe, but I'm not sure how much you can read into the language used by a community manager who may not even know the difference between the two.
 

MUnited83

For you.
People that outright don't want a game that is locked to a quite playable framerate are weird as hell, especially in cases it's, you know, actually justified.


It doesn't really sound like it, it sounds like they just hardcoded some standard resolutions instead of having the game check to see what resolutions the system can support.

To be fair, the "up to 4K" is often nothing more than a buzzword to hype uo the fact that it can run at 4k. I've seen countless examples of games that claimed to be up to 4K in PR statements and barely any of them were actually capped to 4K.
 
Wow. I cant believe some people are already calling this a shit port when its clear that they're working to make it a better port. Higher resolutions, AA options but also higher graphical options. Framerate being locked sucks of course. But come on, its not that bad. The game is coming to PC, with some bells and whistles on top of that.

The game was developped with another platform in mind. You can bet that the next one may not be.
 

MUnited83

For you.
It's 2015 and companies still tie framerate to game logic? How DUMB can you be.

The game started being made in 2011, not 2015.

Wow. I cant believe some people are already calling this a shit port when its clear that they're working to make it a better port. Higher resolutions, AA options but also higher graphical options. Framerate being locked sucks of course. But come on, its not that bad. The game is coming to PC, with some bells and whistles on top of that.

The game was developped with another platform in mind. You can bet that the next one may not be.
It's the usual stupid elitist shit. Locked to 30fps but otherwise great port? Nah, can't have that. MUH 60 FPS are all they care about, and obviously a game isn't worth it and shouldn't be ported to PC because a framerate lock offends the glorious PC Masterrrraceee


It wouldn't be broken if they didn't make that stupid decision in the first place. How can indie companies now not to do this, but a AAA game developer hasn't figured it out.

Poor game designing.



Bro... games have been doing this (running at 60 not tied to game logic) since before you were born. Just stop.

Welcome to making games in Japan with old tools and small budgets, as well as designing the game originally for a damn weird console to program in.
 

Momentary

Banned
He would much rather have an outright broken game.

It wouldn't be broken if they didn't make that stupid decision in the first place. How can indie companies now not to do this, but a AAA game developer hasn't figured it out.

Poor game designing.

The game started being made in 2011, not 2015.

Bro... games have been doing this (running at 60 not tied to game logic) since before you were born. Just stop.
 
It's 2015 and companies still tie framerate to game logic? How DUMB can you be.


Pretty simple to explain: It was developped on a console known as hard to developp for. Sometimes, developpers needs to rely on tricks to make things work. They dont do it for fun as "okay guys, lets make sure it never run at higher framerate."
 

klee123

Member
Doesn't affect me at all since I'm on PS4 lol, but I guess it kinda sucks for PC owners who want 1080P/60fps.

Still keeping my PS4 CE Preorder.
 

ChrisG683

Member
Are you that mad that it's 30fps?

image.php


really?

PC gamers like us are fickle.

When there's an absolute treasure trove of games on deck to play, and many of us are sporting serious hardware, a game that doesn't have stellar reviews and only runs at 30 fps just falls off the radar on games to support.

The PC market may be the latest gold mine for developers, but a very policed crowd compared to console gaming, and sub-par ports will be pitchforked pretty viciously.

I understand their decision, but I will vote with my wallet by not supporting the game, as much as it pains me because I love the Tales series.

Cutting Symphonia on the PS3 down to 30 fps (due to the PS2 port) is another example of lazy porting that I absolutely refuse to support, and frankly it needs to stop.

Also, MaLDo gave us those wonderful Crysis texture mods, so he gets to say whatever he wants ;p
 
Majority of the market doesn't care.

If it costs more to make it run at 60 it's a waste of development resources.


Thats not what he said. He's criticizing the fact that the game logic (animations, scripts and such) is tied to the framerate. Basically, programming the game with a framerate in mind. So if you double the framerate, you double the logic tied to the framerate, such as damages, stamina or animation speed.
 

Momentary

Banned
Pretty simple to explain: It was developped on a console known as hard to developp for. Sometimes, developpers needs to rely on tricks to make things work. They dont do it for fun as "okay guys, lets make sure it never run at higher framerate."

Framerate tied to game logic isn't a trick... it's called not having foresight. They can lock the game at 30 for other platforms. There isn't any legitimate reason for this. NONE.
 

chaosblade

Unconfirmed Member
People that outright don't want a game that is locked to a quite playable framerate are weird as hell, especially in cases it's, you know, actually justified.




To be fair, the "up to 4K" is often nothing more than a buzzword to hype uo the fact that it can run at 4k. I've seen countless examples of games that claimed to be up to 4K in PR statements and barely any of them were actually capped to 4K.

I guess we can hope that's the case here. I'm not at a point where I trust ports of Japanese console games to things right yet.
 
Framerate tied to game logic isn't a trick... it's call not having foresight.




You're totally right and I agree on that. But I dont believe that you're sending the right message and I think you and a lot of people are overreacting. People just forget what shit ports used to be and just throw this word easily. A shit port was when Resident Evil 4 wouldnt support gamepad on PC, runs with lower settings than even the PS2 version.

And yes, for some games, its a trick. Now I agree, japanese devs should learn to developp foresight. Its even better for their business, if they ever want to make easy remasters. But to be fair, its also cool sometimes to let people learn from their mistakes I think, and I really think they are trying to make a good PC release, which wasnt planned at all because back in 2 years ago, Steam and Japanese developpers was a no.
 

MUnited83

For you.
PC gamers like us are fickle.

When there's an absolute treasure trove of games on deck to play, and many of us are sporting serious hardware, a game that doesn't have stellar reviews and only runs at 30 fps just falls off the radar on games to support.

The PC market may be the latest gold mine for developers, but a very policed crowd compared to console gaming, and sub-par ports will be pitchforked pretty viciously.

I understand their decision, but I will vote with my wallet by not supporting the game, as much as it pains me because I love the Tales series.

Cutting Symphonia on the PS3 down to 30 fps (due to the PS2 port) is another example of lazy porting that I absolutely refuse to support, and frankly it needs to stop.

Also, MaLDo gave us those wonderful Crysis texture mods, so he gets to say whatever he wants ;p
A port isn't a subpar port just because it's locked to a framerate because of reasonable reasons. This has at least 4K support and other graphical options, as well as better draw distance and shadows. That's not what a subpar port is.
If you want to call something subpar, call the original game it, for having the framerate locked to animation. There's nothing much a port can do without extending the budget to unsustainable levels.
 

Momentary

Banned
You're totally right and I agree on that. But I dont believe that you're sending the right message and I think you and a lot of people are overreacting. People just forget what shit ports used to be and just throw this word easily. A shit port was when Resident Evil 4 wouldnt support gamepad on PC, runs with lower settings than even the PS2 version.

And yes, for some games, its a trick. Now I agree, japanese devs should learn to developp foresight. Its even better for their business, if they ever want to make easy remasters. But to be fair, its also cool sometimes to let people learn from their mistakes I think, and I really think they are trying to make a good PC release, which wasnt planned at all because back in 2 years ago, Steam and Japanese developpers was a no.

One. I didn't call this a shit port. I said it's stupid to tie framerate to frame logic. I was defending Final Fantasy Type - 0 when people called THAT a shit port. It's also 30FPS. It pissed me off that it's 30, but I didn't call it shit.

Two. I'm not really getting a refund. I'm just pissed that companies decide to make idiotic decisions like this early in the development process. There is no reason. It's not tied to money, it's not tied to design, it's tied to not having foresight.

There are games right now that support 12K and unlocked framerates that are on both the XBOX 1 and PS4. Because they know that it's not smart to limit yourself.

I'm sure this game supports 4K, but seeing as how they can't get the framerate thing down, I doubt they have the textures to support it.
 

inner-G

Banned
It doesn't. It took more work to do what they did.

And you know that because...


If it's how their team currently knows to make games, than in fact it would take more work to re-learn how to make it run at 60. If everything's timing is tied to it, it sounds pretty central to their development.

It's not like they flip a 30/60fps switch.
 
One. I didn't call this a shit port. I said it's stupid to tie framerate to frame logic. I was defending Final Fantasy Type - 0 when people called THAT a shit port. It's also 30FPS. It pissed me off that it's 30, but I didn't call it shit.

Two. I'm not really getting a refund. I'm just pissed that companies decide to make idiotic decisions like this early in the development process. There is no reason. It's not tied to money, it's not tied to design, it's tied to not having foresight.

There are games right now that support 12K and unlocked framerates that are on both the XBOX 1 and PS4. Because they know that it's not smart to limit yourself.

I'm sure this game supports 4K, but seeing as how they can't get the framerate thing down, I doubt they have the textures to support it.


Heck, I can play Dark Forces II at unlocked framerate and 12k. I agree, it's a stupid decision. But then again, I would be more enclined to be harsh when the game was developped on PC first or on a multiplatform environnement than being made first on such chaotic platform as PS3 then ported. You're right though, you didn't called it a shit port and I apologize for this. But I feel like people are sometimes overeacting about some ports, when it doesn't deserve such.
 
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