Why is this still not up for pre-order on PSN?
Yeah, seriously. I have the $25 credit from the Vita thing and want to use it toward this. Where's the fucking preorder!?
Why is this still not up for pre-order on PSN?
It's at 32%, so it's not on track to make it unless it sells a bunch of preorders in the last week. And who knows if the PC audience will freak out over the 30 FPS lock.
Won't stop me from playing it on PC, but I really hope this bad practice of tying animations/physics/etc to framerate will stop.
So basically shitty programming like in Dark Souls II, where unlocking the framerate messes up mechanics.
I hate to say it, but I guess I might be skipping over this port. Hopefully they don't use that same excuse for the Tales of Symphonia port.
Fluid combat systems likes Tales' are an absolute travesty to play in 30 fps.
Why is everything always archaically keyed to 30 FPS in Japanese games? What the fuck?
As long as it's locked to 30fps, it's fine. At least they're being honest about it now.
Like many other games, this was made for a console quite a while ago and a future PC port was obviously not considered when they made it. Yes, it's a shame there's still games like this but let's not forget there's still many japanese devs using lower budget tools and old techniques. Effectively make it 60fps would take a massive rewrite of the game's code or even the engine itself. It's not a reasonable thing to do as it could make a port way too high of a cost to do.
Best thing you can hope for is that they make the future entires in the series more future-proof, but don't expect miracles from old ports.
Are you that mad that it's 30fps?
![]()
really?
It has arbitrary resolution supoort, which is actually the only thing every game should have by default.
1080p/30fps on PS4
upto 4k/30fps on PC
better draw-distance, AA, shadows, etc.
http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/
I don't obsess about fps like other people do, but this is 1 of the few times that it sounds like a reasonable explanation.
Is the free copy of Tales of Symphonia PC unlocked yet?
It doesn't really sound like it, it sounds like they just hardcoded some standard resolutions instead of having the game check to see what resolutions the system can support.
1080p/30fps on PS4
upto 4k/30fps on PC
better draw-distance, AA, shadows, etc.
http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/
There's a sad lack of pics for this. D:
It doesn't really sound like it, it sounds like they just hardcoded some standard resolutions instead of having the game check to see what resolutions the system can support.
Bye then.
They're doing a PC livestream on September 24 so we'll see it soon.
It's 2015 and companies still tie framerate to game logic? How DUMB can you be.
It's the usual stupid elitist shit. Locked to 30fps but otherwise great port? Nah, can't have that. MUH 60 FPS are all they care about, and obviously a game isn't worth it and shouldn't be ported to PC because a framerate lock offends the glorious PC MasterrrraceeeWow. I cant believe some people are already calling this a shit port when its clear that they're working to make it a better port. Higher resolutions, AA options but also higher graphical options. Framerate being locked sucks of course. But come on, its not that bad. The game is coming to PC, with some bells and whistles on top of that.
The game was developped with another platform in mind. You can bet that the next one may not be.
It wouldn't be broken if they didn't make that stupid decision in the first place. How can indie companies now not to do this, but a AAA game developer hasn't figured it out.
Poor game designing.
Bro... games have been doing this (running at 60 not tied to game logic) since before you were born. Just stop.
He would much rather have an outright broken game.
The game started being made in 2011, not 2015.
It's 2015 and companies still tie framerate to game logic? How DUMB can you be.
Majority of the market doesn't care.It's 2015 and companies still tie framerate to game logic? How DUMB can you be.
In for PS4 version.
I'm glad I care more about video games than framerates.
He would much rather have an outright broken game.
Are you that mad that it's 30fps?
![]()
really?
Majority of the market doesn't care.
If it costs more to make it run at 60 it's a waste of development resources.
Pretty simple to explain: It was developped on a console known as hard to developp for. Sometimes, developpers needs to rely on tricks to make things work. They dont do it for fun as "okay guys, lets make sure it never run at higher framerate."
People that outright don't want a game that is locked to a quite playable framerate are weird as hell, especially in cases it's, you know, actually justified.
To be fair, the "up to 4K" is often nothing more than a buzzword to hype uo the fact that it can run at 4k. I've seen countless examples of games that claimed to be up to 4K in PR statements and barely any of them were actually capped to 4K.
Majority of the market doesn't care.
If it costs more to make it run at 60 it's a waste of development resources.
Framerate tied to game logic isn't a trick... it's call not having foresight.
1080p/30fps on PS4
upto 4k/30fps on PC
better draw-distance, AA, shadows, etc.
http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/
A port isn't a subpar port just because it's locked to a framerate because of reasonable reasons. This has at least 4K support and other graphical options, as well as better draw distance and shadows. That's not what a subpar port is.PC gamers like us are fickle.
When there's an absolute treasure trove of games on deck to play, and many of us are sporting serious hardware, a game that doesn't have stellar reviews and only runs at 30 fps just falls off the radar on games to support.
The PC market may be the latest gold mine for developers, but a very policed crowd compared to console gaming, and sub-par ports will be pitchforked pretty viciously.
I understand their decision, but I will vote with my wallet by not supporting the game, as much as it pains me because I love the Tales series.
Cutting Symphonia on the PS3 down to 30 fps (due to the PS2 port) is another example of lazy porting that I absolutely refuse to support, and frankly it needs to stop.
Also, MaLDo gave us those wonderful Crysis texture mods, so he gets to say whatever he wants ;p
Maybe this deserves its own thread?
Disappointing, but they explained why it's lock, which is beyond the porting team's control. Won't cancel my order and I look forward to their stream of the PC version.
Maybe this deserves its own thread?
You're totally right and I agree on that. But I dont believe that you're sending the right message and I think you and a lot of people are overreacting. People just forget what shit ports used to be and just throw this word easily. A shit port was when Resident Evil 4 wouldnt support gamepad on PC, runs with lower settings than even the PS2 version.
And yes, for some games, its a trick. Now I agree, japanese devs should learn to developp foresight. Its even better for their business, if they ever want to make easy remasters. But to be fair, its also cool sometimes to let people learn from their mistakes I think, and I really think they are trying to make a good PC release, which wasnt planned at all because back in 2 years ago, Steam and Japanese developpers was a no.
It doesn't. It took more work to do what they did.
One. I didn't call this a shit port. I said it's stupid to tie framerate to frame logic. I was defending Final Fantasy Type - 0 when people called THAT a shit port. It's also 30FPS. It pissed me off that it's 30, but I didn't call it shit.
Two. I'm not really getting a refund. I'm just pissed that companies decide to make idiotic decisions like this early in the development process. There is no reason. It's not tied to money, it's not tied to design, it's tied to not having foresight.
There are games right now that support 12K and unlocked framerates that are on both the XBOX 1 and PS4. Because they know that it's not smart to limit yourself.
I'm sure this game supports 4K, but seeing as how they can't get the framerate thing down, I doubt they have the textures to support it.
In for PS4 version.
I'm glad I care more about video games than framerates.