rhino4evr said:
What's funny About GAF is that everytime (other then this thread) I see GTA4 mentioned, I see nothing but people saying how terrible it is. But there seems to be a lot of people in this thread that wishes this was GTA5.
All the complaints I'm reading seem nitpicky or I just don't agree with them.
Complaining about driving/shooting? This is such a small part of the game..and it's not even that bad. Definitely not "broken" and you can have your partner drive most places.
Interrogations are guess work? No they really aren't. If you listen and are observant all the clues you need to make the correct decision are there...you just have to come to the conclusion yourself..the game does not do it for you. It's more intuition based then evidence based.
Open world isnt really open. For all the folks that complained about going on man dates and playing stupid mini games in GTA4...I'm really surprised people want more of that pointless stuff. I player horseshoes once in RDR...that was enough for me.
The folks that are complaining you can't "go rogue" and commit crimes are pretty much the worst offenders of all to me. Do we have to make morality choices in every game now? To be honest that gameplay mechanic has never really been handled well in any game (except maybe Mass Effect) and it's really becoming a gaming cliche at this point.
I keep saying you can't make the correct decisions because of truth/doubt randomly changing. Sometimes they blatantly lie, I have no proof, so I say doubt. I'm wrong. I needed to say truth to press them for more. Other times, doubt presses them the info I need, truth loses the lead completely. I've been looking at the faces, listening to the voices. They can sound suspicious and be telling the truth, they can look sincere as hell and be lying, it's not much to go off of. Lie works as advertised since you need evidence with it, I haven't had issues with that yet.
And on top of that, when you are "wrong" in an interrogation, it more often than not makes Cole go into a tirade and say things you don't want him to say. THAT'S what's killing me, not even me getting the option wrong. His attitude flips on a whim when you aren't right, and it completely shatters immersion considering right after he crosses that statement off you just go back to talking again.
I never expected being able to go on rampages or anything, but taking a note from RDR and having random events happen, like random people getting mugged on the street or a car theft happening in front of you would be a much better way to integrate the world into the game. And let me shoot people in the leg or something, don't make me kill them. :\
It might seem nitpicky, but a game based off being a detective should be based much more closer to realistic gameplay than most games. There's just a lot of shit here that kills the immersion, and I keep getting pulled out by it. The interrogations are just a big part that I just can't overlook, if it just let you disable the stupid ass notifications it would allow players to talk with people and not know if they got all the info they needed, or were completetly lied to. That on top of the crazy mood swings is killin' it.
I also don't see anyone wishing this was GTA5? For the record I thought GTA4 was not good, for many reasons. I loved RDR though. This is nothing like either, and I never expected otherwise.