ColonialRaptor said:Is there a way to subdue a suspect who is holding a hostage without killing him?
I REALLY REALLY REALLY hope so...?
ColonialRaptor said:Is there a way to subdue a suspect who is holding a hostage without killing him?
I REALLY REALLY REALLY hope so...?
tiff said:My brother actually brought this up too while I was playing. Phoenix Wright seems to be about a small selection of very intricate cases, while this game is much broader. I think Phoenix Wright's approach makes for the better game, but I appreciate L.A. Noire's direction as well. So far, anyway.
I once shot a guy holding a hostage in the weapon hand, he dropped the weapon and the scene cut to black with him standing up.Papercuts said:Nope! Shoot him in the head. I've tried shooting him in the hand, he just kills the hostage...the side missions all force loads of killing.
Papercuts said:Nope! Shoot him in the head. I've tried shooting him in the hand, he just kills the hostage...the side missions all force loads of killing.
I see what LA Noire is going for, I just think it attempts far too much and because of it all the elements are watered down from the level they should be at. Shooting is mediocre, overworld is boring and not needed, side missions are repetitive and stupid, etc. It's hard to immerse myself into the detective parts because of the game constantly telling you if you're wrong, and the interrogations have super abrupt character changes that also don't feel normal at all. I love the actual walking around getting evidence, but that's pretty much it so far...
ColonialRaptor said:Damn!
So if you don't stop a suspect who's running (such as the Marriage one) before he takes a hostage then you don't get to interrogate?that Sabo dude?[spoiler
God damn I hate that... I love interrogation and I've stuffed it twice now and only got to have one interrogation so far and that was just the introductory BEAT interrogation :/
BOO URNS!
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I just dislike that I'm really hit and miss on my estimation of how to read the people so far... I know that choosing lie is a very rare option and should ONLY be done when I have absolute evidence to refute what the person just said, but sometimes I think I've chosen evidence to refute what they've said in a particular wayand that is just a bit frustrating. The next step for this type of game, and for this type of thing to REALLY go the next step is for it t have an active intuition system in which you really choose what to say, and you base the questioning and say the things you want to say based on how YOU would say it (either by microphone or whatever) and the evidence isn't canned either, you search throughout the house, find anything that you think is evidence or not and use it however you see fit or not - essentially like real life. I guess that's kind of a pretty big next step though. I think sometimes I'm over thinking things too. I also HATE it when I get things wrong and feel like I want to re-start the case. I have to start accepting when I get the questions wrong, but it's hard to accept... I've considered looking up guides in order to help work my way through it all perfectly if I can't for sure work out what the correct way to answer a question is only THEN look it up (it's sort of like using intuition points) but then I would severely hurt my enjoyment of the game. So I guess I'm just going to continue playing and really just try and accept whatever choices I make from now on.like saying that adrian black hadn't left for Seattle yet because his train ticket was still at home but that didn't fucken work WHAT!!?!
A27 Tawpgun said:I really hope this game does well in sales. I can see the potential.
This game is kind of like Assassins Creed 1. Very repetitive, bare bones combat. A sequel would improve on all of these.
Either make it LA Noire 2, or choose a different city/time period. Prohibition Era mafia? Chicago? New York? The 60's? 80's Miami?
A27 Tawpgun said:I really hope this game does well in sales. I can see the potential.
This game is kind of like Assassins Creed 1. Very repetitive, bare bones combat. A sequel would improve on all of these.
Either make it LA Noire 2, or choose a different city/time period. Prohibition Era mafia? Chicago? New York? The 60's? 80's Miami?
vidal said:The thing about accusing someone of lying is that you really cannot rely on just the notebook wording because the notes within it leave out important details. Sometimes it will require that you pay attention to what Phelps said when he found the evidence or what the person being interrogated said because the notebook will leave out vital info. I learned this with The Gas Man case whereyou're accusing Ryan of lying about not knowing how to reverse the valve for the heater. If you look in your notebook for evidence proving that he's lying, there's no particular piece of evidence, just vague items that seem like evidence against him but aren't. The true evidence though is the InstaHeat manager's statements because he said in his interrogation with Phelps that workers are trained to know how to handle and reverse the valves, but that information isn't within the notes under that piece of evidence in the notebook at all.
But even with the Adrian Black thing,when Phelps found the ticket, he did mention it had been used.
after playing through Mafia 2 on pc over the holidays, i was shocked to see the low scores for it. The story was really good, and the gameplay mechanics were also good. Sure it had a lot of driving, but i thought it had enough going for it to forgive that flaw.TheExodu5 said:I realize it's a completely different type game, but I think I'd have to give the edge in story, acting, and the general reenactment of the time period to Mafia 2.
plagiarize said:on the adrian black detail:
it was a used train ticket from his last trip to Seattle, so it didn't prove that he'd left town... and he hadn't left town.
REV 09 said:after playing through Mafia 2 on pc over the holidays, i was shocked to see the low scores for it. The story was really good, and the gameplay mechanics were also good. Sure it had a lot of driving, but i thought it had enough going for it to forgive that flaw.
GTA IV was at least as flawed as Mafia 2; the disparity between those two games' scores is baffling. I haven't played Noire yet.
Papercuts said:One weird thing with that case with Adrian wasshowing the broken home repaired glasses after she says they were new. Showing the glasses makes cole say "you know because you were there!"...so I backed out and doubted instead. And he then basically said "you killed him!". You have to say truth to it, and I don't recall that detail ever getting mentioned again.
AShep said:I chose lie assuming thatthe repaired glasses would refute her "new" claim.
It seemed janky at first but then I realised it was kinda cool becauseeven though it never comes up in the game, it would make sense that Black would take his new glasses when he left for Seattle and leave the old pair at the scene.
Thanks for the reply. I'll turn the hints off.shwimpy said:Honestly, it didn't even matter to me. If you're an OCD gamer like me, you like to check every inch of a crime scene anyway regardless of whether the piece of evidence is relevant or irrelevant. I can't imagine how manyI picked up in the beginning of the game, all of which were irrelevant. I turned off both from the start and I still usually end up with 4 or 5 stars on each case.bottles
Zoso said:I'm honestly a little surprised by the lukewarm response. It has far exceeded my expectations thus far. I'm almost done with homicide and the game just keeps getting better.
The comparisons to Mafia 2 are interesting, but I think they're too different to compare directly. I did love Mafia 2 though.
disappeared said:I am absolutely stumped with the trainyard murder case. I am utterly failing the interviews with the two suspects. Either I don't have enough evidence (I checked thoroughly) or I'm simply not reading their tells right. Fucking frustrating.the writer and the bowling alley guy
Zoso said:I'm honestly a little surprised by the lukewarm response. It has far exceeded my expectations thus far. I'm almost done with homicide and the game just keeps getting better.
The comparisons to Mafia 2 are interesting, but I think they're too different to compare directly. I did love Mafia 2 though.
TheFuryMGS3 said:The universal consensus seems to be (myself included) the game steadily goes down in quality after homicide.
TheFuryMGS3 said:The universal consensus seems to be (myself included) the game steadily goes down in quality after homicide.
canadian crowe said:I was thinking 1970's California with the Zodiac Killer.
I would love more open interrogations in the next one too. I want to slam heads into desks and kick chairs out from under perps.
Kintaro said:I look forward to discussing how far into the game reviewers played before giving their scores in another week or two. Given my experiences with the game, my opinion just really droped the more I played it. =/
And yet Rockstar still gets their cash.Kintaro said:Welp, when I went into work today, we had 12 copies traded in between PS3 and 360. By the end of the night, I was at 20. Man, this year has been terrible for "keepers."
CoffeeJanitor said:And yet Rockstar still gets their cash.
It's a single player game, though, so it's not that surprising.
NotTheGuyYouKill said:Not a discussion of the ending specifics but mood:Will Rockstar never let their main heroes have a win for once this generation?
samdavis said:Are the interrogation questions carry more weight than normal "at the scene" questions? I ask because in both the 'The Golden Butterfly' and 'The Silk Stocking Murder,' I received two stars. Even though I caused minimal to no damage, found the majority of the clues, and missed a few questions.
I can't go back to see the breakdown on 'The Golden Butterfly' but on 'The Silk Stocking Murder,' which I've just finished, I got 9/13 questions. 2-3 of those incorrect questions came inand frankly I don't agree with at least two of the reasons for my responses being incorrect.the interrogation with the estranged husband
Either way, in both cases, I get the correct guy and that old **** of a Captain is shouting me down again like I ran over some little kids, accidentally shot a granny, and blew his wife's back out doggystyle...and then I get two stars.
It is insanely difficult to read people in this game and some of the things that Cole says when I make a choice just leave me scratching my head. As soon as he starts berating people I'm like "NO, that's NOT why I made that choice! It was supposed to be in response to that part of his comment!"
Really sort of frustrating.
Meanwhile my buddy, who I'm in a party chat with while playing, does the same case at the same time, finishes a bit after me, and gets 5 stars. He didn't miss any questions so I'm convinced that the interrogation questions (regardless of the outcome of the case) somehow REALLY negatively affect your final score.
Guess how I feel about that...
butter_stick said:I'm enjoying the game quite a bit, just got to homicide. It's really difficult to point to any one aspect of the game as being great though. 40s cars don't make for a fun driving experience, questioning people basically boils down to watching an animation loop for blinking and looking away, and searching for clues can be frustrating because of the often high number of unrelated objects you can inspect. Plus the combat is pretty laughable, obviously.
Somehow, though, it works, or at least it is at the point I'm at. It's got the quality where you want to keep pushing to finish a case. Probably played 3-4 hours or so today and I'm looking forward to getting back to it. It's a very odd game in a lot of ways though.
Papercuts said:I got 2 stars on the golden butterfly case too, then I replayed it after and got 5 stars picking the other person, so yeah that is basically the deciding factor. That was also an amazingly stupid case overall.
NullPointer said:Got this delivered today and managed to settle down for a few hours of quality time tonight, but I gotta say, I'm not finding the fun yet. Movement is janky, driving is janky, and combat is ... well, janky. And every time I think I understand the mechanics behind interrogations the game reminds me otherwise. Sometimes you choose a line of questioning assuming it will play out one way, only to see your character go wildly in a different direction.
So far I haven't felt any actual reward for being patient or attentive or in character, but only for selecting the right multiple choice answer on a test where all the questions are hazy.
Please tell me the game just starts slowly.