masterkajo
Member
I havn't managed to do that yet and I already completed about 15 street crimes.Dabanton said:Ok just did my first side misson can you actually subdue suspects aka not 'dirty harry' them
I havn't managed to do that yet and I already completed about 15 street crimes.Dabanton said:Ok just did my first side misson can you actually subdue suspects aka not 'dirty harry' them
The Lamp said:It's what happens when people pay $60 for a single-player game they probably won't finish or like beyond what's there and then turn it in 2 days later having wasted almost half their money.
People who trade in games immediately after buying and beating them make me laugh.
Well said. I don't understand what some people expected out of this game, but it's delivering exactly what I wanted, so hooray for me.megalowho said:Can't say I'm surprised to see negative reactions in here, but I am a bit taken back by the vitriol in some of the comments. Game is a great slow burn and, for someone that loves PC adventures and Phoenix Wright, right up my alley gameplay wise. The interrogation stuff works way more often than it doesn't, and it's still fascinating to me. Driving, chases and gunplay are all fine, sometimes quite fun, though the cover system can be a bit wonky. It's never so bad that I'm frustrated at the controls, and not nearly as egregious as some are making it out to be.
I also have no problem with this being a linear, focused open world game. I don't care that I can't go off course to play pool or deliver papers or drive in a race, I'm playing a specific role and trying to do my job. Kind of taken aback that people would rather have artificial walls to tell them they aren't supposed to go wherever they please rather than give the illusion of freedom. Did they need to recreate L.A. in GTA fashion in order to make this game? Probably not. Do I appreciate all the little details of an open world setting the way I would walking down the street without being tempted to stop doing whatever it is I'm doing? Absolutely.
Ack, it pains me to read that! I hate saying this, but you are doing it wrong. Do not restart interrogations, you're destroying the experience for yourself.Throavium said:You're missing out on higher rank and unlockables.
I tend to keep restarting the interrogation until I get it right.
digging this one up out of nowhere. adrian black spoilers:Papercuts said:Yeah, it makes sense, but it's incredibly weird to subject the player to that. Your evidence is broken glasses, she says they were new, the obvious thing for the player to do is to say lie or doubt, but both of those instead make cole flip out and say she's the killer, which is not at all what the player is thinking at that point.
Angst said:Touch the pistol you found with an un-gloved hand? Perp walks free.
Forgot to tag all the evidence according to procedure? Case blown.
Forgot to check in your pistol after a days work? Suspended from duty.
Bailing back in (if that makes sense) to go with this. The Edge review absolutely nailed it: even though the non-interrogation elements don't stand out, they come together really way and are definitely enjoyable. I wish this had no Rockstar label on it. It really has damaged the game.megalowho said:Can't say I'm surprised to see negative reactions in here, but I am a bit taken back by the vitriol in some of the comments. Game is a great slow burn and, for someone that loves PC adventures and Phoenix Wright, right up my alley gameplay wise. The interrogation stuff works way more often than it doesn't, and it's still fascinating to me. Driving, chases and gunplay are all fine, sometimes quite fun, though the cover system can be a bit wonky. It's never so bad that I'm frustrated at the controls, and not nearly as egregious as some are making it out to be.
I also have no problem with this being a linear, focused open world game. I don't care that I can't go off course to play pool or deliver papers or drive in a race, I'm playing a specific role and trying to do my job. Seems like some folks would rather have artificial walls to tell them they aren't supposed to go wherever they please rather than give the illusion of freedom. Did they need to recreate L.A. in GTA fashion in order to make this game? Probably not. Do I appreciate all the little details of an open world setting the way I would walking down the street without being tempted to stop doing whatever it is I'm doing? Absolutely.
sort of not really. you can't shoot a warning shot to get them to stop if that's what you mean. in theory you should be able to brawl with them, though getting close enough to do might be impossible. I have (accidentally) shot weapons out of the last perps' hands a few times and that ended the mission.. though I'm not sure if you did that to someone else during the mission if that would disable them still or not (probably not).Dabanton said:Ok just did my first side misson can you actually subdue suspects aka not 'dirty harry' them
Angst said:If I could change one thing:
Focus on the procedural part of the investigation. Make the procedure work like in Police Quest.
Touch the pistol you found with an un-gloved hand? Perp walks free.
Forgot to tag all the evidence according to procedure? Case blown.
Forgot to check in your pistol after a days work? Suspended from duty.
But I guess those old-school gaming traits will never return as most gamers would find a system like that far too unforgiving and would break their discs in two after ten minutes of play.
Tricky I Shadow said:Played this all day and am now half way through the Homicide cases. Game is solid, but it could have been so much more...
Yeah, it's definitely the kind of game where I appreciate the idea more than I appreciate the execution. I love the idea of it, but I agree with you that the investigation portions seem to be the only gameplay aspects that are well-executed. Everything else is just shitty or too video-gamey.Papercuts said:I see what LA Noire is going for, I just think it attempts far too much and because of it all the elements are watered down from the level they should be at. Shooting is mediocre, overworld is boring and not needed, side missions are repetitive and stupid, etc. It's hard to immerse myself into the detective parts because of the game constantly telling you if you're wrong, and the interrogations have super abrupt character changes that also don't feel normal at all. I love the actual walking around getting evidence, but that's pretty much it so far...
I think the driving is the best controlling part of the game, honestly. Thank god it's nothing like horseback riding in RDR.artwalknoon said:1. The controls aren't very good. Specifically driving is not nearly as fun as driving in GTAIV or horseback riding in Red Dead Redemption. The chasing perps stuff is pretty good though. Overall there just seem to be some odd control stuff that makes the game a bit janky and stiff.
My strategy with interrogation is to go Truth if they look calm as the sea, and if they're doing the exaggerated "oh god I'm so nervous" face I either Doubt or Press Lie if I have evidence that clearly contradicts. Seems to work pretty well so far; I've gotten a handful of 5 star cases already. Though sometimes I'm thrown off by cases like those fucking glasses, or maybe I missed a piece of evidence.Papercuts said:I keep saying you can't make the correct decisions because of truth/doubt randomly changing. Sometimes they blatantly lie, I have no proof, so I say doubt. I'm wrong. I needed to say truth to press them for more. Other times, doubt presses them the info I need, truth loses the lead completely. I've been looking at the faces, listening to the voices. They can sound suspicious and be telling the truth, they can look sincere as hell and be lying, it's not much to go off of. Lie works as advertised since you need evidence with it, I haven't had issues with that yet.
Yeah, the checklist nature of interrogation completely kills any kind of mood or tone or what have you, because rather than having an organic conversation you're jumping around from one topic to another with nothing connecting them. It's something I definitely hope they change if they do a sequel.Papercuts said:And on top of that, when you are "wrong" in an interrogation, it more often than not makes Cole go into a tirade and say things you don't want him to say. THAT'S what's killing me, not even me getting the option wrong. His attitude flips on a whim when you aren't right, and it completely shatters immersion considering right after he crosses that statement off you just go back to talking again.
I think considering how immersion-destroying the current side missions are, they should try to get away from action sequences like that, but still find a way to make better use of the open world environment. I like the idea of having the entire city open to me, but as you said, they need to integrate it into the game better.Papercuts said:I never expected being able to go on rampages or anything, but taking a note from RDR and having random events happen, like random people getting mugged on the street or a car theft happening in front of you would be a much better way to integrate the world into the game. And let me shoot people in the leg or something, don't make me kill them. :\
Can you actually fail a case if you perform badly enough? I didn't follow this game at all before release, but watching my brother play I got the idea that if you don't do well in the investigation/interrogation you could either just fail the case or maybe even put the wrong guy in jail. I certainly haven't played perfectly so far but it doesn't seem to have had any impact on the outcome of the case.Throavium said:You're missing out on higher rank and unlockables.
I tend to keep restarting the interrogation until I get it right.
tiff said:I think the driving is the best controlling part of the game, honestly. Thank god it's nothing like horseback riding in RDR.
Angst said:If I could change one thing:
Focus on the procedural part of the investigation. Make the procedure work like in Police Quest.
Touch the pistol you found with an un-gloved hand? Perp walks free.
Forgot to tag all the evidence according to procedure? Case blown.
Forgot to check in your pistol after a days work? Suspended from duty.
But I guess those old-school gaming traits will never return as most gamers would find a system like that far too unforgiving and would break their discs in two after ten minutes of play.
Hated them.Net_Wrecker said:Oh, so you mean possibly the best horse controls in videogames?
Exactly.
Tricky I Shadow said:I cant wait to read Amir0xs thoughts on this game. I can smell his disappointment from here....
Nice post. I have the same feelings as you. Loving the game so far. Midway through Disc 2.megalowho said:Can't say I'm surprised to see negative reactions in here, but I am a bit taken back by the vitriol in some of the comments. Game is a great slow burn and, for someone that loves PC adventures and Phoenix Wright, right up my alley gameplay wise. The interrogation stuff works way more often than it doesn't, and it's still fascinating to me. Driving, chases and gunplay are all fine, sometimes quite fun, though the cover system can be a bit wonky. It's never so bad that I'm frustrated at the controls, and not nearly as egregious as some are making it out to be.
I also have no problem with this being a linear, focused open world game. I don't care that I can't go off course to play pool or deliver papers or drive in a race, I'm playing a specific role and trying to do my job. Seems like some folks would rather have artificial walls to tell them they aren't supposed to go wherever they please rather than give the illusion of freedom. Did they need to recreate L.A. in GTA fashion in order to make this game? Probably not. Do I appreciate all the little details of an open world setting the way I would walking down the street without being tempted to stop doing whatever it is I'm doing? Absolutely.
Angst said:If I could change one thing:
Focus on the procedural part of the investigation. Make the procedure work like in Police Quest.
Touch the pistol you found with an un-gloved hand? Perp walks free.
Forgot to tag all the evidence according to procedure? Case blown.
Forgot to check in your pistol after a days work? Suspended from duty.
But I guess those old-school gaming traits will never return as most gamers would find a system like that far too unforgiving and would break their discs in two after ten minutes of play.
SmokyDave said:Just grabbed my copy from Tesco (PS3 - £34.97). Can't wait to get involved over the weekend!
I don't normally buy on day one anymore but this looks incredible and I reckon the chances of the storyline getting spoiled for me are pretty high.nib95 said:Asda has the same price. Not sure whether to buy or just wait for it to go cheaper a month or two down the line. Hmm..
SmokyDave said:I don't normally buy on day one anymore but this looks incredible and I reckon the chances of the storyline getting spoiled for me are pretty high.
nib95 said:Ture...but the GAF backlash is scary lol...
DoctorWho said:His early impressions seemed positive.
Yeah, you're right. I guess playing LA Noire awoke the itch for some old-school Police Quest adventuring.BKXB said:But were these legit concerns back in the 40s? From what I gleam from movies, etc., touching a pistol with a un-gloved hand was pretty common.
Interfectum said:What constitutes a 'backlash'? I see both positive and negative comments all through the thread. To me it seems more people pay attention to the bad stuff than the good stuff.
SmokyDave said:I reckon the chances of the storyline getting spoiled for me are pretty high.
Yeah every game has problems so I guess we should never point out problems in games. I'll keep this in mind.Buckethead said:Every game has problems especially innovators like this game - people on GAF just have ludicrous expectations.
tiff said:Yeah every game has problems so I guess we should never point out problems in games. I'll keep this in mind.
Personally, I don't think my expectations were too high going in. If it weren't for my brother I wouldn't have even bought the game.Tobor said:That's not what he said. He said expectations for this game have been set too high, and reading some of the complaints, or what they thought this game would be, that's clearly true.
Angst said:If I could change one thing:
Focus on the procedural part of the investigation. Make the procedure work like in Police Quest.
Touch the pistol you found with an un-gloved hand? Perp walks free.
Forgot to tag all the evidence according to procedure? Case blown.
Forgot to check in your pistol after a days work? Suspended from duty.
But I guess those old-school gaming traits will never return as most gamers would find a system like that far too unforgiving and would break their discs in two after ten minutes of play.