NullPointer
Member
Haha. Sometimes open world jank is just hilarious.Ken said:Didn't even kill the guy until after I got back into the car.
So, could you investigate the scene? ;P
Haha. Sometimes open world jank is just hilarious.Ken said:Didn't even kill the guy until after I got back into the car.
Create-a-crime feature for L.A. Noire 2.NullPointer said:So, could you investigate the scene? ;P
Ken said:Woops.
http://img.photobucket.com/albums/v228/NobodyHome/0ca6a18f.jpg[IMG]
Didn't even kill the guy until after I got back into the car.[/QUOTE]
I want a L.A. Noire where you are interrogated for your murders. If you don't lie well enough, you get a gameover.
Same. I'm really impressed by the climbing ladders and walking on stairs animations.StuBurns said:I've seen very few bugs so far, I'm very impressed with how polished it appears to be.
This is the one thing about this game that really frustrates me. The interrogation/interview mechanic is a very cool idea, but its not implemented very well. The worst is when there are very specific things you'd like to say but your options are unclear because of the wording they decided to use.kodt said:Also, I rage at Cole every time I hit Doubt and he acts like a complete ass.
You know you can backout of Lie accusations, right? In the event that I doubt/suspect that someone is lying, I immediately go for lie and listen to what Cole is accusing him of and what the suspect says I need proof for. It's in those lines that you know whether or not you've selected the right option. If those lines apply to a piece of evidence, that's your choice. If Cole is accusing of something you have no tangible evidence (or a confession) of, back out and press Doubt.Fong Ghoul said:This is the one thing about this game that really frustrates me. The interrogation/interview mechanic is a very cool idea, but its not implemented very well. The worst is when there are very specific things you'd like to say but your options are unclear because of the wording they decided to use.
Specific example (early Vice desk spoiler):I visit Jermaine Jones and discover a whole buttload of morphine in his radio. Then, when I question him and he basically says he doesn't know anything about morphine distribution, there's no clear option to say "dude, I just saw like a hundred vials of morphine hidden in your radio, and those two guys I just beat up were high as kites. Tell me what's going on." I never figured out what the game wanted me to do there.
And yeah it also sucks when you want to say something like, "what you're saying doesn't jive and you're obviously not being straight with me - help me out here," so you hit "Doubt" and instead Cole says "I KNOW you killed her! Just admit it!" Uh, no Cole.
There have been too many times where I've "failed" a question and felt like it wasn't my fault - I had made a logical inference that could have been correct but turned out to be the "wrong" choice. And to top it off Cole says something totally crazy in the context of the investigation. That's not fun.
Revolutionary said:You know you can backout of Lie accusations, right? In the event that I doubt/suspect that someone is lying, I immediately go for lie and listen to what Cole is accusing him of and what the suspect says I need proof for. It's in those lines that you know whether or not you've selected the right option. If those lines apply to a piece of evidence, that's your choice. If Cole is accusing of something you have no tangible evidence (or a confession) of, back out and press Doubt.
There's a method to these interrogations that I think a lot of people are missing, and they're writing it off as "bad" or whatever.
I will admit that there are a handful of cases where there are VERY similar pieces of evidence that you have to essentially toss a coin up for, though.
How would you describe this method?Revolutionary said:There's a method to these interrogations that I think a lot of people are missing, and they're writing it off as "bad" or whatever.
I did in the last post. If you're asking what I'd name it, I'd probably call it the method of being a hardass cop and pushing witnesses very hard.NullPointer said:How would you describe this method?
Not a Jellyfish said:I am finding this game really hard to pick back up, I am on the Vice desk and it has grown incredibly stale for me.
Because, realistically in terms of budget/ambition, this is about as far as you can take this in an interactive experience. Adventure games like this are always going to create dissonance between the player and the player's character.PooBone said:Just finished the Golden Butterfly case on the homicide desk last night. I feel like this game has its problems but it's way more fun to me than Red Dead or GTA.
My main issues are this: It's boring as shit to drive around the city, and the side missions are also boring and short, so I end up just letting my partner drive most of the time.
I also feel like the conversation system ends up hurting itself by having set in stone right and wrong answers. If you could just let it evolve and go one way and not get the little rating at the end of each conversation, or the little chime to let you know you just fucked up. Why are these gamey right and wrong options there. Why can't you just let it evolve on its own without all these damn cues to let you know you fucked up? Really pulls me out of it because sometimes their "doubts" or "truths" don't make much sense. I know someone is lying but I have no hard evidence, and sometimes you do have evidence but it's as obtuse as some old lucasarts adventure game puzzle. Frustrating to say the least. I'm debating playing with a walkthrough because it's annoying as shit when I end up arresting the wrong guy because the game says I didn't read someone right or I didn't select the perfect piece of evidence.
Yeah I do know you can back out of a lie, but that doesn't feel like success. This is especially true when Cole says, "you're right, my apologies..." or something to that effect. That's not that much different from taking an educated guess, getting it wrong, and restarting from the last save.Revolutionary said:You know you can backout of Lie accusations, right? In the event that I doubt/suspect that someone is lying, I immediately go for lie and listen to what Cole is accusing him of and what the suspect says I need proof for. It's in those lines that you know whether or not you've selected the right option. If those lines apply to a piece of evidence, that's your choice. If Cole is accusing of something you have no tangible evidence (or a confession) of, back out and press Doubt.
There's a method to these interrogations that I think a lot of people are missing, and they're writing it off as "bad" or whatever.
I will admit that there are a handful of cases where there are VERY similar pieces of evidence that you have to essentially toss a coin up for, though.
That would seem to be the pro strategy. I don't do it all the time, but sometimes if I have a feeling I have some evidence I can use I'll hit Lie and if Cole says something ridiculously dumb I can just back out and go Doubt.Vik_Vaughn said:Really? So basically I should always pick 'Lie'? I totally get what you're saying about hearing what he has to say first before determining if you have any evidence.
Doubt doesn't just mean lie though, it's kind of a catch-all for everything between "you're telling the truth" and "you're full of shit and here's the evidence why."StuBurns said:There is a method to interrogations but it's kind of lame I think. They're always lying, they're actors. Watching to see if someone looks away or swallows is pretty artificial. The naming of the options are odd too, Truth, fair enough, but Doubt is actually lying, just a lie you can't contradict with evidence. Truth/Lying/Contradiction would have been better.
This pretty much describes how I felt about the gamePapercuts said:I beat it last night...still not very sure how I feel about it overall. I liked the second vice case a lot because it was fairly different(and had no broken ass interrogations). That was more what I wanted from this game.
Arson desk is fucking hilarious, and it kind of saddens me that I enjoyed the game a lot more on it. The game basically tosses the entire detective part out the window for that segment, and I enjoyed it far more than the actual detective stuff which I feel is very poorly done. And I bursted out laughing at the ending...my god.
CoffeeJanitor said:So, I'm not trying to troll this game at all, but how do those of you who have completed it think it will age? Because most of the positives I'm seeing are presentation based. That is, this game is naturally going to get outclassed over time with more powerful hardware.
I've only played it a little bit (over at a buddy's house) but I can't see this one really aging well
The 'jingle' you can turn off in the sound options.snoopeasystreet said:Is there any way to turn off the game telling you if get a question right or wrong through on screen messages or the music jingle? It's far too game-y for my taste.
Depends on where they go with the idea. If we get a sequel then it'll look especially bad (hopefully!), but if not, then at least there won't be much to compare it to.CoffeeJanitor said:So, I'm not trying to troll this game at all, but how do those of you who have completed it think it will age? Because most of the positives I'm seeing are presentation based. That is, this game is naturally going to get outclassed over time with more powerful hardware.
I've only played it a little bit (over at a buddy's house) but I can't see this one really aging well
zlatko said:Why is every woman victim drunk before the crime?
Cerebral Assassin said:The murderer was a bartender, most people in bars are usually drunk
zlatko said:Oh I know that, but it just felt like he went off his MO so much (no clothes, yes clothes, red lipstick writing, no lipstick writing), that it always had to be a hammered lady was dumb. Does it get explained later if he had a real reason why he targeted drunk women other than he was just the temp bartender and it made them super easy targets? Or did he have like a drunk loose mother as a child or something to help make it more understandable?
Do you happen to work at IGN?Kevitivity said:I'm really struck with how rich and vibrant the settings are. Whether it's a dive tiki-bar or a sleazy Hollywood prop shop, the locations are filled with period accurate details along with the proper layer of dirt. The lighting in some of these locations is fantastic too. If this were a movie, the set designer would he a shoe-in for an academy award.
The cases are well written, pulpy and fun. Red Dead had strong writing as well, that remained strong until the very end. The dialog in LA Noir is perfect - tight and smartly written with just right amount of typical noir banter.
And the music!?! Wow, I'm really blown away by how great the music is for this game. Easily some of the best (and mature) video game music I've ever heard.
Red Dead Redemption did a truly phenomenal job of transporting you to a long gone time and place - painting the mood and tone of the old west so well... with setting, characters, music... I was honestly sad when that game ended (something I hadn't experienced since my childhood - I'm 36 now).
I'm about 10 hours into Noir, and this game looks to be just as engrossing as RD if not more, which is amazing to me... Whats extra cool for me is that I was born and raised here in LA and know many of these streets very well. I've spent a lot of time photographing old theaters on Broadway, old Hollywood locals like sets, studios, and even cemeteries. Behind the glitz and glamor, Hollywood is as sleazy and grimy (and haunting) as Noir portrays it too. It's clear to me that the people who made this game had a real passion for their art.
zlatko said:Oh I know that, but it just felt like he went off his MO so much (no clothes, yes clothes, red lipstick writing, no lipstick writing), that it always had to be a hammered lady was dumb. Does it get explained later if he had a real reason why he targeted drunk women other than he was just the temp bartender and it made them super easy targets? Or did he have like a drunk loose mother as a child or something to help make it more understandable?
Sullen said:Why does it need to be more understandable? A drunk woman is an easy target. That is the most straight forward and understandable explanation there is.
Sullen said:Why does it need to be more understandable? A drunk woman is an easy target. That is the most straight forward and understandable explanation there is.
CoffeeJanitor said:Do you happen to work at IGN?
Just because it's not the focus of the game doesn't mean it's okay for it to suck.Kevitivity said:I'm starting to think this game is more for the older crowd... I have to keep myself from slapping my forehead every time someone complains about the shooting mechanic - it's not a dude-bro shooter, dude.
Yep, this is how I'm approaching it. Truth for if you have no reason to doubt. Lie for when you're sure they're lying or bending the truth and you have evidence to back it up. Doubt for everything else. So doubt becomes "you're lying but I can't prove it", "you're not telling me everything", or if you just want to put the screws to the subject and call them names ;Ptiff said:Doubt doesn't just mean lie though, it's kind of a catch-all for everything between "you're telling the truth" and "you're full of shit and here's the evidence why."
Absolutely. Its the mirror's edge argument all over again. If you can't nail down satisfactory mechanics than don't include them in the first place. For a game that's not about shooting, there is a great deal of it to be found in the game. Hell most of the side missions require shooting.tiff said:Just because it's not the focus of the game doesn't mean it's okay for it to suck.
Kevitivity said:Actually I work for NASA.
I'm starting to think this game is more for the older crowd... I have to keep myself from slapping my forehead every time someone complains about the shooting mechanic - it's not a dude-bro shooter, dude.
It's not a classic GTA action game either. It's a pulpy, romantic homage to 1940's Los Angeles with a film noir aesthetic.
It's clearly not for everyone - and thats fine - but the romantic in me is in love.
Zomba13 said:I had a very strong hunch afterOne of the bar staff said a temp was working that night, after the time you see him working the first time.
It became obvious when every victim had been out drinking the night of their death.
Kevitivity said:I have to keep myself from slapping my forehead every time someone complains about the shooting mechanic - it's not a dude-bro shooter, dude.
zlatko said:If you put shooting in your game and you have the words, "RockStar" on the box... I expect a certain level of polish when it comes to that. Same goes for the driving.
Kevitivity said:Has there ever been a RockStar game with good shooting?