Guerrillas in the Mist
Member
A 70s set NYC Noire would make for a bitching sequel. In my opinion, a different city and different time period are essential.
Dechaios said:Personally, I don't get the complaints about shooting. Works fine for me. Are people mad you can't lock on or something?
But only if the Mario we're talking about is Super Mario RPG.zlatko said:It's like if I see Nintendo on a box for a new Super Mario, and the jumping is fucking terrible.
Game has heavy auto-aim so that's fine. It's the controls themselves that are the problem. Shooting and aiming are better off on R1 and R2, and cover needs to be anywhere but R1. Shooting and running being on the same button is troublesome to say the least.Dechaios said:Personally, I don't get the complaints about shooting. Works fine for me. Are people mad you can't lock on or something?
DLC is coming, it takes place within the chronology of the game.Choc said:spoilers from the final 2 missions
anyone else find it weird/interesting/potential copyright that the game focuses around an origami crane just like heavy rain
spoiler from ending
they have destroyed any chance of having good DLC with this unless they introduce a new character. How can you kill off Cole, and then have downloadable missions later which feature him? stupid.... game is ripe for DLC imo
fixedGuerrillas in the Mist said:A 80s set NYC Noire would make for a bitching sequel. In my opinion, a different city and different time period are essential.
Lime said:I swear, Phelps is probably the biggest asshole of all gaming protagonists in the history of video games. Reaming a rape victim? Classy.
I agree with the rest of your post, but history has shown that the words "Rockstar" and "Polish" do not go together.zlatko said:If you put shooting in your game and you have the words, "RockStar" on the box... I expect a certain level of polish when it comes to that. Same goes for the driving.
http://www.youtube.com/watch?v=Ehg2EaYhoJsGuerrillas in the Mist said:A 70s set NYC Noire would make for a bitching sequel. In my opinion, a different city and different time period are essential.
Choc said:This is what many people are not getting with LA Noire. It is set in a time which is significantly different to our society of today. Things like this was acceptable
it's amazing how well they pulled this off to be honest. Like when the guy burns his house down (this is not a case) to piss his wife off, he is told he did the right thing
they clearly wanted to display how discriminated against women were in the society of the time.
To be fair I'm sure there are plenty of people today who would tell him the same thing.Choc said:Like when the guy burns his house down (this is not a case) to piss his wife off, he is told he did the right thing
zlatko said:If you put shooting in your game and you have the words, "RockStar" on the box... I expect a certain level of polish when it comes to that. Same goes for the driving.
It's like if I see Nintendo on a box for a new Super Mario, and the jumping is fucking terrible.
These aren't "optional" things either. You will be subjected to them.
As for the "older crowd" comment... it seems more like you need a level of ability to overlook a lot of glaring flaws and only zero in on the good parts to get the most out of it. It's like Nier in that sense.... people who liked that game KNOW its flaws, but are able to overlook them to enjoy the things done right more.
My 2 pennies. Game is good, but with the amount of hype/early praise I was expecting a game on the level of RDR, but that wasn't the case here.
AShep said:I'm perplexed by people's whinging about the driving. I don't understand how GTA4's was any better. I thought they handled great.
Kevitivity said:In classic Noir stories, there were no clear good/bad guys, which is one reason the Phelps character is so spot on.
War made him bipolar, lol. Wait it must be Kelso.Papercuts said:The complaint with Phelps is that he flips a switch and goes batshit crazy on a whim, and the interrogation continues on as normal regardless. He seriously acts like he's bipolar.
Kevitivity said:Agreed. I'm actually enjoying the driving a lot.
GTA4 had the same problem with the shooting. It wasn't the aim or autoaim that was the problem so much as how the shooting interacted with the cover system and sprinting. You could try to quickly move from one cover position to the next but unless you reconfigured your hands to sprint right away (which was cumbersome) you'd calmly stroll and take hits in the process. Aiming from cover was also bad because you had to wait to swing your arm around and then reposition your aim from the new viewpoint. The whole system was clunky and made the shooting one of the worst parts of GTA4, especially in close quarters.zlatko said:Is this a joke comment or what?
Red Dead has great shooting.
GTA 4 has great shooting.
The driving in both of those is also superb.
NullPointer said:GTA4 had the same problem with the shooting. It wasn't the aim or autoaim that was the problem so much as how you had the shooting interacted with the cover system and sprinting. You could try to quickly move from one cover position to the next but unless you reconfigured your hands to sprint right away (which was cumbersome) you'd calmly stroll and take hits in the process. Aiming from cover was also bad because you had to wait to swing your arm around and then reposition your aim from the new viewpoint. The whole system was clunky and made the shooting one of the worst parts of GTA4, especially in close quarters.
The funny thing is, it was only a little improved in Red Dead, but the slower pace of movement and firing actually fit the western genre better.
My main problems with shooting in LA Noire is the mapping of sprint and fire to the same trigger, and how bad the attach/detach to cover system worked. That and you couldn't take a target down without killing them.
But yeah, I also learned to love the driving in GTA4. Took a while to get used to but no other open world game has driving anywhere near it in terms of quality. LA Noire driving is too twitchy with too much steering sensitivity. You can probably get used to it with practice. At least the various cars do have a different driving feel to them.
Papercuts said:I love adventure games, phoenix wright is especially one of my favorite series out there. I didn't look at anything on this game before playing it, and just expected a slower paced game trying to piece together crimes, talking to a lot of people, and it being up to the player to figure out what happened. What I got was a game that holds my hand all the time, force a stupid arc on various desks that negatively impact the cases, and leave me with zero actual satisfaction with the outcome...
Are you playing the random side missions too? I missed them all then played them after, some of them are challenging, there's fun there.jett said:I'm at Vice right now, honestly this is barely a game. The "action" parts are pretty much automated and the interrogations matter very little. Even in the old point-and-click games I feel like I'm accomplishing more, L.A. Noire is an entirely brainless experience. I'm having fun with it, kind of, but it's definitely getting sold after I finish it.
I wonder what does Amir0x think after creaming over this game while hating on Heavy Rain, just based on the trailers. :lol
semiconscious said:if l.a. noire accomplished nothing else for me, it made me respect even more the sheer genius of the ace attorney, evidence-based conversation system. while not as 'cinematic' as l.a. noire's mechanic, being able to both question people freely & respond to challenges by simply using the evidence you've gathered is so much more intuitive, challenging, & satisfying...
tiff said:Cole dies? Hahaha, Christ.
StuBurns said:Are you playing the random side missions too? I missed them all then played them after, some of them are challenging, there's fun there.
I hate the driving. There's no reason for the city to be this big. This is like No More Heroes-level of absolute shitacular open worlds.jett said:I think they are trash. It takes me more time to get to them than to actually play them.
You can have your partner drive to them, it makes you do the last five hundred metres maybe.jett said:I think they are trash. It takes me more time to get to them than to actually play them.
You're crazy. They could literally have removed the open world access and cut from area to area and have made a linear game. It's very wasteful, but it's not because they can't do otherwise, they clearly could.Y2Kev said:I hate the driving. There's no reason for the city to be this big. This is like No More Heroes-level of absolute shitacular open worlds.
I hate open worlds so much. Crutch for people who can't design linear games.
jett said:I think they are trash. It takes me more time to get to them than to actually play them.
They'd have made a fairly terrible linear game. So, to disguise that, they throw in an open world.StuBurns said:You can have your partner drive to them, it makes you do the last five hundred metres maybe.
You're crazy. They could literally have removed the open world access and cut from area to area and have made a linear game. It's very wasteful, but it's not because they can't do otherwise, they clearly could.
Well that's of course subjective, I don't think it's terrible at all.Y2Kev said:They'd have made a fairly terrible linear game. So, to disguise that, they throw in an open world.
"Open" "world"
Choc said:spoilers from the final 2 missions
anyone else find it weird/interesting/potential copyright that the game focuses around an origami crane just like heavy rain
It's okay. If it's as hilarious as you say it is, it gives me something to look forward to.Papercuts said:Haha, maybe I should've given more of an endgame warning there since you didn't know, but yeah. It doesn't impact anything going forward though, because it happens so abruptly.
funkystudent said:Still not seeing a over arching story but I think its starting now.
The context is completely different.TDLink said:wasn't even the first to do this. I do not understand why people keep attributing this type of thing to it. Has no one ever seenHeavy Rain?Blade Runner
What's cruel is that a two of the Vice street crimes actually start out with investigation bits, which got me excited.Papercuts said:If one pops up you can just get out of your car and let your partner drive, they go to it. I've done 35/40 and they're all practically the same though.
StuBurns said:The context is completely different.
In Blade Runner it's just a couple of times (one of which is a match stick thing), and it's not a killer. This is a serial killer who is obsessed with origami, and we knew that about Heavy Rain for literally years
Ridley327 said:What's cruel is that a two of the Arson street crimes actually start out with investigation bits, which got me excited.
Until, of course, 5 seconds later, you find the one spot that immediately pans to where the perp is at and then you start chasing after them.
tiff said:Looking forward, I'm thinking about maybe replaying the game trying to every question wrong, just to see how it affects the on-rails experience. Cole, the detective who can't get anything right, climbs the ladder to LAPD stardom?
It's okay. If it's as hilarious as you say it is, it gives me something to look forward to.
I'm getting sick of literally everybody I walk by saying "THAT'S THAT DIRTY COP, HUH? SHAME, SHAME ON HIM!"
tiff said:I think my favorite part of the game so far is the first Arson case, where you'reat one of the burnt houses, and suddenly the police chief yells "Hey! It's the guy who likes fires! After him!"
tiff said:I think my favorite part of the game so far is the first Arson case, where you'reat one of the burnt houses, and suddenly the police chief yells "Hey! It's the guy who likes fires! After him!"
Papercuts said:That would be hilarious. Just get the bare minimum evidence, mess up all the interrogations, move on anyway.
It's a couple of times, it's not a couple of them like it is in the film. And no, I'm sure no one owns the rights to the concept, still doesn't stop it being lame to see it so soon after.TDLink said:While the context is different i'm not entirely convinced that havingPlus, to be fair, "it's just a couple times" in LA Noire as well. Biggs presents you with one in an early Arson case and then you see a ton of them in the shack near the end. That's really it. It is sparse enough where I would call it a reference at best and either way I don't think anything really holds the "copyright" onorigami cranes is -not- a reference to that film either in Heavy Rain or LA Noire..origami cranes
Sounds like an idea for an LP to me!Papercuts said:That would be hilarious. Just get the bare minimum evidence, mess up all the interrogations, move on anyway. I'm really shocked that the actual story progression doesn't take the case performance into account at all.
Haha, that's what made me sick of it. In my doing the rounds I must have heard the same line 50 times.Papercuts said:Yeah, that was also annoying to me. Especially while I was at the first burned down house, the fireman there kept saying that right to my face.
Huh? I know I've missed every question on some interrogations and it let me move on anyway. Will it make you restart if you, say, mess up the question that will get an address out of the suspect?Meus Renaissance said:If you mess up the interrogations, it restarts that interrogation scene. And you need to come across certain clues e.g. that reveal an address. If you don't find it, you cannot progress in the game at all much less get to an interrogation
Y2Kev said:I hate the driving. There's no reason for the city to be this big. This is like No More Heroes-level of absolute shitacular open worlds.
I hate open worlds so much. Crutch for people who can't design linear games.
Guerrillas in the Mist said:A 70s set NYC Noire would make for a bitching sequel. In my opinion, a different city and different time period are essential.