Cautiously optimistic. Game looks nice, but it seems very experimental. I'm just having a hard time wrapping my head around how a heavily procedural, linear game meshes with an open-world setting. I just don't see the benefit of the game being open world, at all. With the game split into distinct cases and chapters, couldn't Team Bondi have created a higher quality, more controlled setting by creating distinct sets, instead of an open-world city?
Gives me vibes of Mafia II... cool city, with (potentially) nothing to do in it.
Also, Rockstar has a pedigree, but they're only publishing. Lots of people seem to overlook this, or be confused by it. The actual developer has no track record.
Anyway, I'm not down on LA Noire... it looks very nice. It's just one that I'm def. going to wait on the reviews for, before diving in.