Yeah, they said everything will be available as DLC sometime after release.graywolf323 said:I wonder if that little note in the preorder bonus section on the website means we'll see the bonuses for sale after a while
"Access to non-transferrable pre-order bonus content requires single-use code, internet connection and may, upon 30 days notice, be offered under different terms. See game for additional details."
Zep said:friday can't get here soon enough!
NotTheGuyYouKill said:IGN has a video feature up about the stuff you can do when not on cases, and it has some new... actual gameplay in it.
http://www.ign.com/videos/2011/05/11/la-noire-man-about-town-video-feature
mom 'n pop store I presumePlasmid said:Friday?
ah somehow I had missed that newsFjordson said:Yeah, they said everything will be available as DLC sometime after release.
Guardian Article said:Do you see an era where there is no shooting in a Rockstar game?
JB: Absolutely, and we're flirting with that in this game there are cases when you never draw a gun or chase a criminal. It's something that's going to happen sooner than later. I have children and when we get together as a family we play games, we don't watch TV. We're a generation that's always been around interactivity, and in the future something like LA Noire could be broadcast directly onto your cable set-top box. It's the future.
And we're taking the same risks with LA Noire as we did when we published GTA 3. At that time, I remember trying to explain to people that there aren't really any levels, you can go where you want, you activate missions when you want. It was going over people's heads. They thought it was absurd. Well, this game is a bit more cerebral, you have to talk to people, you have to figure out if they're telling you the truth, but it's taking that same sort of step that GTA took. We're going from having a cinematic experience that you can control to a human experience that you can control.
How might LA Noire change the user's relationship with the lead character? Phelps is a complex character with a troubled past will our relationship with him change? Are we heading into a future where our relationship with the lead character is malleable over the course of the game?
BM: I think Red Dead foreshadows that kind of stuff: the character journey. At Rockstar, we're not really interested in archetypes any more, we're not interested in characters who are the same at the end of the game as they were at the start. For as far back as you can remember, that's been the case with game characters. You can laugh with them, kill with them, but they don't change. We want to see how our characters develop through the entertainment. With TV we get to see how a character develops over a series, that's the interesting part to go on a personal journey with characters. That's what we want to do with games and I think that's possible.
In many ways, then, the game requires a whole new set of skills from gamers. Is it nerve-racking or exciting to be making those demands?
JB: It's a little bit of both and as of this moment, it is still unproven. We've yet to see if people are going to attach themselves to it. At Rockstar, we're always trying to push the medium. If games are only going to be about shooting things, dying and starting over, that's a pretty boring future for us. So here's an opportunity where we thought, how can we make having a conversation be the focus of the gameplay?
It's been sort of the holy grail for a long time and the technology wasn't there to approach it in this manner. Obviously, there have been a million talking heads in video games games like Mass Effect do an amazing job, the guys at BioWare really know how to work conversation systems. But we wanted to take it a step futher and actually have that human element that can be missing from those games; the ability to see a performance rather than a puppet on screen.
BeeDog said:IGN video was cool, but one thing that's really disappointing is that the game doesn't seem to use physics when enemies die. I mean, what the fuck.
TheFuryMGS3 said:Any one else feel the faces look kinda shitty? I am not referring to the animation which looks splendid but specifically in regards to the skin tones and shadowing it looks really low quality to the rest of the tech.
Kintaco said:Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.
Kintaco said:Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.
dibs on this one, thank you these are awesome ! .Kintaco said:Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.
Cool, thanks.Kintaco said:Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.
Yoink.Kintaco said:
Jtrizzy said:After watching the videos, is this going to be a situation where we don't get to be homicide detectives till you are 10 or 12 hours into the game? Kind of wondering how long you are a traffic cop/beat cop.
Kintaco said:Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.
@ 1:10alehousedave said:Some of you might remember the Red Dead Redemption video I did from the RDR OT thread. I just recently finished a video for L.A. Noire as well. Figured I would share it too, heres the link: http://www.youtube.com/watch?v=aVs7FuCIMxs
I don't think there's been any official word on that. I doubt any time before midnight next Tuesday, though.Jtrizzy said:Yeah maybe you just do it for the first few hours to get aquainted with the controls. Do we know anything about when the first review comes out or when the embargo ends?
I dont care how long you spend as a beat cop as long as the cases are interesting. Pimps, hoes and dealers can be as interesting and entertaining as a murder case, if it is written well. As long as it isnt a grind or dull cases, I dont mind working my way up to homicide slowly.Jtrizzy said:Yeah maybe you just do it for the first few hours to get aquainted with the controls. Do we know anything about when the first review comes out or when the embargo ends?
dreamfall said:Hilary Goldstein tweeted:
"L.A. Noire review is Monday morning, for those who didn't already commit to the pre-order."
Perhaps then? Or maybe IGN first?
http://twitter.com/#!/hilarygoldstein
Tricky I Shadow said:Nice! It's good to see a review that wont go up the day of release for a change.
I'm going to predict a 9.0 or a 9.5 from IGN. I'm leaning more towards a 9.5....
yellow submarine said:Very well made. Can I ask where you got all the scenes from? I recognized some of the parts from the trailers that I've seen, but not all of them. So was curious if I missed watching any of Rockstar's original trailers. Good work though on your cut/version!
Definitely disappointing. I'm sure you'll be spending far less time shooting in this game than GTA/RDR, but those death animations are still a pretty big let-down.Net_Wrecker said:Yeah man, the death animations in the vid were way below GTAIV/RDR standards. I'm sure I'll get used to it eventually, but the lack of the Euphoria-based reactions was very weird.
dreamfall said:Hilary Goldstein tweeted:
"L.A. Noire review is Monday morning, for those who didn't already commit to the pre-order."
Perhaps then? Or maybe IGN first?
http://twitter.com/#!/hilarygoldstein