• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Team Bondi's L.A. NOIRE |OT| Watchin' Faces, Solvin' Cases

graywolf323

Member
I wonder if that little note in the preorder bonus section on the website means we'll see the bonuses for sale after a while

"Access to non-transferrable pre-order bonus content requires single-use code, internet connection and may, upon 30 days notice, be offered under different terms. See game for additional details."
 
Any one else feel the faces look kinda shitty? I am not referring to the animation which looks splendid but specifically in regards to the skin tones and shadowing it looks really low quality to the rest of the tech.
 

Fjordson

Member
graywolf323 said:
I wonder if that little note in the preorder bonus section on the website means we'll see the bonuses for sale after a while

"Access to non-transferrable pre-order bonus content requires single-use code, internet connection and may, upon 30 days notice, be offered under different terms. See game for additional details."
Yeah, they said everything will be available as DLC sometime after release.
 

jtrov

Member
NotTheGuyYouKill said:
IGN has a video feature up about the stuff you can do when not on cases, and it has some new... actual gameplay in it.

http://www.ign.com/videos/2011/05/11/la-noire-man-about-town-video-feature

Can it please just be the 17th already. The side stuff definitely sounds entertaining, and I can't wait to see what wasn't covered in the video (if there is). I just can't wait to let this game engulf me in it's setting and sink many of hours, much like I did last May with Red Dead.

So damn hype for this!
 

graywolf323

Member
Fjordson said:
Yeah, they said everything will be available as DLC sometime after release.
ah somehow I had missed that news

good to know :D probably just get it from Amazon at launch then and grab those bonus cases when they become available
 
Interview with director Brendan McNamara and VP of development Jeronimo Barrera of the game by the Guardian here - http://www.guardian.co.uk/technology/gamesblog/2011/may/11/la-noire-exclusive-interview

Some choice quotes:

Guardian Article said:
Do you see an era where there is no shooting in a Rockstar game?
JB:
Absolutely, and we're flirting with that in this game – there are cases when you never draw a gun or chase a criminal. It's something that's going to happen sooner than later. I have children and when we get together as a family we play games, we don't watch TV. We're a generation that's always been around interactivity, and in the future something like LA Noire could be broadcast directly onto your cable set-top box. It's the future.
And we're taking the same risks with LA Noire as we did when we published GTA 3. At that time, I remember trying to explain to people that there aren't really any levels, you can go where you want, you activate missions when you want. It was going over people's heads. They thought it was absurd. Well, this game is a bit more cerebral, you have to talk to people, you have to figure out if they're telling you the truth, but it's taking that same sort of step that GTA took. We're going from having a cinematic experience that you can control to a human experience that you can control.

How might LA Noire change the user's relationship with the lead character? Phelps is a complex character with a troubled past – will our relationship with him change? Are we heading into a future where our relationship with the lead character is malleable over the course of the game?
BM:
I think Red Dead foreshadows that kind of stuff: the character journey. At Rockstar, we're not really interested in archetypes any more, we're not interested in characters who are the same at the end of the game as they were at the start. For as far back as you can remember, that's been the case with game characters. You can laugh with them, kill with them, but they don't change. We want to see how our characters develop through the entertainment. With TV we get to see how a character develops over a series, that's the interesting part – to go on a personal journey with characters. That's what we want to do with games – and I think that's possible.

In many ways, then, the game requires a whole new set of skills from gamers. Is it nerve-racking or exciting to be making those demands?
JB:
It's a little bit of both and as of this moment, it is still unproven. We've yet to see if people are going to attach themselves to it. At Rockstar, we're always trying to push the medium. If games are only going to be about shooting things, dying and starting over, that's a pretty boring future for us. So here's an opportunity where we thought, how can we make having a conversation be the focus of the gameplay?

It's been sort of the holy grail for a long time and the technology wasn't there to approach it in this manner. Obviously, there have been a million talking heads in video games – games like Mass Effect do an amazing job, the guys at BioWare really know how to work conversation systems. But we wanted to take it a step futher and actually have that human element that can be missing from those games; the ability to see a performance rather than a puppet on screen.
 

GeoramA

Member
Watched the sidequests vid on IGN. The driving looks really good.

And the area around the Hollywood sign looks exactly like the Vinewood area in Los Santos :)
 

BeeDog

Member
IGN video was cool, but one thing that's really disappointing is that the game doesn't seem to use physics when enemies die. I mean, what the fuck.
 

Kintaco

Member
Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.

mjoJd.png
jQqsx.png
Xani4.png
yV5I1.png
5YG4X.png
0Dw60.png



MYAnh.png
Y58B4.png
4BoF5.png
e2vFx.png
xjpV2.png
KTKdV.png



cgebg.png
nXsyy.png
oHkKQ.png
A5seD.png
pBqMV.png
ZXmZh.png
 
BeeDog said:
IGN video was cool, but one thing that's really disappointing is that the game doesn't seem to use physics when enemies die. I mean, what the fuck.

Yeah man, the death animations in the vid were way below GTAIV/RDR standards. I'm sure I'll get used to it eventually, but the lack of the Euphoria-based reactions was very weird.
 

Replicant

Member
TheFuryMGS3 said:
Any one else feel the faces look kinda shitty? I am not referring to the animation which looks splendid but specifically in regards to the skin tones and shadowing it looks really low quality to the rest of the tech.

I concur. They tried to stylized them to hide the weirdness but it only makes things worse, IMO.
 
Kintaco said:
Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.

mjoJd.png
jQqsx.png
Xani4.png
yV5I1.png
5YG4X.png
0Dw60.png



MYAnh.png
Y58B4.png
4BoF5.png
e2vFx.png
xjpV2.png
KTKdV.png



cgebg.png
nXsyy.png
oHkKQ.png
A5seD.png
pBqMV.png
ZXmZh.png


Cheers.
 

kaskade

Member
I traded in a few older games so now I'll only have to pay like 15 bucks. I have next week off so I'm playing the fuck out of the game.
 
Kintaco said:
Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.

mjoJd.png
jQqsx.png
Xani4.png
yV5I1.png
5YG4X.png
0Dw60.png



MYAnh.png
Y58B4.png
4BoF5.png
e2vFx.png
xjpV2.png
KTKdV.png



cgebg.png
nXsyy.png
oHkKQ.png
A5seD.png
pBqMV.png
ZXmZh.png

I'll put them in the OT to increase exposure :)
 

Mayyhem

Member
Kintaco said:
Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.

A5seD.png
dibs on this one, thank you these are awesome ! .

btw great OP, day 1
 
Kintaco said:
Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.
Cool, thanks.
 

Dan

No longer boycotting the Wolfenstein franchise
Strongly thinking about making this my first Rockstar game... if PSN were up I'd be tempted to wait for a price drop and play all the PSN games that I need to get (Shooter 2, BG&E, Dead Space: Extraction, Outland) but we all know how that's going.

Plus, I feel like I want to be in on this game from the ground floor.
 

Jtrizzy

Member
After watching the videos, is this going to be a situation where we don't get to be homicide detectives till you are 10 or 12 hours into the game? Kind of wondering how long you are a traffic cop/beat cop.
 

samoset

Member
I'm still not really sure what this game will play like, but I'm still pretty sure that I'll end up picking it up next week. It's a nice change to know next to nothing before going into a game for once.
 
Jtrizzy said:
After watching the videos, is this going to be a situation where we don't get to be homicide detectives till you are 10 or 12 hours into the game? Kind of wondering how long you are a traffic cop/beat cop.

I think part of the reason that you get promoted form Traffic / Beat to Homicide is because while you're on Beat you stumble upon a murder and do a good job investigating it / tracking the killer - but this is just an assumption based on the format of the trailers.
 

cnizzle06

Banned
Kintaco said:
Made some avatars that I didn't end up using, so I thought I'd post them in case anyone wants one of them, I was trying to capture the facial animations, so most of them are nothing special.

mjoJd.png
jQqsx.png

Dat Casino Royale face
 

Jtrizzy

Member
Yeah maybe you just do it for the first few hours to get aquainted with the controls. Do we know anything about when the first review comes out or when the embargo ends?
 
I will purchase this game when I get back from my graduation trip to Europe. Backlog be fucking damned. Hoping it's dropped to 40 like other releases have by the time I return.
 

Fjordson

Member
Jtrizzy said:
Yeah maybe you just do it for the first few hours to get aquainted with the controls. Do we know anything about when the first review comes out or when the embargo ends?
I don't think there's been any official word on that. I doubt any time before midnight next Tuesday, though.
 

Zertez

Member
Jtrizzy said:
Yeah maybe you just do it for the first few hours to get aquainted with the controls. Do we know anything about when the first review comes out or when the embargo ends?
I dont care how long you spend as a beat cop as long as the cases are interesting. Pimps, hoes and dealers can be as interesting and entertaining as a murder case, if it is written well. As long as it isnt a grind or dull cases, I dont mind working my way up to homicide slowly.
 

duckroll

Member
Tricky I Shadow said:
Nice! It's good to see a review that won’t go up the day of release for a change.

I'm going to predict a 9.0 or a 9.5 from IGN. I'm leaning more towards a 9.5....

I think it's going to get a 10.
 
D

Deleted member 81567

Unconfirmed Member
Hmm I'm expecting a 8.5 actually. Idk, it could go either way.
 

thecheese

Member
yellow submarine said:
Very well made. Can I ask where you got all the scenes from? I recognized some of the parts from the trailers that I've seen, but not all of them. So was curious if I missed watching any of Rockstar's original trailers. Good work though on your cut/version!

All the footage is either from either the official trailers, the little exclusive case trailers, or "The Technology Behind L.A. Noire" video. Thanks for your thoughts.
 

eshwaaz

Member
Net_Wrecker said:
Yeah man, the death animations in the vid were way below GTAIV/RDR standards. I'm sure I'll get used to it eventually, but the lack of the Euphoria-based reactions was very weird.
Definitely disappointing. I'm sure you'll be spending far less time shooting in this game than GTA/RDR, but those death animations are still a pretty big let-down.
 
Top Bottom