MatthewB92
Member
Took me over a year to start using my mic lol. I hate the new map changing crap. Only played 4 maps the whole night.
Whaa? Isn't CommodoreBluth a GAF server regular? Or maybe I'm thinking of someone else...Drkirby said:Guy had an Aim bot too, but at that point it is hard to tell.
Took a picture from tonight
Kirby is just not good at segues.corn_fest said:Whaa? Isn't CommodoreBluth a GAF server regular? Or maybe I'm thinking of someone else...
Ah. That makes much more sense.Yeef said:Kirby is just not good at segues.
The picture and the rest of the post are unrelated.
He isn't the hacker. Hacker came at like 2PM.corn_fest said:Whaa? Isn't CommodoreBluth a GAF server regular? Or maybe I'm thinking of someone else...
Also, is this the same guy you recorded a 30 minute video of and posted to SPUF a while ago?
Yeah, sorry, the two aren't related. That is just ":lol funny picture"corn_fest said:Whaa? Isn't CommodoreBluth a GAF server regular? Or maybe I'm thinking of someone else...
Also, is this the same guy you recorded a 30 minute video of and posted to SPUF a while ago?
Grimm Fandango said:Just in case people wondering why it isn't crashing for me:
Grimm Fandango said:Just in case people wondering why it isn't crashing for me:
Windows 7 Ultimate
Radeon HD 6850
Intel i5 2500k
4GB RAM
Borgnine said:
Borgnine said:
Borgnine said:
Clydefrog said:Commodore Bluth killed someone?
i'm kiddin, buddy
If you have multicore rendering turned on try turning it off, that caused the game to stop crashing for me.L00P said:From the looks of this thread it seems like I'm not alone when it comes to the game crashing. Good to know, but I really hope they fix this >_<
Awesome!Borgnine said:
Borgnine said:
Can't be quoted enough. Love how you synced the 'bang bang's and the horn part. Great stuff.Borgnine said:
Nice. I can see that I get killed on Gorge, and probably a few more times.Borgnine said:
soldier class is best classBorgnine said:
Sgt.Pepper said:Crash Fortress indeed. I'm not gonna play until they fix this crap.
Edit: I swear Javaman is the one who got most killed in that video, haha.
Javaman said:You're so mean Borgnine P
leroidys said:Oh also - does anyone have a huntsman that they would be willing to trade me, or better yet, a sydney sleeper?
The 102 damage the ambassador does is fine. It's enough that one more shot kills all of the light classes.Forkball said:Also, I think the Ambassador's headshots should get a buff. Right now it does about 100 damage, which isn't enough to kill anyone at full health. It should do at least 125. The whole point of the weapon is to combat the Sniper's Razorback, but if you sneak behind a sniper and headshot him, he's still alive. With the long recoil, the sniper could easy turn around, switch to the kukri, and kill you before you get off that second shot. It also makes the Spy achievement where you have to get 20 Ambassador headshot kills on a Sniper less bullshit.
I got 3 scouts pretty easy, but I often forget to pull out the gun when hear a snipper. Just stab and done.Yeef said:The 102 damage the ambassador does is fine. It's enough that one more shot kills all of the light classes.
The skullpluggery achievement isn't for headshot kills, just for headshots. Theoretically you could just keep headshotting a sniper with the croc kit and farm the achievement that way. But honestly, I've had more problems headshotting 3 scouts than I have 20 snipers. Snipers usually stand still for at least a couple of seconds unlike scouts >:O
Where you been? Back when I started playing, it was with you and Java. Then I've only seen you a handful of times since.PotatoeMasher said:Java! You still playing regularly? I'm trying to sneak it back in to my schedule.
No, it's certainly kills. The TF2 Wiki implies that you get the achievement via kills. Plus my status on the achievement is only 2/20 when I have certainly headshot snipers more than twice because when I did it the first few times, I noticed it didn't go up. It only went up after I killed someone via headshot. If the achievement was only headshots and not kills I would probably have the cheesemint right now.Yeef said:The 102 damage the ambassador does is fine. It's enough that one more shot kills all of the light classes.
The skullpluggery achievement isn't for headshot kills, just for headshots. Theoretically you could just keep headshotting a sniper with the croc kit and farm the achievement that way. But honestly, I've had more problems headshotting 3 scouts than I have 20 snipers. Snipers usually stand still for at least a couple of seconds unlike scouts >:O
I am not sure that is in the context of the achievement, I think it is more of "You should know if you don't do this right you will die."Forkball said:No, it's certainly kills. The TF2 Wiki implies that you get the achievement via kills. Plus my status on the achievement is only 2/20 when I have certainly headshot snipers more than twice because when I did it the first few times, I noticed it didn't go up. It only went up after I killed someone via headshot. If the achievement was only headshots and not kills I would probably have the cheesemint right now.
The difference is Mr. Flaregun. The extra vulnerability means if I pop him with one or two, he's more likely to have to go running for health or the supply cabinet. Honestly though, that was the downside I wanted for the Razorback (possibly in return for it blocking any single hit from the back, instead of just limiting it to the Spy's knife). You know, wood strapped to your back, fire, makes sense to me.leroidys said:Bushwacka This weapon sucks. Snipers should be the weakest close range class in the game, but with the bushwacka + jarate they can one hit most classes by the time they make it to the sniper. It's just antithetical to what the sniper is supposed to be and it irritates me. The fire damage is not a sufficient downside because you will die to pyros at close range anyway. They should just reduce the base damage so you're not critting at 195, and they should also remove random crits from this weapon like with the demos melee weapons since it has a system for guaranteed crits. Or they could just change the fire vulnerability to 10% or 15% bullet vulnerability. I'd be fine with that too.
The Ambassador needs to be removed from the game. It's the most out-of-place gun even in a game with magic fire axes and candy canes. "Headshot criticals are the Sniper's specialty... oh, except the Spy now gets them too, for some reason." And I have been killed from I think full health with a single Ambassador headshot more than once (I remember it happening as a Pyro, but I grant that was a while ago, and there may have been some nerf since).Forkball said:Also, I think the Ambassador's headshots should get a buff. Right now it does about 100 damage, which isn't enough to kill anyone at full health. It should do at least 125. The whole point of the weapon is to combat the Sniper's Razorback, but if you sneak behind a sniper and headshot him, he's still alive. With the long recoil, the sniper could easy turn around, switch to the kukri, and kill you before you get off that second shot. It also makes the Spy achievement where you have to get 20 Ambassador headshot kills on a Sniper less bullshit.
Kuro Madoushi said:Where you been? Back when I started playing, it was with you and Java. Then I've only seen you a handful of times since.
I think it was on the F7 server that I ran into you guys. Wow that was so long ago.
The wiki doesn't imply kills at all.Forkball said:No, it's certainly kills. The TF2 Wiki implies that you get the achievement via kills. Plus my status on the achievement is only 2/20 when I have certainly headshot snipers more than twice because when I did it the first few times, I noticed it didn't go up. It only went up after I killed someone via headshot. If the achievement was only headshots and not kills I would probably have the cheesemint right now.
Kulock said:The difference is Mr. Flaregun. The extra vulnerability means if I pop him with one or two, he's more likely to have to go running for health or the supply cabinet. Honestly though, that was the downside I wanted for the Razorback (possibly in return for it blocking any single hit from the back, instead of just limiting it to the Spy's knife). You know, wood strapped to your back, fire, makes sense to me.
The Ambassador needs to be removed from the game. It's the most out-of-place gun even in a game with magic fire axes and candy canes. "Headshot criticals are the Sniper's specialty... oh, except the Spy now gets them too, for some reason." And I have been killed from I think full health with a single Ambassador headshot more than once (I remember it happening as a Pyro, but I grant that was a while ago, and there may have been some nerf since).
If they buff the damage, then they need to remove the ability for headshots to count while disguised. Because you can't see which gun they're carrying, you can't know until they've already started firing, and whether or not you've got to duck headshots. And it's stupid for them to have an instant-kill long-distance weapon anyway when they're supposed to be about sneaking up and getting short-distance instant-kills. I should not be 30 feet from a Spy and still have to worry about him one-shotting me from full health.
Yeef said:The wiki doesn't imply kills at all.
And I've got something like 12/20 and I don't think I've EVER killed a sniper with a headshot.
[Edit] Ambassador can't 1-shot anything but a Kunai spy. It does 102 on a headshot. If you're getting killed by it you must have already been damaged. Since it's a crit headshot the only thing that could buff the damage would be a bullet vulnerability (grease jokckey set or paint rain), but even then it'd only do 112 damage. If a spy is lagging REALLY badly he might get off a headshot and another shot because of lag compensation, but that seems extremely unlikely.
SpyiperDude88ArtistDude88 said:Spy Sniper class, reporting in!