Chinner said:Valve doesn't set the prices.
I think he's misinterpreting the "ONLY" part of the post, and assuming that you won't be able to get the weapon at all without buying Q4.
Of course, like all Genuine items, it'll be craftable.
Chinner said:Valve doesn't set the prices.
That's true, it's still a really cool feature. I can't wait for multiple misc slots so I can wear it alongside the spurs.Exuro said:I think we're lucky it even does what it does. It is just a misc item after all.
Text idling hasn't worked properly for me for a while. I don't bother any more, I just idle against bots now. Takes an extra 2 minutes to set up and it works consistently.Mafro said:Have they fixed text idling or something? Did it overnight last night after the reset and got absolutely nothing.
yeah, that's why I meant. for a moment there I thought that the only way to get the rocket like ever, was by purchasing Q4Charron said:I think he's misinterpreting the "ONLY" part of the post, and assuming that you won't be able to get the weapon at all without buying Q4.
Of course, like all Genuine items, it'll be craftable.
darthbob said:Game just gave me a Genuine Anger. I own Brink, also have Fallout 3 GOTY too.
I'd rather have the Pip-Boy tbqh.
As long as you own Quake 4 on Steam, you'll get it. I'm contemplating the Quakecon pack myself.awwyeahgurrl said:You get the quake RL with the quake pack too right? I'm half tempted by that.
No reload animation? I suppose that makes sense.Rickenslacker said:http://www.youtube.com/watch?v=E5PrrV4SsgQ
Oh god, it doesn't just shoot from the center but it has the old sound effects too. That's awesome.
dope. but I'm not buying an ancient game for $20 for it.Rickenslacker said:http://www.youtube.com/watch?v=E5PrrV4SsgQ
Oh god, it doesn't just shoot from the center but it has the old sound effects too. That's awesome.
The hell have you been, Krillin?!Proven said:Hey guys, what's new?
Proven said:Hey guys, what's new?
Acerac said:No reload animation? I suppose that makes sense.
mojiimbo said:Rocket jumper. It's only $.50 and it'll help you learn to rocket jump. I don't think it drops and it would cost an annoying amount of metal to craft.
Bakphoon said:So, i really did it...
I have a second account only for Idling stuff in TF2.
What should i buy in the mann co. store to make the account premium?
Kuro Madoushi said:The hell have you been, Krillin?!
The easiest way to answer would be to say that July 15th was my birthday, and I had a rough 3 weeks thanks to it. I should be on tonight.Javaman said:WTF, it's aspy!.
2 keys? either use them to open crates. or trade them up to a bills hat once you have enough keys.Bakphoon said:So, i really did it...
I have a second account only for Idling stuff in TF2.
What should i buy in the mann co. store to make the account premium?
I appreciate the advice, but it would be non tradeable and not craftable
It does drop; it was the first drop I received when I came back to the game. The second was the Sticky Jumper. I had thought that was purposeful, heh.mojiimbo said:Rocket jumper. It's only $.50 and it'll help you learn to rocket jump. I don't think it drops and it would cost an annoying amount of metal to craft.
We have the same birthday!Proven said:The easiest way to answer would be to say that July 15th was my birthday, and I had a rough 3 weeks thanks to it. I should be on tonight.
mojiimbo said:Rocket jumper. It's only $.50 and it'll help you learn to rocket jump. I don't think it drops and it would cost an annoying amount of metal to craft.
Cuban Legend said:til it start to go for a couple refined and trade for it, no sense spending 15 bucks on a game i wont play just for a virtual TF2 item....
this is the sad life of the TF2 Item whore...Dechaios said:But Fallout New Vegas is an incredible game!! Why do you care about the Pip-Boy if you don't even like Fallout?
Probably because it's the only new item the Engineer is going to be seeing for a while.Dechaios said:But Fallout New Vegas is an incredible game!! Why do you care about the Pip-Boy if you don't even like Fallout?
I would recommend playing New Vegas despite that. It's Obsidian's attempt, and while under Bethesda's engine, it plays a bit differently. There's more structure to it, and it helps that it's an amazing game.Cuban Legend said:this is the sad life of the TF2 Item whore...
also to answer ytour question seriously: Bethesda's style of open world game sorta lost my interest since oblivion and morrowind... It used to blow my mind how much freedom I had, but at my ag/mindset now, it's just too much freedom that I end up getting bored/burnt out doing sidequests to ever finish the game.
Mid-life crisis with 3 week bender...coke, hookers, and hats. Gotcha!Proven said:The easiest way to answer would be to say that July 15th was my birthday, and I had a rough 3 weeks thanks to it. I should be on tonight.
KarmaCow said:It'll probably be like the Witcher 2 and RFA weapons and you'll need to use the token recipe for the 1/6 chance of getting it.
Forkball said:It's crazy how there are still grockets in the game. No one is even using the laser weapons any more.
I think because they are framerate eaters for a lot of people. The RL has about double the polygons as the next highest-poly weapon.RoaringHawk said:Maybe because they are blocked in most servers. I don't know why actually!
Forkball said:I think because they are framerate eaters for a lot of people. The RL has about double the polygons as the next highest-poly weapon.
It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)
What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.
So, thanks id, for... well, everything.
As long as we're here, we might as well tell you how to actually get your hands on that rocket launcher we've been getting all misty-eyed over. If you've been living under a rock, you may not be aware that QuakeCon started today. We're celebrating with a QuakeCon Steam Sale, where each day we'll have a new Bethesda title on sale. We've built TF2 items for pre-ordering Rage and The Elder Scrolls V: Skyrim, and whipped up an awesome Brink mask for those of you who own Brink (which also just released some free DLC). Quake IV landed on Steam today as well, and buying that will net you The Original Quake rocket launcher. We're also big Fallout fans, so we politely sent a few thousand emails to Bethesda until they let us build a replica Pip-Boy for the Engineer, which you'll get if you own Fallout: New Vegas. Note that all of this only runs the length of QuakeCon, so keep an eye on the QuakeCon Sale.
Bakphoon said:So, i really did it...
I have a second account only for Idling stuff in TF2.
What should i buy in the mann co. store to make the account premium?
Hmm, do you think they are permanent fixtures/landmarks in those maps? I kinda like 'em where they are.Forkball said:It's crazy how there are still grockets in the game. No one is even using the laser weapons any more.
I don't mind them. They look fine to me.Dechaios said:Hmm, do you think they are permanent fixtures/landmarks in those maps? I kinda like 'em where they are.
It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world.
It would be cool if we get a big content update for the 15th anniversary, though it's likely too soon to get another big one.Scipius said:I wonder if they have something planned for TF's 15th anniversary beyond just the Original and birthday mode.
Quake weapons and class helmets for everyone! A man can dream.Bluth54 said:It would be cool if we get a big content update for the 15th anniversary, though it's likely too soon to get another big one.