Proven said:
I just can't understand this...
Kuro, those moments you said you would pull the Kritz? Those are the same moments you can pull the QuickFix instead.
I kritz when I see my heal buddy fighting two or more people. HOPEFULLY, he'll know how to kill them before they kill me. I don't see how a QF would help if one of the gets a lucky crit WHICH WILL KILL MY POCKET, whereas an overheal he'll have a chance to survive. Or, I'll pop uber.
Proven said:
QF vs. Uber, they couldn't kill you before you got enough charge? THE SAME THING WOULD HAVE HAPPENED IF HE ATTACKED YOU WITH AN UBER.
Don't see your point here. Can you clarify?
Proven said:
It's been "proven" it's only good for KotH? All that was in this thread were a couple of anecdotes and theories about its use in that game mode.
I go farther the other way. I never said it's proven for KOTH at all. I said it 'might' have some 'slight' advantages on KOTH.
Proven said:
Look, you prefer the overheal. I get that. I also get from a couple hundred hours of play that your triage effectiveness is dependent on how well your teammates fall back when they should. You getting those overheals up on five different people is dependent on how much you're all getting attacked. You dying from a crit sticky happens even with a Kritz.
My point is QF doesn't offer anything MORE than the other guns. I don't care if I'm using Kritz and I can still die from a lucky crit, AT LEAST I can krit my pocket if I get charge in time. Even IF I'm using my QF charge, I can still die from a lucky crit AND the only thing it offers is faster healing?
Proven said:
You say my argument is invalid. You're not even arguing with me. You're all stating your opinion is fact, this how you play TF2, I'D DESTROY YOU LOL, etc. If that's the case, then let's just agree to disagree and play our own separate ways.
Nowhere did I state my opinion as 'fact'. If you took it that way, then you mistook my words. My personal preference as both an offensive player and a medic is to have an overheal on me, even on an aggressive defensive push.
Proven said:
It's people that play like you and are so damn dependent on that overheal that make it near impossible for me to pull it out on the NeoGAF server in the first place, and so I sneak out to other servers a lot to get my fix. You can't even imagine playing any other way to be effective. It's that attitude that make just about any new weapon come off as extremely underpowered unless Valve goes the other way and makes it on the overpowered side. It's the same as all the pain and anguish I hear about the Scouts' other primaries. It's why I ended up having to deal with fucking pointblank headshot arrows for a living now. It's why most of the Soldier unlocks are shit to you, and so Valve hasn't gone ahead and nerfed the Equalizer, despite how long they've been looking at it in TF2 Beta.
I've almost ranted like that for the last three posts I did, and just went around to edit it instead. This time, fuck it. There's no point to this discussion anymore. You don't even want to acknowledge it as one.
We have a new member of the Kuro Rage Friends!
You're taking this just a bit too seriously, bud.
1. Overheal is a part of the game. "Dependent" on a core mechanic of a medic???????
2. I can't imagine any other way? I've already admitted there could be very select circumstances where it could be useful, BUT my point, and you keep missing it, is that it offers NO CLEAR ADVANTAGES over the other guns.
3. Not sure how my feelings towards Quick Fix relates to unlocks in other classes. I also don't know why you seem to be blaming me for Valve's decisions. Not my fault you get headshot by huntsmen a lot as well. Humtsman offers Short to mid range. Shortstop offers more midrange viability and survivial. DH is more damage. Blackbox offers heals. Quick Fix? heal faster...
COULD the QF be viable? Definitely, but it's something they have to tweak to make it more useful in more circumstances. Otherwise, yes, I hate it. If you want to use it, well, good luck to your team!